Swedish army units

This sequel to the award-winning Crown of Glory takes Napoleonic Grand Strategy to a whole new level. This represents a complete overhaul of the original release, including countless improvements and innovations ranging from detailed Naval combat and brigade-level Land combat to an improved AI, unit upgrades, a more detailed Strategic Map and a new simplified Economy option. More historical AND more fun than the original!

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Kingmaker
Posts: 1678
Joined: Thu Dec 27, 2007 7:38 pm

Swedish army units

Post by Kingmaker »

HiHi

Just a thought, but given that Sweden starts the game with Winter fighting I & II, is there actually any benifit from Swedish units also having the 'Polar Bear' attribute?

I.e. if I overwrite the 'Polar Bear' attribute with say, 'Steady', is there going to be any loss to the units fighting capabilities during the Winter months?

All the Best
Peter
Mus
Posts: 1716
Joined: Sun Nov 13, 2005 1:23 am

RE: Swedish army units

Post by Mus »

I tried to "overwrite" special abilities in COG and found it not to work, unlike the way it works in Forge of Freedom. I think I reported this as a bug, because it deducts the experience cost and then doesn't change the attribute.
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evwalt
Posts: 644
Joined: Wed Nov 14, 2007 4:37 am

RE: Swedish army units

Post by evwalt »

Also, for MP play, I am fairly sure that "polar bear" has a specific effect on your units no matter where/when you are fighting (like all attributes). Somewhere there is a QC effects table that tells what the effect is for Offense/Defense/Morale and I don't THINK it changes based on location or weather. (Not at home now so can't tell you specifically what it is for polar bear))
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Kingmaker
Posts: 1678
Joined: Thu Dec 27, 2007 7:38 pm

RE: Swedish army units

Post by Kingmaker »

HiHi

OK, I'll leave as is, Cheers for the input Chaps.

All the Best
Peter
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