Motorcycles immobilized?

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Hornet
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Motorcycles immobilized?

Post by Hornet »

In my game my motorcycle squad got immobilized. Is this a bug? It doesn't sound too realistic that whole squad stops if one motorcycle breaks down. I think they would probably leave it's driver to fix it or leave the motorcycle behind and take the driver with them.
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Arralen
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Post by Arralen »

Originally posted by Hornet:
In my game my motorcycle squad got immobilized. Is this a bug? It doesn't sound too realistic that whole squad stops if one motorcycle breaks down. I think they would probably leave it's driver to fix it or leave the motorcycle behind and take the driver with them.
Intentional.

Alternativly one had to put the damage points (the random breakdowns are expressed by damage points applied to the "vehicle", most cases the suspension) into the "crew section" .. would you really prefer loosing men to breakdowns?

I agree that for reality reasons inf. and cycle units should suffer "casualties" instead of "suspension damage", but I'm not shure if this would be possible .. remember, the program code is basically still from ancient DOS times Image

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Billy Yank
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Post by Billy Yank »

Originally posted by Arralen:
Alternativly one had to put the damage points (the random breakdowns are expressed by damage points applied to the "vehicle", most cases the suspension) into the "crew section" .. would you really prefer loosing men to breakdowns?
Frankly, yes I would prefer to lose men to breakdowns. Motorcycle troops are scouts. I don't care what their combat power is, I care about how fast they move and how well they spot the enemy. Given a choice between a one or two man casualty and having the whole unit immobilized for an indefinate period, I'll take the casualty.


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Kluckenbill
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Post by Kluckenbill »

I think that in terms ir realism, having the entire squad become immobilized is the least realistic option.

The best option would be to have the squad take crew casualties instead of becoming immobilized. This would simulate losing individual vehicles with the (fairly realistic) assumption that the crews would not rejoin the squad if they are able to get the problem fixed later in the battle.

Also preferrable to total breakdown would be to make the motorcycles not subject to breakdown. They were quite reliable and didn't often get mired down.

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Mac_MatrixForum
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Post by Mac_MatrixForum »

Originally posted by Kluckenbill:
The best option would be to have the squad take crew casualties instead of becoming immobilized. This would simulate losing individual vehicles with the (fairly realistic) assumption that the crews would not rejoin the squad if they are able to get the problem fixed later in the battle.
As the "kills" are not always deaths but incapacitation, I think we could count broken bike as incapacitated... perhaps the driver was hurt in the crash as well. Image

So, logical choice would be to reduce men from breakdowns with bikes and cycles instead of immobilization for whole unit.


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Zarquon
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Post by Zarquon »

Obviously noone here ever tried a motorcycle group trip...
What generally happens is everybody stops to lend a hand. (Well, standing around giving useless advice, take the opportunity to have a fag/wee or whatever)
In war things may be different, but even then I wouldn't like to just leave part of my squad behind trying to fix a flat tire.
So, the current solution might be the most realistic...

Just a thought, would it be posssible to code mc squads as platoons, ie separate units, like tank platoons and such? That would at least give the player a choice betweeen stoppping or leaving the damaged unit behind.



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hhsohn
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Post by hhsohn »

Okay, if the powers that be says motorcycles shall get immobilized, then that's fine. But at least can you put on a turret? It's ridiculous that whole squad gets stuck and then can't switch its facing.
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Warhorse
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Post by Warhorse »

Hhsohn, unfortunately I can't even make a new icon for it with an invisible turret, like the infantry and cavalry, these are hard-coded icons, and can't be messed with!! Well, I might try it with Fred's editor, but even if I can, I would have to modify the mech file, which already I did for my personal use, but then everyone would have to get that mech.exe, and could be a problem if there's another executable patch. Which brings me to another point, we are about out of icon slots that can just be used, there are quite a few available yet, but will need to be modified with Spilc, so probably will have to wait awhile, see if another patch will be released inb the near future, if not, I will make some more, and modify the exe, works without a hitch too, I might add!!

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Paul Vebber
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Post by Paul Vebber »

I think the best way of dealing with this is to use motorcyles say in pairs rather than as "whole squads" one could envision a wingman staying with a broken down buddy until repaired.

I'm sure folks out there will know for sure, but my impresion is that Motorcycle recon was dispersed rather wideley (maybe a group of two pairs max, and did not drive around the countryside in squad sized herds??
G. K. Zhukov
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Post by G. K. Zhukov »

Originally posted by Paul Vebber:
I'm sure folks out there will know for sure, but my impresion is that Motorcycle recon was dispersed rather wideley (maybe a group of two pairs max, and did not drive around the countryside in squad sized herds??
Maybe the other possibility is making motorcycles plain vehicles with the ability of load/unload troops?

victorhauser
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Post by victorhauser »

Paul, I like your idea about 2-man motorcycle teams. Image
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BlitzSS
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Post by BlitzSS »

Aleast not until the Americans showed up with their Harleys.
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