Directive 21 playtesters thread

Norm Koger's The Operational Art of War III is the next game in the award-winning Operational Art of War game series. TOAW3 is updated and enhanced version of the TOAW: Century of Warfare game series. TOAW3 is a turn based game covering operational warfare from 1850-2015. Game scale is from 2.5km to 50km and half day to full week turns. TOAW3 scenarios have been designed by over 70 designers and included over 130 scenarios. TOAW3 comes complete with a full game editor.

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sPzAbt653
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RE: 6-21-42

Post by sPzAbt653 »

I don't understand the question at all. Can you post a screen shot, or a link to the AAR?
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RE: 6-21-42

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Wonderful
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BigDuke66
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RE: 6-21-42

Post by BigDuke66 »

AAR is in German so I guess that won't help but here is the link to it:
http://www.si-games.com/forums/showthread.php?t=17984


Sorry I maybe wasn't precises enough.
What he said was that when you can encircle an enemy unit completely(all 6 hexes) and destroy it a small amount of the units equipment would land in the enemy replacement pool.
BUT when he tested it in FITE and encircled units with battalions and destroyed them up to 60% of the equipment landed in the replacement pool but when he did the same with regiments instead of battalions only around 5% landed in the enemy replacement pool.
And I would like to know if this depends on the size or strength of the units encircling or even something else.
Maybe he misinterpreted some results.
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RE: soviet spawning behind my lines

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ORIGINAL: BigDuke66

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RE: 6-21-42

Post by Karri »

ORIGINAL: BigDuke66

AAR is in German so I guess that won't help but here is the link to it:
http://www.si-games.com/forums/showthread.php?t=17984


Sorry I maybe wasn't precises enough.
What he said was that when you can encircle an enemy unit completely(all 6 hexes) and destroy it a small amount of the units equipment would land in the enemy replacement pool.
BUT when he tested it in FITE and encircled units with battalions and destroyed them up to 60% of the equipment landed in the replacement pool but when he did the same with regiments instead of battalions only around 5% landed in the enemy replacement pool.
And I would like to know if this depends on the size or strength of the units encircling or even something else.
Maybe he misinterpreted some results.


Well, don't read german so a few questions:
1. Did he make the attacks with same strenght?
2. How much of the equipment was destroyed BEFORE the unit evaporated?
3. Was the unit out of supply?
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BigDuke66
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RE: 6-21-42

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Well got an answer from him he admits that it was only a fast test so I guess those results where just a bit weird.

Just to be sure who besides Norm could know details about it?
I would really like to know how much % can land in the replacement pool when an encircled unit evaporates and how this is calculated.

The only thing I found was this:
"Isolated units (those not able to trace a line of communication back to a friendly supply point), on the other hand, are truly eliminated when they evaporate. Their troops and equipment are permanently lost - assumed surrendered to enemy forces."

I can't even find the mentioning that some equipment can still make it into the replacement pool but I'm sure I already read somewhere that X% can make it home.
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RE: 6-21-42

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those not able to trace a line of communication back to a friendly supply point

And does this mean at the time of combat, or at the start of a turn? I operate under the assumption that 'isolated' means the unit cannot trace a line of communication at the start of a turn.
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RE: 6-21-42

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when he tested it in FITE and encircled units with battalions and destroyed them up to 60% of the equipment landed in the replacement pool but when he did the same with regiments instead of battalions only around 5% landed in the enemy replacement pool.


I would again assume that some units were surrounded during the turn, and were not truly 'isolated', so that most of their equipment goes back to the 'on hand'. Units that were isolated at the start of the turn have none of their lost equipment returned to the pool. So maybe he ran the quick test under different circumstances.
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RE: 6-21-42

Post by BigDuke66 »

ORIGINAL: sPzAbt653
And does this mean at the time of combat, or at the start of a turn? I operate under the assumption that 'isolated' means the unit cannot trace a line of communication at the start of a turn.

Very good question and I don't have a clue.

BTW I got an answer from Ralph Trickey he thinks "it looks like early next year" for the next patch.
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RE: 6-21-42

Post by cesteman »

Just a quick question about German Divisions regenerating. I have the Russians destroy one(can't remember the Div now) and it just says eliminated. I have a few that shattered and their coming back but I guess this isn't the case for all of them?
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RE: 6-21-42

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ORIGINAL: cesteman

Just a quick question about German Divisions regenerating. I have the Russians destroy one(can't remember the Div now) and it just says eliminated. I have a few that shattered and their coming back but I guess this isn't the case for all of them?

No, not all do reconstitute. I've been trying to figure out if I should compile a list, but I'm not sure I want to. Is it easier to say just don't lose any units, because they may not come back?

Also, sometimes they say 'eliminated', but it just hasn't come up to their turn to reconstitute yet. I think they have eight turns to qualify, and then they also have to have enough equipment to qualify (which means it could go beyond eight turns if certain replacements aren't available).
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RE: 6-21-42

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Thanks! A list would be nice but probably a pain in the neck.
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RE: 6-21-42

Post by larryfulkerson »

Here's a situation you don't find every day.  During the Soviet turn 14 Elmer moved an embarked construction unit to a 'defensive' position that doesn't quite defend anything.  He had all kinds of units to move instead but chose the construction unit.  This may not be an artifact of the scenario but I thought somebody might be interested to find out what Elmer does sometimes to shoot himself in the foot.

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RE: 6-21-42

Post by larryfulkerson »

Hey Steve and all you guys following this thread:  I put together some pictures into a slide show that depicts the supply situation for turns 10 through 12 to see how fast it changes and what I can expect in the future.  It's about 5M bytes big so I can't post it here but you can find it at this url:

http://www.mediafire.com/?djvzhtnnmnz
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RE: 6-21-42

Post by larryfulkerson »

Patrick and I are playing August Fog ( the mirror game ) and in that scenario the range of the HQ units isn't 2 hexes like in D21 and I wondered what in the world kind of equipment could be giving the D21 HQ units 2 hexes range and discovered that the 105mm howitzer shoots further than the 150mm howitzer. It's not an artifact of the scenario but I thought it interesting none the less.

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RE: 6-21-42

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Smaller objects can be thrown further :)
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New improved version of Directive 21

Post by larryfulkerson »

Hey you guys:

Rick and Steve have done it again....they made D21 even better.  There's a new version of D21 and you can find it at this url:

http://www.mediafire.com/?12zjyyjhnnk

Here's what Rick said about it:

This is probably going to be the best version of the game until the next patch is released.  At that point we will have to adjust the scenario to what benefits that provides.  Elmer plays significantly better under this version because of our adjustments to how the supply points were implemented and their affect on reconstitution of Elmer’s units.  Elmer’s reconstituted units will no longer appear in far away locations where he had trouble getting them back to the front if at all.   Supply points are on RR hexes or ocean hexes but not road hexes.  This allows reconstructed units to appear closer to their original formation paths where Elmer can managed them better.   Believe it or not this was a significant improvement to his overall game play. We made some other changes to Elmer’s objective paths to fill some gaps in the lines and by sometime in 1942 Elmer can form a formidable line across the front (provided the Axis player does not take Leningrad and Moscow in 1941). 


I'm going to playtest, it of course, and post an AAR on the results. Stay tuned.


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RE: New improved version of Directive 21

Post by L`zard »

Larry......

Link to game appears to not work?

[&:]
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RE: New improved version of Directive 21

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ORIGINAL: larryfulkerson\ Supply points are on RR hexes or ocean hexes but not road hexes.  This allows reconstructed units to appear closer to their original formation paths where Elmer can managed them better.  
Brilliant! That's something to take note of![&o]
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RE: New improved version of Directive 21

Post by larryfulkerson »

ORIGINAL: L`zard
Larry......
Link to game appears to not work?
You can't do a 'save link as' because they want you to view their web site and click on a button to download the pig. You actually have to click on the url link and go to their site and click on the button. I tried it just now and it worked for me ( again ). Try that and see what happens.

EDIT: if you can't get it to work for you just send me an email and I'll send you a copy of mine. I'm at
larryfulkerson2002(at)yahoo(dot)com
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