Autumn Fog Playtesters Thread

Norm Koger's The Operational Art of War III is the next game in the award-winning Operational Art of War game series. TOAW3 is updated and enhanced version of the TOAW: Century of Warfare game series. TOAW3 is a turn based game covering operational warfare from 1850-2015. Game scale is from 2.5km to 50km and half day to full week turns. TOAW3 scenarios have been designed by over 70 designers and included over 130 scenarios. TOAW3 comes complete with a full game editor.

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RE: Autumn Fog Playtesters Thread

Post by larryfulkerson »

So um......I sent my turn 1 moves to Patrick and put together a sortof AAR for what happened in the Axis turn 1.  The files are large and cumbersome so I thought I'd put it in a collection and make an html document for them and post it on a file server so readers could download it.  You can find the Axis turn 1 AAR here:

http://www.mediafire.com/?wzueyizn4tk

Here's the aftermath wrapup:
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RE: Autumn Fog Playtesters Thread

Post by cesteman »

Yes, you are correct larry. Nothing beats a human.
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RE: Autumn Fog Playtesters Thread

Post by larryfulkerson »

Turn 2 is finished.  Patrick is fighting back fiercely and I'm loosing a lot of equipment.  The Allied arty is making progress very difficult.  That and the traffic density around St. Vith.  But I dropped some paratroops on bridges leading to Bastogne and maybe they will survive long enough for me to rescue them, they are behind enemy lines you see.  I decided to go ahead and repair the bridges east of Bastogne instead of trying a left hook with my push and I'm not sure but I think the engineers might survive bring in the middle of the river putting a bridge together.  Maybe.  I put some arty support within range of them to help them survive.  We'll see what happens.  Patrick's playback had 10 events so I guess his stuff is in garrison mode or in reorg or something.  So far so good.  Some Panzers 'woke up' from garrison mode and I tried to move them to  the front but the road was clogged with my arty etc. and they didn't get to move very far.  Patricik warned me of that but I had already moved.  Thanks anyway Patrick.  Supply levels dropped somewhat this turn but not enough to endanger anything.  Yet.  Turn 2's AAR can be found at this url:

http://www.mediafire.com/?xkmfuj22tng
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RE: Autumn Fog Playtesters Thread

Post by larryfulkerson »

I just lost the game.  I forgot to check to make sure that the engineers I try to repair the bridges with have an asterix in their names and moved the wrong kind of engineers onto the broken bridges.  Consequently they can't repair the bridges and it'll take a turn or two or several probably, to repair the bridge.  By that time Patrick will have moved something great big up to kill the engineer unit I move in there.  Well, you live and learn.  Now I know.  I wonder if Patrick had that problem when he was Axis.  Probably not....he's a better player than I am.

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RE: Autumn Fog Playtesters Thread

Post by sapper32 »

I do that also Larry wont the engineers positioned on the bridge allow motorized and mechanized units to cross over them??
ORIGINAL: larryfulkerson

I just lost the game.  I forgot to check to make sure that the engineers I try to repair the bridges with have an asterix in their names and moved the wrong kind of engineers onto the broken bridges.  Consequently they can't repair the bridges and it'll take a turn or two or several probably, to repair the bridge.  By that time Patrick will have moved something great big up to kill the engineer unit I move in there.  Well, you live and learn.  Now I know.  I wonder if Patrick had that problem when he was Axis.  Probably not....he's a better player than I am.

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RE: Autumn Fog Playtesters Thread

Post by larryfulkerson »

ORIGINAL: sapper32
I do that also Larry wont the engineers positioned on the bridge allow motorized and mechanized units to cross over them??
Um.......Steve Sill, the designer of the scenario put some rocky terrain in the bridge hexes so that mechanized and motorized units can't cross the river unless it's repaired. It's more realistic that way. So my tactic of moving an engineer ( the kind that CAN repair bridges ) on to the broken bridge,repairing the bridge, and then moving a big mechanized unit onto it, then blowing the bridge is a game stopper because mechanized and motorized units can't attack the hex. So Patrick and I came up with a house rule that prevents that. The house rule is that if a mechanized unit finds itself on a broken bridge it must be moved off of it,
( movement points permitting ) as soon as possible. It has been working so far so we're gonna use it.

The problem with August Fog is that there are engineer units and then there are engineer units. Those with an asterix in their name are the only kind that can repair a bridge. The other kind are good for fording streams and gullies and such. I guess. I found a unit that can only move one hex at a time unless it's moved by rail and I disbanded the bad boy. THEN I realized I could have used it to repair railroad bridge hexes. D'oh. I shoot myself in the foot all the time. Just ask Patrick. He's been watching my playbacks.
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RE: Autumn Fog Playtesters Thread

Post by larryfulkerson »

Well, Axis turn 3 is finished.  I continued my push and gained a bunch of hexes and I'm creeping closer to St. Vith all the time.  Most of the bridges north of St. Vith are already blown and I'm going to probably have a chore trying to repair those bad boys.  You can find the turn 3 AAR document at this url:

http://www.mediafire.com/?zyljiimzkdd
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RE: Autumn Fog Playtesters Thread

Post by larryfulkerson »

Well, Axis turn 4 is finished.  I tried to grab the Butgenbach fuel depot but failed.  Oh well, there's always the Robertville fuel depot to try for.  Also the push around the Bastogne area is going according to schedule.  Kinda.  I'm loosing more tanks all the time but the Allied player is loosing a lot of troops too.  The combat is getting bloodier than it was before.  I'm busy repairing bridges and plushing west and the Allied dude ( Patrick ) is blowing bridges and throwing roadblocks in my way,falling back ( ? )  slowly.  The turn 4 AAR document can be found here:

http://www.mediafire.com/?mk5jjngmynn
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RE: Autumn Fog Playtesters Thread

Post by larryfulkerson »

That grand strategic attack plan that I intended to use when we started this game is no longer fresh.  Patrick and I discussed what to do about XXX corps's problem coming out of garrison mode and we came up with a 'house rule' to ignore the north end of the map.  So my sweeping attack along the north end of the map is out.  Steve S. thought that I didn't have enought units to construct a very good defensive line all that way from the north end of the map to the south end anyway.  And having played for four turns now I can see how right he is.  I'll come up with something else real soon now since we're in the middle of our game I guess I ought to.  So far I've been playing it by ear and I guess you can say I'm just pushing everybody west but I need to come up with some kind of contingency plan because the Allied reinforcements are going to arrive at the battlefield in a turn or two.  Here's the original battle plan I thought I might use:

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RE: Autumn Fog Playtesters Thread

Post by larryfulkerson »

I've put together a 'movie' of the moves of the first four turns and put it on a file server so you guys can see a zoomed out view of the moves of the Axis dudes as they push west.  It's only about 2.5 M bytes big this time. You can find it here:

http://www.mediafire.com/?kmjqmmfyezv
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RE: Autumn Fog Playtesters Thread

Post by cesteman »

Pretty map. Want to do mine?
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RE: Autumn Fog Playtesters Thread

Post by larryfulkerson »

ORIGINAL: cesteman
Pretty map. Want to do mine?
Send me the files and I'll put it together for you. Better yet why don't you download the movie maker document and do them yourself. You can find it in this thread:

tm.asp?m=2323308
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RE: Autumn Fog Playtesters Thread

Post by cesteman »

LOL I was teasing ya. Your doing a good job. Honesty, I don't have the time to put together anything like that. 
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RE: Autumn Fog Playtesters Thread

Post by larryfulkerson »

Hey cesteman:  I wasn't kidding....send me your files and I'll put something together for you.

Also, Axis turn 5 of our contest is done.  Lots of changes this turn.  The Butgenbach depot had to move out of town, maybe it's in retreated status and I can destroy it after all.  I'm not sure that Patrick is pulling back.  He seems to be running out of units in the Butgenbach area though.....he was manning the front line with an HQ and an AA unit....so.....
You can find the turn 5 AAR at this url:  http://www.mediafire.com/?l5zoekynygy

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RE: Autumn Fog Playtesters Thread

Post by larryfulkerson »

Patrick and I have received the newest version of August Fog and we discussed it and decided to start over using the newest version.  Here's the house rules:

1) XXX corp must stay near the Meuse. The Meuse is long, so XXX corp is permitted to defend the entire length.
2) Can only order bombardments and air strikes if there are _no_ assaulting units.
3) Bridges can be crossed the turn they are repaired. However, we may not blow up a bridge the same turn it's
   repaired!
4) Must remove mechanized units off of a blown bridge asap.

Patrick is the Allies again so I'm the Axis again.  I've already sent him my turn 1 moves 20 seconds ago.  I'm going to put together an AAR for this one too.  Stay tuned.
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RE: Autumn Fog Playtesters Thread

Post by sPzAbt653 »

Autumn Fog ... Autumn Fog ...


Can you explain house rule #2 as to why you are using it? I'm just not clear on it.
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RE: Autumn Fog Playtesters Thread

Post by larryfulkerson »

Here's the Axis turn 1 AAR.  I don't have time to make a fancy one so this one is tiny....only 1.1M bytes big.  You can find it here:

http://www.mediafire.com/?jybdzmmomyn
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RE: Autumn Fog Playtesters Thread

Post by Abnormalmind »

ORIGINAL: sPzAbt653

Autumn Fog ... Autumn Fog ...


Can you explain house rule #2 as to why you are using it? I'm just not clear on it.

There appears to be a combat algorithm bonus when a unit is assaulting and artillery is supporting the assault. A small unit such as an AA unit can be ordered into a minimum loss assault simply to attain this artillery bonus. If a keen player notices an over stacked enemy hex, the player can order a small (or decimated) "ant" unit into a minimum assault against the over stacked hex and click on all supporting artillery to gain 100% damage instead of the regular 50%. The multipliers seem to stack. So if the this general observation holds true, the assaulting "ant" unit bestows more damage for the artillery, the target hex is over stacked so there is another damage bonus, and ultimately the "ant" simply breaks off the assault since the odds are impossible.

The developer in his blog wrote:
We're currently looking at the 'ant attacks' or the gamey tactic of adding in an AA gun or something else in order to enhance the quality of the artillery in the attack. I don't know for sure that we'll do something, but we're looking at it.

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RE: Autumn Fog Playtesters Thread

Post by larryfulkerson »

I don't have enough units to make a decent front line all the way from the top of the map to the bottom so I came up with a different strategic plan.  It's TOP SECRET to Patrick until the intel is no longer useful....say turn 20 or so.  You can find the picture of my TOP SECRET plan at this url:

http://www1.picfront.org/picture/3lzcD9 ... etplan.GIF
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RE: Autumn Fog Playtesters Thread

Post by larryfulkerson »

Here's the entire front lines so far:

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