Screen/Ergonomic/Visibility Thread

Eagle Day to Bombing of the Reich is a improved and enhanced edition of Talonsoft's older Battle of Britain and Bombing the Reich. This updated version represents the best simulation of the air war over Britain and the strategic bombing campaign over Europe that has ever been made.

Moderators: Joel Billings, harley, warshipbuilder, simovitch

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Hexagon
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RE: Screen/Ergonomic/Visibility Thread

Post by Hexagon »

Ok Harley, is only an idea because for me a good interface needs few clicks and i see the game screens a little... empty when you dont list, ooo another suggestion that i dont say, in the plane casualties screen, it could be great add under the planes list another with pilots casualties for the day and even list all pilots casualties... well, this is better move to another screen, the idea is in the same screen see planes casualties and their pilots for one day and in the full casualtie screen we can list wounded pilots much better than search squadron by squadron and have a better idea.

Golden Bear, i like your mod, i see another similar (using winap simbol for powe plants) and is the mod type that i like, i want change the zoom in objetive art because for me they are to big.

PD: well, in the 1st patch if bugs are fixed i am happy, for interface changes more time is needed.
Golden Bear
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RE: Screen/Ergonomic/Visibility Thread

Post by Golden Bear »

Ahh, this is a cropped image to get it to fit into the thread without fooling around too much. The mini screen is actually still in there since I am endeavoring to make it as easy as possible for Harley to code it in. Some of this stuff is hard coded pretty severely and if it is too complicated it won't have a chance for him to do it.

The Morale (+/-) column will show the change since the previous day. Usually this plateaus off about 4 or 5 days after a mission but sometimes a unit has been hit pretty hard and takes a little longer. The idea is that by looking both at DSLR and morale +/- the player can get a pretty full idea of how close a unit is to being fully recovered from the last raid. Then they can decide whether to let them rest a little more or what the risk is perhaps of short-cycling them.

Personally I'm not to worried about knowing the Nav radar when I'm assigning units since I generally already know what they are carrying. However, some simple sort of abbreviation could be put in.

I'm pondering your thought about base. I do look at it sometimes when I am choosing and I'm trying to decide if I could live without it. You'll notice in my pieced together sample screen that there are a couple instances of units with same range but different bases. This will take some thought.

Carlos
Laws without morals are useless.
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Hexagon
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RE: Screen/Ergonomic/Visibility Thread

Post by Hexagon »

A little suggestion, is possible add at least a fighter and a bomber button in the squadron list??? in BOB see all types of fighters searching better unit is difficult but not impossible but in BTR... and add a filter by nation in the list???

Another interesting add could be change ground attack system, is possible see a final result screen and not the actual step by step??? for example in my BOB game when attack an airfield dont know exactly what is the final result because dont know when start the next damage/destroy.

thanks for all boys.
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harley
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RE: Attacker target view

Post by harley »


Added another screen mockup - see this post

Throwing out some ideas - this shows what the attacker might see when browsing the target list.

I envision a similar view (without the list) when directly clicking a target on the map.

I think this needs work, so if someone mocks up a better idea, I'll run with that...

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Howard Mitchell
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RE: Screen/Ergonomic/Visibility Thread

Post by Howard Mitchell »

ORIGINAL: Golden Bear

Well, you've gotten my Allied interface screen improvement. Don't much care about the Axis screens.

Here is a reprise of the screen so that my brillance can be appreciated.[;)]

Carlos

Image

Is that a moded map golden Bear? I like the look of the icons - where did you get it from?
While the battles the British fight may differ in the widest possible ways, they invariably have two common characteristics – they are always fought uphill and always at the junction of two or more map sheets.

General Sir William Slim
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mikkey
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RE: Attacker target view

Post by mikkey »

ORIGINAL: harley
Added another screen mockup - see this post
Throwing out some ideas - this shows what the attacker might see when browsing the target list.
I envision a similar view (without the list) when directly clicking a target on the map.
I think this needs work, so if someone mocks up a better idea, I'll run with that...
I mean that this is very good idea. For some type of the targets is better plan raid in this way than to search the target on the map. And additional information about the target would be good for planning raid.
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Hard Sarge
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RE: Attacker target view

Post by Hard Sarge »

I like that Harley
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txdoug1
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RE: Screen/Ergonomic/Visibility Thread

Post by txdoug1 »

ORIGINAL: Golden Bear

Well, you've gotten my Allied interface screen improvement. Don't much care about the Axis screens.

Here is a reprise of the screen so that my brillance can be appreciated.[;)]

Carlos

Image

I've only played BTR as the Allies. I like this screen a lot, but the other piece of info I would like when assigning bombers to missions would be an average fatigue level. I would rather not assign a high moral, high fatigue unit to a mission.
Golden Bear
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RE: Screen/Ergonomic/Visibility Thread

Post by Golden Bear »

Doug, a bomber unit is back to 0 fatigue after 2 days rest but morale continues to recover for a day or two after. Fighter units similarly are down to 0 after 2 days rest and can usefully fly on the third day.

As I believe I said in the earlier post, FAT is a tough one to nail down. Highest? Average? A couple newb pilots in a group will throw off both because they generally come in high. After a couple years of discussion over this it has become apparent that it is a difficult stat for the programmer to deal with. So I'm asking for something we can actually hope to get with DSLR.

Personally I don't monitor fatigue at all because I know how fast units recover. I monitor morale closely though.


Carlos
Laws without morals are useless.
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harley
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RE: Prod - screen 2

Post by harley »

We have a new screen uploaded - please don't just say "I like it" - tell me if it can be better and how....
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jomni
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RE: Prod - screen 2

Post by jomni »

The proposed changes are encouraging!
I have never touched the airplane production feature because I don't see all necessary info at once.  Seeing the plane, engine, and parts in one screen is good.
tiger111
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RE: Prod - screen 2

Post by tiger111 »

All these ideas for making the planning of LW production easier to follow is great.

When might we see it as a patch?? Even the stage it is now would be very welcome.

I wan`t to start a BTR campaign but daunted by the production side. (Found the Japanese side in WitP hard to fathom)

Anything that makes it all easier to follow is a real must.I do realise that it is probably impossible to optimise anyway.
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Hard Sarge
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RE: Prod - screen 2

Post by Hard Sarge »

this game is much easier then the WitP production system
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Tuk
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RE: Prod - screen 2

Post by Tuk »

Nice looking production displays. The Excel production planner is no substitute for the game calculating everything itself [:)]
 
One addition I'd like to see is the planned/delayed facilities broken down into when anticipated online. So planned bf 109 G6 airframes might read-
 
 37 (19/0/18)
 
-meaning, just say, 37 planned in total, 19 online within 20 days, an additional none within 60 days, an additional 18 within 100 days. Anything over 100 days, or any number of days beyond which a player need not concern themself need not be displayed at all.
 
Will facilities bombed out of production move to the 'planned' columns displaying their anticipated return to 'online' status?
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harley
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RE: Prod - screen 2

Post by harley »

ORIGINAL: Tuk

One addition I'd like to see is the planned/delayed facilities broken down into when anticipated online. So planned bf 109 G6 airframes might read-

37 (19/0/18)

-meaning, just say, 37 planned in total, 19 online within 20 days, an additional none within 60 days, an additional 18 within 100 days. Anything over 100 days, or any number of days beyond which a player need not concern themself need not be displayed at all.

yeah, I've got a big black hole there to fill, might as well do something useful with it...

Will facilities bombed out of production move to the 'planned' columns displaying their anticipated return to 'online' status?

Yes, they will. I think. Whatever they do now... :)
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Hexagon
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RE: Prod - screen 2

Post by Hexagon »

Well, another couple of ideas.

One, some like this to see better the aircraft status, go type by type and see ready and only unready (isnt the same a plane in maintenace than being repaired) is tired and in gran campaigns is worst, the idea is in a simple screen see the aircraft situation.

[img=http://img294.imageshack.us/img294/6203/57616080.th.jpg]

Another idea is not only count enemy casualties by pilots, do it by aircraft type, list of aircraft types where you can see casualties and victories, if you change an unit aircraft at least you can see the true impact of the aircraft type, do it by individual units i know that is hard but al least can do it by type.



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harley
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RE: Screen/Ergonomic/Visibility Thread

Post by harley »

ORIGINAL: Golden Bear

Well, you've gotten my Allied interface screen improvement. Don't much care about the Axis screens.

Here is a reprise of the screen so that my brillance can be appreciated.[;)]

Carlos

Image

First cab off the rank - but extending it to defender screens and a couple of other goodies to boot...
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terry1040
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RE: Prod - screen 2

Post by terry1040 »

ORIGINAL: Tuk

Nice looking production displays. The Excel production planner is no substitute for the game calculating everything itself [:)]

I beg to disagree.
Nothing would help us more than the ability to export this data into an Excel-Compatible File.
There we could really analyze what's going on with production and everything else.

Maybe we can have both? Pleeeaaasssseeee..... :-)

Terry
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RE: Prod - screen 2

Post by K.Pooley »

ORIGINAL: terry1040

Nothing would help us more than the ability to export this data into an Excel-Compatible File.
There we could really analyze what's going on with production and everything else.


Especially the 'everything else', so we could do away with the need to copy so much data down by hand, or else waste ink on printing out endless screenshots of tables before we can start to evaluate it properly.

Kev

Y Ddraig Goch am Byth
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harley
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RE: Screen/Ergonomic/Visibility Thread

Post by harley »

ORIGINAL: Golden Bear

Well, you've gotten my Allied interface screen improvement. Don't much care about the Axis screens.

Here is a reprise of the screen so that my brillance can be appreciated.[;)]

Carlos

Image

Marvel in my brilliance...


All credit to Carlos for the main idea (last and layout), JeffK (HQ) and Hexagon (filter buttons) for the supplementary ideas.


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