Hey :)

Welcome to the new war raging across hundreds of light years at once, with mechanized Titans as the main fighting force.

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Megrez
Posts: 94
Joined: Fri Apr 19, 2002 2:32 pm
Location: Via Carrubbio 115/D, Monselice (PD), C.A.P. 35043
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Hey :)

Post by Megrez »

Are there interesting news about the game-development?
Yesterday I came back from my summer holidays, and I was curious to know if somethin' happened while I was at the seaside :)

Meg :D
LarkinVB
Posts: 1501
Joined: Tue Oct 09, 2001 8:00 am
Location: Germany
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Post by LarkinVB »

Update :

a) WS is planned for a final release winter 2002.
b) VByte is adding new 3d like map grafics.
c) I'm currenty teaching the AI to lay smoke screens and light
woods.
d) We added a lot of mission stuff. Its VERY different from random
battles and a real challenge.
e) I added a rank dependant behavior for the AI. Some special
tricks wil only performed if the AIs rank is up to the task.
This will allow player rookies to suceed but veterans will get
a better challenge. IMHO the AI is a VERY good.
Megrez
Posts: 94
Joined: Fri Apr 19, 2002 2:32 pm
Location: Via Carrubbio 115/D, Monselice (PD), C.A.P. 35043
Contact:

about these news...

Post by Megrez »

Very nice :)
Deep Blue will seem a dolt in comparison to ToS-WS' AI :)

Meg



P.S.: I red this Larkin's reply and I was very happy, but then I red the post about Hetzer and I got sad.
Hope to hear good news also about him.
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