The Minor Bug List

Post bug reports and request technical assistance here.

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Hard Sarge
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RE: The Minor Bug List

Post by Hard Sarge »

I have seen this also

move a unit to a new field, when picking unit to lead a raid, units with 0 ready will show up, when you pick a raid, they do not show up for the mission to pick

(didn't add it to the list yet, trying to let you get some of the other stuff first :)
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TechSgt
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RE: The Minor Bug List

Post by TechSgt »

ORIGINAL: harley

Are they Blue?

Do they turn red when you select them?

Is the second mission more than 6 hours after the first?

If the answer is "yes" to all, then they have 2 missions plotted for the day.

If the answer is "no" to any, then please give some specifics - I tried your steps and could not duplicate.
H & HS;

BtR-Beta, '43 campaign, Turn 2

Changed 18 Burma Sqdn/Med AF to Bost IIIa,
Plot Bombing Mission, Palizzi AF 950,1345
Pick Lead Unit
18 Burma Sqdn, Boston IIIa 0 a/c ready shows white, in the display.

Moved 12 Grp/XII AF to Le Sers 591,1420,
Plot Bombing Mission, Cagliari Port 565,1221
Pick Lead Unit,
12 Group, B-25d, 0 a/c ready shows white, in the display.

Fighter units moved - 27, 71, 94 Sqdn/XII AF - show white in display with 2 a/c in display.
Fighter unit changed - 81 Grp/XII AF - does not show.

I have not selected any of these units and run a turn -- to see what happens.

TS
Tuk
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RE: The Minor Bug List

Post by Tuk »

Anyone else noticed that whatever altitude you set a patrol to fly at in BtR, they all fly at 15 000?
 
Creeper
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RE: The Minor Bug List

Post by Creeper »

ORIGINAL: Tuk

Anyone else noticed that whatever altitude you set a patrol to fly at in BtR, they all fly at 15 000?

no, that i can't confirm. All my patrols fly at the requested altitude...

Tuk
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RE: The Minor Bug List

Post by Tuk »

Think I've found it. You have to change the altitude before you pick the air unit. [8|]
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Hard Sarge
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RE: The Minor Bug List

Post by Hard Sarge »

well, I guess that is why it is on the minor bug list :)

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TechSgt
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RE: The Minor Bug List

Post by TechSgt »

H & HS;

Found this the other day...

'43 Long Campaign

Assign a FB to a sweep, ie. 1/11 to Calias area.
Then click Pick Lead Unit, again, only the Spitfires are displayed.

The existing lead unit does not appear on the display. Therefore I can not change the lead.

WA: Cancel the mission, & replot.

TS
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Hard Sarge
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RE: The Minor Bug List

Post by Hard Sarge »

okay, I was able to work it out

that is a odd one

would say, that it took extra code to get the FB to be able to be able to sweep, that not all parts were "linked" so, nothing was added to the code to change the lead

(nobody thought to look at that part of it)
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TechSgt
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RE: The Minor Bug List

Post by TechSgt »

O.K. Solved! Good one.

I'm off to find another. Got to keep Harley busy or he'll get into trouble. [:D]

TS
Tuk
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RE: The Minor Bug List

Post by Tuk »

Check the unit/s based at Zerbst

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Nicholas Bell
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RE: The Minor Bug List

Post by Nicholas Bell »

ORIGINAL: Tuk
Check the unit/s based at Zerbst

I am seeing this text/font problem also. Only on the first line of various windows.
Tuk
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RE: The Minor Bug List

Post by Tuk »

Yep, I've seen a lot more too, and sometimes the base name is corrupted as well.
Tuk
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RE: The Minor Bug List

Post by Tuk »

And according to this window, Zerbst is in Luft Sud Ost

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txdoug1
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RE: The Minor Bug List BtR_Axside.bmp

Post by txdoug1 »

I'm playing the Allies in BTR, playing the Big Week 7 turn game. When selecting targets around Pisa, Reggio Emilia or even further north, it plots the mission as if it is coming from the island of Corisica, even though all the bombers are based in southern Italy. This causes lots of problems figuring out fighter support, etc. Plus returning bomb missions keep flying over Rome and taking lots of flak damage. Am I doing something wrong?
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harley
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RE: The Minor Bug List BtR_Axside.bmp

Post by harley »

That's WAD, doug... The game uses the closest attacker airfield as the default form-up point.

what you need to do is move the closest waypoint to somewhere closer to your desired form-up airfield.
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Hard Sarge
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RE: The Minor Bug List BtR_Axside.bmp

Post by Hard Sarge »

Jgr. 102, corrected, it got moved but kept the same HQ
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Tuk
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RE: The Minor Bug List BtR_Axside.bmp

Post by Tuk »

Great. Here's another one, and this is new with the patch as I can no longer use my old method of detecting damaged airfields in friendly use. This was to highlight airfields and zoom out, revealing a blue outlined red or orange airfield.



Airfields with friendly air units no longer show damage at any zoom level. The only indication you get the airfield is damaged is from hovering cursor over it and reading detail.


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Tuk
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RE: The Minor Bug List BtR_Axside.bmp

Post by Tuk »

But when you move out, you see the red. This is a big step backwards for accesing information and ease of play, I'm afraid.

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harley
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RE: The Minor Bug List BtR_Axside.bmp

Post by harley »

I understand what you are trying to acheive, I'm just not sure what you want the game to do?

I think you're trying to show two masks at once. I can't do that.


gigiddy gigiddy gig-i-ddy
Tuk
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RE: The Minor Bug List BtR_Axside.bmp

Post by Tuk »

Sorry, the screenies don't exactly show the comparison I intended. Before the patch, when you clicked 'show occupied airfields', at full zoom out you got an image of red/orange damaged airfield surrounded by blue. That was really useful. You could see what units would be grounded or dibilitated and you could move them out. You don't get that anymore, that's the issue. Not finding it I fiddled with the 'show damage' and other options and zoomed in to see if I'd missed something. Then I took the screenie.
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