Newbie Question on Night actions

This new stand alone release based on the legendary War in the Pacific from 2 by 3 Games adds significant improvements and changes to enhance game play, improve realism, and increase historical accuracy. With dozens of new features, new art, and engine improvements, War in the Pacific: Admiral's Edition brings you the most realistic and immersive WWII Pacific Theater wargame ever!

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seaforth7
Posts: 76
Joined: Sat Aug 11, 2007 10:54 pm

Newbie Question on Night actions

Post by seaforth7 »

I'm playing Japanese in the Guadalcanal scenario and I'm trying to run a fast transport TF from Shortlands to Guadalcanal but during the night, ends up still being there the next day, not a good thing with overwhelming Allied forces in the area. Can't seem to see what I have to do differently based on the manual, can someone explain how to get a TF to sneak in at night, unload and retire before the day? or is there no way to do that?

Enjoying the game a lot, thanks to those who replied to my question on game complexity prior to buying it, there is a lot ot learn but lots of fun,

cheers



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DivePac88
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Location: Somewhere in the South Pacific.

RE: Newbie Question on Night actions

Post by DivePac88 »

Do what the Japanese did historically; that is to loiter for a day just outside Allied strike range, an make a full-speed run on the next turn. Thats what I do in the DEI as the Allies, and it works, just ask Ramjet or Shark7 what the results are
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Mac Linehan
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RE: Newbie Question on Night actions

Post by Mac Linehan »

ORIGINAL: DivePac88

Do what the Japanese did historically; that is to loiter for a day just outside Allied strike range, an make a full-speed run on the next turn. Thats what I do in the DEI as the Allies, and it works, just ask Ramjet or Shark7 what the results are

Carrier battles are won by the side with the best looking search arcs. DP.

DP -

This is most informative. I will take it to heart.

Quote: Carrier battles are won by the side with the best looking search arcs. DP.

I would have to agree

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DRF99
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RE: Newbie Question on Night actions

Post by DRF99 »

This is how I did it:

Day 1
- Create task force of DD or E at Shortlands. Speed must be above 30, range per pulse should be 9 at full speed.
- Load supplies but do not set a destination.

Day 2
- Set destination of Tassafaronga, speed full, direct movement, retirement allowed (I think that Lunga is 1 hex too far to make it)

During day 2 the TF should sail from Shortlands to Tassafaronga, drop off supplies, and be out of range by the daytime pulse.

Cheers,
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