Unit ability feature or by design?

Norm Koger's The Operational Art of War III is the next game in the award-winning Operational Art of War game series. TOAW3 is updated and enhanced version of the TOAW: Century of Warfare game series. TOAW3 is a turn based game covering operational warfare from 1850-2015. Game scale is from 2.5km to 50km and half day to full week turns. TOAW3 scenarios have been designed by over 70 designers and included over 130 scenarios. TOAW3 comes complete with a full game editor.

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Abnormalmind
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Unit ability feature or by design?

Post by Abnormalmind »

Units with the traffic control ability provide it as a passenger on a train. This allows the embarked unit to move around to control traffic at many different locations. The unit is able to move a lot since trains have a large number of movement points. I don't know if other abilities are also affected, such as HQ resupply bonus, reconnaissance, and the rest. I'm not sure if this is by design or a feature of the game.

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larryfulkerson
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RE: Unit ability feature or by design?

Post by larryfulkerson »

ORIGINAL: Abnormalmind
Units with the traffic control ability provide it as a passenger on a train.
Wow ! I'm impressed. Does this mean that HQ units have the same characteristic and can therefore influence adjacent units even though embarked? I had no idea. Good catch.
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RE: Unit ability feature or by design?

Post by LLv34_Snefens »

The traffic control is 1/4 when embarked, like all other quantifiable abilities of the units (recon, engineering, defense ect). HQ bonus can only be used at the end (start?) of turn, so large movement doesn't help that much.
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