Alternate WNT Scenarios (v11 Released)

Please post here for questions and discussion about scenario design, art and sound modding and the game editor for WITP Admiral's Edition.

Moderators: wdolson, MOD_War-in-the-Pacific-Admirals-Edition

User avatar
JuanG
Posts: 906
Joined: Sun Dec 28, 2008 8:12 pm

RE: New Version 10b the future

Post by JuanG »

ORIGINAL: HMSImperator

A question regarding the BB/BBE version: are the air OOBs of the two sides changed at all?

I've opened up BBE from the Japanese side, and i can't really say i see anything in the way of difference when it comes to LBA, aside from the extra Nell/Mike group in Tokyo. I was sort of expecting that a Japan that had managed to develop a larger industry would have at least a few more air groups ditting around, similar to stock Scen 2 or so...


I did consider adding a few more groups, and its still possible I might. I definately will for CV Variant. I thought that for BB Variant it was reasonable not to add any more as while Japan does have a larger industry, they did not focus that towards aircraft production.
User avatar
ny59giants
Posts: 9902
Joined: Mon Jan 10, 2005 12:02 pm

RE: New Version 10b the future

Post by ny59giants »

It might be more logical to have an increase in the number of patrol daitai available for your BBE mod. Following Japanese doctrine to have the decisive battle, they would focus on finding the Allied fleet to make this happen. 
[center]Image[/center]
User avatar
JuanG
Posts: 906
Joined: Sun Dec 28, 2008 8:12 pm

RE: New Version 10b the future

Post by JuanG »

ORIGINAL: ny59giants

It might be more logical to have an increase in the number of patrol daitai available for your BBE mod. Following Japanese doctrine to have the decisive battle, they would focus on finding the Allied fleet to make this happen. 

This is a very good and reasonable idea. I'll see what I can take out of Scen 2 along these lines.

Thanks.
User avatar
ny59giants
Posts: 9902
Joined: Mon Jan 10, 2005 12:02 pm

RE: New Version 10b the future

Post by ny59giants »

A few possibilities for your CV Enhanced that I'm patiently waiting for. [;)]
1) American CVs can have a few of the initial land based, but carrier capable/trained Marine squadrons able to fit on existing CVs. If you follow what AE has and have 90 capacity a/c CVs, then the possible fifth squadron would start with either 9 to 12 planes and be able to fill out to about 15 to 18 planes. As long as I can keep the CVs under 99 planes, then I can conduct flight ops. Looking for survivability early in the war.
2) American AVs can go through the conversion process and become CS.
3) Create or use a small class of American subs that come with Seagull FPs. In Empire's Ablaze, I got Nemo to use the three subs of the Barracuda Class for this. It can freak out a Japanese player when Truk is spotted by FPs until he realizes these are what are doing it. These precious few subs can be forward recon for Allied CVs.

Right now, I'm planning on finding an PBEM opponent for this specific mod when it comes out, either side. I want both of us NOT to have opened the mod/game yet until we decide who is going to play which side to add to the uncertainty.
[center]Image[/center]
User avatar
DuckofTindalos
Posts: 39781
Joined: Fri Apr 22, 2005 11:53 pm
Location: Denmark

RE: New Version 10b the future

Post by DuckofTindalos »

The Seagull is much too big to be launched from a submarine, and the Barracuda isn't big enough for the job anyway.
We are all dreams of the Giant Space Butterfly.
User avatar
JuanG
Posts: 906
Joined: Sun Dec 28, 2008 8:12 pm

RE: New Version 10b the future

Post by JuanG »

ORIGINAL: ny59giants

A few possibilities for your CV Enhanced that I'm patiently waiting for. [;)]
1) American CVs can have a few of the initial land based, but carrier capable/trained Marine squadrons able to fit on existing CVs. If you follow what AE has and have 90 capacity a/c CVs, then the possible fifth squadron would start with either 9 to 12 planes and be able to fill out to about 15 to 18 planes. As long as I can keep the CVs under 99 planes, then I can conduct flight ops. Looking for survivability early in the war.
2) American AVs can go through the conversion process and become CS.
3) Create or use a small class of American subs that come with Seagull FPs. In Empire's Ablaze, I got Nemo to use the three subs of the Barracuda Class for this. It can freak out a Japanese player when Truk is spotted by FPs until he realizes these are what are doing it. These precious few subs can be forward recon for Allied CVs.

Right now, I'm planning on finding an PBEM opponent for this specific mod when it comes out, either side. I want both of us NOT to have opened the mod/game yet until we decide who is going to play which side to add to the uncertainty.

1) Most of the later CVs are sized to either 90 or 92 a/c at the moment, so this should work fine. I'll see how many suitable groups there are right now and look at adding more.
2) Which specific AVs did you have in mind for this?
3) I'm not sure about this - I may do some research to see if the USN ever proposed building these kinds of submarines, and what they would have operated. If anyone has any data on this, it would be appreciated.
User avatar
DuckofTindalos
Posts: 39781
Joined: Fri Apr 22, 2005 11:53 pm
Location: Denmark

RE: New Version 10b the future

Post by DuckofTindalos »

We are all dreams of the Giant Space Butterfly.
User avatar
ny59giants
Posts: 9902
Joined: Mon Jan 10, 2005 12:02 pm

RE: New Version 10b the future

Post by ny59giants »

2) Which specific AVs did you have in mind for this?

Curtiss Class - they can support 36 FP now and if the conversion to a CS allowed them to base one of those 18 plane Kingfishers. It has a speed of 20, but would be unable to keep up with the CV/CVLs. However, it would be a nasty ASW platform to keep with Allied transports and CVEs.
[center]Image[/center]
User avatar
JuanG
Posts: 906
Joined: Sun Dec 28, 2008 8:12 pm

RE: New Version 10b the future

Post by JuanG »

Heres some IJN stuff from the 'Super BB Variant' I'm working on with csatahajos - some of these ships will also be appearing in the CV Variant.

BC Amagi
Image

BB Settsu (No.13)
Image

CB Kawachi (B65)
Image

CA Asama
Image
FatR
Posts: 2522
Joined: Fri Oct 23, 2009 10:04 am
Location: St.Petersburg, Russia

RE: New Version 10b the future

Post by FatR »

ORIGINAL: ny59giants

Right now, I'm planning on finding an PBEM opponent for this specific mod when it comes out, either side. I want both of us NOT to have opened the mod/game yet until we decide who is going to play which side to add to the uncertainty.
I wouldn't mind to play a PBEM of this mod (even if I like the concept of Battleship mod better), if you don't mind slaughtering an opponent who only played against AI before). I can say, that I'll prefer the Allied side, though, as it is more forgiving.
The Reluctant Admiral mod team.

Take a look at the latest released version of the Reluctant Admiral mod:
https://sites.google.com/site/reluctantadmiral/
FatR
Posts: 2522
Joined: Fri Oct 23, 2009 10:04 am
Location: St.Petersburg, Russia

RE: New Version 10b the future

Post by FatR »

One more note about BB variant - De Zeven Provincien does not show up in the Allied ship line during naval combat animations. I was sort of freaked out when my ships started shelling nowhere. Also, are its main guns really supposed to be 12cm instead of 12in?
The Reluctant Admiral mod team.

Take a look at the latest released version of the Reluctant Admiral mod:
https://sites.google.com/site/reluctantadmiral/
User avatar
JuanG
Posts: 906
Joined: Sun Dec 28, 2008 8:12 pm

RE: New Version 10b the future

Post by JuanG »

DZP class main guns are meant to be 28cm, and should show as such. As for it not showing up, are you sure you have the latest art pack? It is definately included, as AnShil0980 and AnSide0980.

There was an error with an earlier version that ggm found that had DZP using its 12cm secondaries as main guns, with the secondary battery replaced by Japanese AS Radar. Needless to say that was not intentional.

So if your DZP is using 12cm as primary, and a 'Type 16' as secondaries, you need to update. [;)]

Not sure about the animation issues, but if it persists after updating, let me know.
User avatar
ny59giants
Posts: 9902
Joined: Mon Jan 10, 2005 12:02 pm

RE: New Version 10b the future

Post by ny59giants »

JuanG

I'm trying to download the latest version of BBE and they are not showing up as zip files. I was successful doing so about 1 1/2 months ago, but not now. Any suggestions??
[center]Image[/center]
User avatar
JuanG
Posts: 906
Joined: Sun Dec 28, 2008 8:12 pm

RE: New Version 10b the future

Post by JuanG »

Seems theres something wrong the files ive uploaded, or with the host itself.

Ill try to resolve the situation, may just be a case of them getting corrupted during the upload.

Ill let you know if I find the problem, if not, if you PM your email I can send them that way for now.
User avatar
ny59giants
Posts: 9902
Joined: Mon Jan 10, 2005 12:02 pm

RE: New Version 10b the future

Post by ny59giants »

PM sent
[center]Image[/center]
FatR
Posts: 2522
Joined: Fri Oct 23, 2009 10:04 am
Location: St.Petersburg, Russia

RE: New Version 10b the future

Post by FatR »

ORIGINAL: JuanG

DZP class main guns are meant to be 28cm, and should show as such. As for it not showing up, are you sure you have the latest art pack? It is definately included, as AnShil0980 and AnSide0980.
Oh, the art was in place when I loaded as Allies to see, if this was a bug. As now (after I rebooted my PC for unrelated reasons), the editor shows everything correctly, with 280-mm as the main guns, that probably was some glitch with the database refusing to update properly. Sorry for bothering you constantly with my own problems ((.

Overall, by the way, playing this mod is a quite enjoyable experience. Maybe that's just the difference between Normal and Hard, but AI demonstrates much greater aggression and more ships means more naval clashes.




The Reluctant Admiral mod team.

Take a look at the latest released version of the Reluctant Admiral mod:
https://sites.google.com/site/reluctantadmiral/
User avatar
JuanG
Posts: 906
Joined: Sun Dec 28, 2008 8:12 pm

RE: New Version 10b the future

Post by JuanG »

ORIGINAL: FatR

ORIGINAL: JuanG

DZP class main guns are meant to be 28cm, and should show as such. As for it not showing up, are you sure you have the latest art pack? It is definately included, as AnShil0980 and AnSide0980.
Oh, the art was in place when I loaded as Allies to see, if this was a bug. As now (after I rebooted my PC for unrelated reasons), the editor shows everything correctly, with 280-mm as the main guns, that probably was some glitch with the database refusing to update properly. Sorry for bothering you constantly with my own problems ((.



Not a problem, I much prefer to get feedback, even if it is in the form of errors and problems people are having, rather than hear nothing at all, despite watching the number of downloads go up.
User avatar
JuanG
Posts: 906
Joined: Sun Dec 28, 2008 8:12 pm

RE: New Version 10b the future

Post by JuanG »

Ok, the links should now be working properly.

Ill look at getting the files hosted somewhere else too so that if it even happens again there will be an alternative source available.
User avatar
ggm
Posts: 139
Joined: Fri May 25, 2007 11:57 pm

RE: New Version 10b the future

Post by ggm »

juang

http://ww2drawings.jexiste.fr/Files/2-A ... planes.htm

here is a link to plane art which can be a basis for early planes and experimental models.
the data base is embaressingly complete but lack top art. the side art is very well done.
also includes some plane info.


ggm
Alas, poor Yorick!--I knew him, Horatio; a fellow of infinite jest, of most excellent fancy: he hath borne me on his back a thousand times; and now, how abhorred in my imagination it is! my gorge rises at it.
William Shakespeare Hamlet
User avatar
ny59giants
Posts: 9902
Joined: Mon Jan 10, 2005 12:02 pm

RE: New Version 10b the future

Post by ny59giants »

Juan - The TFs assigned to land on Luzon from Formosa have their "follow" commands backwards, I think. You have them set up for the SC TF to follow the Amphib TF. This way in a non-historical first turn, the British DDs could head over from Hong Kong and hit the transports without having to go through the SC TF first. I have a list of things for a Japanese player when the game first came out. My notes said to reverse this. I changed them to be:
TF 12 - Vigan
TF 14 - Aparri
TF 19 - Aparri
TF 87 - Follow TF 14
TF 88 - Follow TF 12
TF 118 - Follow TF 19

Please double check this.
[center]Image[/center]
Post Reply

Return to “Scenario Design and Modding”