ORIGINAL: Panama
Ah Sir sPzAbt653, that is another thing. The Soviet units reconstitute far too quickly. That's why, as Larry says, you have boatloads of infantry.
The Soviets disbanded the pre 1941 tank divisions and mech corp because they simply did not work well. Not my words, that's from those who study all this stuff and have access to official archives. That wouldn't be me. In fact, I don't know anything about the war other than what I read. And I say nothing on this forum about historical facts and figures unless it's something I read.
So if I were to say the 100th Rifle Division was renamed the 1st Guards Rifle Division on 18 September 1941 and it was 'pretty chewed up' when it became a Guards unit, that's not me. That's someone who has far more information and expertise than I. And then if I were to say the Guards unit it had become was disbanded on 20 November 1942 and used to form the cadre basis for the 1st Guards Mech Corps that also is not me that found that out but again, an expert with access to the archives
The 100th Rifle Division didn't reform until 18 March 1942 at Vologda in the Arkhangelsk Military District.
The 1st Guards Rifle Division reformed 23 January 1943 from the 1st Guards Mortorized Rifle Division.
In this example you get a rifle division you shouldn't have for six months and then you get a Guards rifle division you shouldn't have for two months.
In the game neither of these divisions are removed when they get renamed yet you get the new divisions they became and get to keep the old. Not only that but they can come into the game much better off than they should. The scenario is repleat with examples such as this. It doesn't take a genius to understand why, in the scenario, the Soviets become so strong so quickly. I understand there's a counter limit. But that doesn't change the fact that there are units present that should not be.
Here's something I forgot to add. It seems that if a unit is withdrawn it can't be brought back without increasing the unit count. Is this correct? If yes, why? It's already in the scenario's database. Why can't it just reappear? Why can't the games programming be made to use the unit again?
Yes, I got Sharp's books too.
Each of these lines require use of events:
-Form 1st Gds Div when 100th Mot witdraws/disbands
-Form 1st Gds Mech Corps when 1st Gds Div witdraws/disbands
-Form 1st Gds Div again 2 months after it first witdraws/disbands
-Form 100th Div 6 months after 100th Mot witdraws/disbands
Not to mention use of an extra unit slot because, like you say, they can't be recycled once withdrawn.
At the time development of the 'vanilla' FITE was stopped there were 500 events and all were used. Additional 500 have been made avaiable since, but I still foresee that they would run out quick if every unit were to have conditional formations.
I agree that there could be played with the strength of new units arriving, with no cost of events. Eventually that would have been the plan of giving the units an "overhaul". In the current form, they are very generic.
On the other hand, what is the point of having a unit always arrive "pretty chewed up", because of what historically happend to it several months into the war, no matter how it fairs in your particular game. It might just as well have been in good shape on September 18th when it became guard.
Stefan O. Kristensen