Full Size AE Planning Map and Game Map (Update 22.Oct.2010)

This new stand alone release based on the legendary War in the Pacific from 2 by 3 Games adds significant improvements and changes to enhance game play, improve realism, and increase historical accuracy. With dozens of new features, new art, and engine improvements, War in the Pacific: Admiral's Edition brings you the most realistic and immersive WWII Pacific Theater wargame ever!

Moderators: wdolson, MOD_War-in-the-Pacific-Admirals-Edition

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scout1
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RE: Full Size AE Planning Map and Game Map

Post by scout1 »

I'm an engineer by profession, so it is expected that I can't spell nor follow the rules of grammer ..... [:D]
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Montbrun
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RE: Full Size AE Planning Map and Game Map

Post by Montbrun »

ORIGINAL: scout1

I'm an engineer by profession, so it is expected that I can't spell nor follow the rules of grammer ..... [:D]

LOL - it's "grammar"...
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RE: Full Size AE Planning Map and Game Map

Post by offenseman »

ORIGINAL: scout1

As always, most impressive.

Your "THE MAN" ....... [;)]


Indeed, most impressive. Thanks Marc
Sometimes things said in Nitwit sound very different in English.
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Zenra
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RE: Full Size AE Planning Map and Game Map

Post by Zenra »

These maps are great - thanks for all the work, Marc!

One question, tho: before AE I became quite fond of the "World in Flames" style maps (i.e., with hex sides for land hexes but dots for sea, and with the weather and control zone boundaries shown) available for Andrew Brown's extended maps. Any plans for creating similar maps for AE?
Mitchell
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Marc
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RE: Full Size AE Planning Map and Game Map

Post by Marc »

ORIGINAL: Mitchell

These maps are great - thanks for all the work, Marc!

One question, tho: before AE I became quite fond of the "World in Flames" style maps (i.e., with hex sides for land hexes but dots for sea, and with the weather and control zone boundaries shown) available for Andrew Brown's extended maps. Any plans for creating similar maps for AE?

Thank you.
I only use existing maps and put additional data in them.
But I think Andrew Brown is planning to build a "World in Flames" style map.

Marc
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Reg
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RE: Full Size AE Planning Map and Game Map

Post by Reg »


<<Bump>>
Cheers,
Reg.

(One day I will learn to spell - or check before posting....)
Uh oh, Firefox has a spell checker!! What excuse can I use now!!!
loricas
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RE: Full Size AE Planning Map and Game Map

Post by loricas »

the Malacca strait near singapore (Phillips Channel) is large around 2.8 Km: it's possible to have passage from SC Tf permitted only to controlling side?
Se la germania perde siamo perdenti. Se la germania vince siamo perduti.
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Ciao Paolo
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Knyvet
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RE: Full Size AE Planning Map and Game Map

Post by Knyvet »

Thank you!
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Oliver Heindorf
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RE: Full Size AE Planning Map and Game Map

Post by Oliver Heindorf »

hi, die game map ist jetzt im link eine .exe - in der beschreibung steht aber .zip.....&nbsp; ist da was gehackt/oder ein unerwünschtwr besucher mit dabei ?&nbsp; Frage deshalb, weil ich gerade nen fiesen trojaner hatte und heir nix dazu steht, das es auf .exe geändert wurde. was macht das file genau ? Ich möchte gern meine alten Kartenteile vorher sicher, was mit einzelnen bildern leichter wäre als eine exe die einfach alles überraspelt....

Gruß !
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Marc
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RE: Full Size AE Planning Map and Game Map

Post by Marc »

ORIGINAL: Oliver Heindorf

hi, die game map ist jetzt im link eine .exe - in der beschreibung steht aber .zip.....  ist da was gehackt/oder ein unerwünschtwr besucher mit dabei ?  Frage deshalb, weil ich gerade nen fiesen trojaner hatte und heir nix dazu steht, das es auf .exe geändert wurde. was macht das file genau ? Ich möchte gern meine alten Kartenteile vorher sicher, was mit einzelnen bildern leichter wäre als eine exe die einfach alles überraspelt....

Gruß !
Hallo,
das ist eine mit 7-Zip gepackte selbstextrahierende Datei. Erheblich kleiner als ZIP. Du kannst dir dann aussuchen, wo die Dateien hin sollen. Selbstextrahierend halt, deshalb eine EXE-Datei.
Beachte bitte, dass die Map noch nicht für den aktuellen Patchstand ausgelegt ist. Ich weiß nicht genau, ob etwas geändert wurde.

Gruß
Marc

P.S.: I'm working at new versions with the changes from the patches incorporated.
If anybody has any wishes let me know.
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Oliver Heindorf
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RE: Full Size AE Planning Map and Game Map

Post by Oliver Heindorf »

Hi, the map is phantasitc, esp in the game !

Is there a Version of the game map without hexes aviable ? That would be nice as I and some others prefere the map eyed candy without those hexes... [:)]
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Marc
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RE: Full Size AE Planning Map and Game Map

Post by Marc »

ORIGINAL: Oliver Heindorf

Hi, the map is phantasitc, esp in the game !

Is there a Version of the game map without hexes aviable ? That would be nice as I and some others prefere the map eyed candy without those hexes... [:)]

Hi,
I'm currently working on an update with the changes from the last patches included.
An in-game map without hexes will be coming too.

Marc
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Marc
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RE: Full Size AE Planning Map and Game Map

Post by Marc »

The new versions with data from the game version v1.0.2.1097 is up now.
The links are as always in the first post.

I added the game map without hexes.

Marc
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Oliver Heindorf
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RE: Full Size AE Planning Map and Game Map

Post by Oliver Heindorf »

Das ist wirklich absolute Weltklasse !

Vielen lieben Dank dafür !!!

[&o]
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scout1
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RE: Full Size AE Planning Map and Game Map (Update 07.Jan.2010)

Post by scout1 »

Marc,

Once again, your work is very impressive and helpful ....

I wish the AE Dev Team would incorporate these features as hot keys to permit a player to turn various ones on and off for the game map. Sure would be easier to see all what is going on ......
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Reg
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RE: Full Size AE Planning Map and Game Map (Update 07.Jan.2010)

Post by Reg »


Hi Marc, I put the legend below on my copy of your maps as I can never remember what the numbers are for. Perhaps you might consider something similar for other people as senile as myself on the next update.

Edit: A tag with the game build and scenario info might be useful for version control as well....

These maps are a great enhancement. Love your work!!



Image
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Cheers,
Reg.

(One day I will learn to spell - or check before posting....)
Uh oh, Firefox has a spell checker!! What excuse can I use now!!!
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Reg
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RE: Full Size AE Planning Map and Game Map (Update 07.Jan.2010)

Post by Reg »


An excellent tool for managing this and any other game modification is JoneSoft Generic Mod Enabler!!

(Click on the link above to download)

Program installation is a breeze as you simply unzip into the AE game folder. A mod (such as Marc's Map) is made available by dragging and dropping into the JSGME window* and it is activated by simply highlighting the mod and clicking on the right hand arrow button in the center!! Removal is achieved by simply clicking on the opposite arrow button. This is very convenient for rapid switching back and forth between Marc's and the standard maps.

(* The in-game folder directory needs to be mirrored (i.e. Marc's map files need to be unzipped into a folder called 'Art' inside another folder named after the mod) and the top level folder dragged and dropped into the JSGME window but that's it!!! No more complex than that and even I managed it!! [;)])

Image

This is just a suggestion (that you might consider adding to the top of the thread) and I hope you find it useful!!


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Cheers,
Reg.

(One day I will learn to spell - or check before posting....)
Uh oh, Firefox has a spell checker!! What excuse can I use now!!!
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Marc
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RE: Full Size AE Planning Map and Game Map (Update 07.Jan.2010)

Post by Marc »

ORIGINAL: Reg


An excellent tool for managing this and any other game modification is JoneSoft Generic Mod Enabler!!

(Click on the link above to download)

Program installation is a breeze as you simply unzip into the AE game folder. A mod (such as Marc's Map) is made available by dragging and dropping into the JSGME window* and it is activated by simply highlighting the mod and clicking on the right hand arrow button in the center!! Removal is achieved by simply clicking on the opposite arrow button. This is very convenient for rapid switching back and forth between Marc's and the standard maps.

(* The in-game folder directory needs to be mirrored (i.e. Marc's map files need to be unzipped into a folder called 'Art' inside another folder named after the mod) and the top level folder dragged and dropped into the JSGME window but that's it!!! No more complex than that and even I managed it!! [;)])

This is just a suggestion (that you might consider adding to the top of the thread) and I hope you find it useful!!



Hi Reg,

I will add a legend in the next version.
I added the Mod Enabler to the first post. Nice little tool [:)]

Marc
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Marc
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RE: Full Size AE Planning Map and Game Map (Update 07.Jan.2010)

Post by Marc »

I would like to know how many of you would like to have maps for scenario 2.
Especially the assault values should be different.

Since I will not use scenario 2 in the near future I would only consider making the maps if there are a few of you who would use them.

Marc
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Apollo11
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RE: Full Size AE Planning Map and Game Map (Update 07.Jan.2010)

Post by Apollo11 »

Hi all,

Thanks a lot Marc - great work! [:)]


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