Submarine Mod

Please post here for questions and discussion about scenario design, art and sound modding and the game editor for WITP Admiral's Edition.

Moderators: wdolson, MOD_War-in-the-Pacific-Admirals-Edition

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JWE
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Joined: Tue Jul 19, 2005 5:02 pm

Submarine Mod

Post by JWE »

Mod is now available for all scenarios s01, s02, s06, s07, s08, s09 if you follow the step-by-step instructions contained in the zip file.

As always, those of you who need more, send me a pm.
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Sub_Tube_Mod.zip
(74.75 KiB) Downloaded 159 times
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freeboy
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RE: Submarine Mod

Post by freeboy »

and the mod does what ?
"Tanks forward"
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JWE
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RE: Submarine Mod

Post by JWE »

ORIGINAL: freeboy
and the mod does what ?
It conquers fear;
And it conquers hate;
It turns your night into day;
When you play this blazing sub-mod;
You shine a light to show the way.

Try reading the other sub-mod threads.
SpeakerToSeafood
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RE: Submarine Mod

Post by SpeakerToSeafood »

ORIGINAL: JWE
ORIGINAL: freeboy
and the mod does what ?
It conquers fear;
And it conquers hate;
It turns your night into day;
When you play this blazing sub-mod;
You shine a light to show the way.

Try reading the other sub-mod threads.
wow. Mel Brooks. Form the other thread I think I know what is hapening. I downloaded the zip and will try it. Is it ok I pm you if I have problems?
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Rob Brennan UK
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Location: London UK

RE: Submarine Mod

Post by Rob Brennan UK »

UM .. i d/l it .. what does it do ? no read me in there. If it means i get a CV back from a jap sub attack i'll install it immediately [;)]

looks like the answer may lie here tm.asp?m=2331619
sorry for the spelling . English is my main language , I just can't type . and i'm too lazy to edit :)
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Admiral Scott
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Location: Syracuse, NY USA

RE: Submarine Mod

Post by Admiral Scott »

Will this work for an ongoing game or just a new game?
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LoBaron
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RE: Submarine Mod

Post by LoBaron »

ORIGINAL: Rob Brennan UK

UM .. i d/l it .. what does it do ? no read me in there. If it means i get a CV back from a jap sub attack i'll install it immediately [;)]

looks like the answer may lie here tm.asp?m=2331619

I think you are talking about the New Guinea Vodoo priest mod... [;)]
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whippleofd
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RE: Submarine Mod

Post by whippleofd »

JWE:

I tried it and I like it. Thank you for taking the time to make those changes.

While I'm a surface guy, I've talked to enough tubers to see the realism this mod adds to the sub game. Thank you again.

Whipple
MMCS(SW/AW) 1981-2001
1981 RTC, SD
81-82 NPS, Orlando
82-85 NPTU, Idaho Falls
85-90 USS Truxtun (CGN-35)
90-93 USS George Washington (CVN-73)
93-96 NFAS Orlando
96-01 Navsea-08/Naval Reactors
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LoBaron
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RE: Submarine Mod

Post by LoBaron »

What exactly does that mod do Whipple?
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Sardaukar
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RE: Submarine Mod

Post by Sardaukar »

Was it to change torpedo tubes to 2 slots so subs conserve torps better and do not shoot 6 torps against every target? 3-3 instead of 6?
"To meaningless French Idealism, Liberty, Fraternity and Equality...we answer with German Realism, Infantry, Cavalry and Artillery" -Prince von Bülov, 1870-

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oldman45
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RE: Submarine Mod

Post by oldman45 »

Yes, it modifies how the subs fire their torps. Works well!

Have not had much luck turning night into day though. [;)]
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Admiral Scott
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RE: Submarine Mod

Post by Admiral Scott »

Does this mod work with an ongoing game or just a new game?
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JWE
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RE: Submarine Mod

Post by JWE »

ORIGINAL: Admiral Scott
Does this mod work with an ongoing game or just a new game?
Unfortunately, just a new game. Requires a restart.
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Admiral Scott
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RE: Submarine Mod

Post by Admiral Scott »

If this is in patch 3 in the near future, will patch 3 require a restart also?
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Mike Solli
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RE: Submarine Mod

Post by Mike Solli »

That's too bad John.  Ah well, I'll use it in my next game in a few years. [:D]
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Created by the amazing Dixie
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JWE
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RE: Submarine Mod

Post by JWE »

ORIGINAL: Admiral Scott
If this is in patch 3 in the near future, will patch 3 require a restart also?
Honestly don't know if it will be in Patch-3 or not. Probably not - probably remain as a mod option.
whippleofd
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RE: Submarine Mod

Post by whippleofd »

ORIGINAL: LoBaron

What exactly does that mod do Whipple?

tm.asp?m=2331619

Read from the beginning and you will not only get the answer you seek but understand the process by which it occurred.

Whipple
MMCS(SW/AW) 1981-2001
1981 RTC, SD
81-82 NPS, Orlando
82-85 NPTU, Idaho Falls
85-90 USS Truxtun (CGN-35)
90-93 USS George Washington (CVN-73)
93-96 NFAS Orlando
96-01 Navsea-08/Naval Reactors
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JWE
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Joined: Tue Jul 19, 2005 5:02 pm

RE: Submarine Mod

Post by JWE »

Bucky the Beach found an error on Porpoise - Class 577. Wpn-1 has Turrets = 4. It should be Turrets = 2.

Ya'll might want to fix that before you fire it up.

Thanks Buck.
Buck Beach
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RE: Submarine Mod

Post by Buck Beach »

ORIGINAL: JWE

Bucky the Beach found an error on Porpoise - Class 577. Wpn-1 has Turrets = 4. It should be Turrets = 2.

Ya'll might want to fix that before you fire it up.

Thanks Buck.

It wasn't on "porpoise"! I found the error purely by accident (yuk, yuk, yuk).[:D]
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