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pacificbetta
Posts: 110
Joined: Thu Dec 03, 2009 11:38 pm

Questions

Post by pacificbetta »

I have been editing my PH strike and it seems that somehow the game system settled into launching a 2nd strike in the afternoon. (1 day game turns.) The problem is that this 2nd strike is very weak, only 1 fighter squadron and 1 kate squadron, and it predictably got itself mauled for a 1:1 with the pearl harbour cap.

My question is, what causes a 2nd strike to be launched, and how can we control it? I was hoping either a massive 2nd strike or no 2nd strike at all :(

Also, what does group reserve do actually? I have tried to keep the squadron commanders safe by putting them in group reserve and not flying them out on a strike, but they still are getting themselves killed. I did 6 runs of PH so far and lost 2 leaders, very bad shelf life!
findmeifyoucan
Posts: 579
Joined: Wed Oct 14, 2009 3:11 pm

RE: Questions

Post by findmeifyoucan »

Very simple really. Change the orders and have them not do a second air strike.
pacificbetta
Posts: 110
Joined: Thu Dec 03, 2009 11:38 pm

RE: Questions

Post by pacificbetta »

Ummm, where exactly is this set? I relooked at the TF/ship/squadron screen and cannot see such an option?
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