ORIGINAL: Feltan
Embrace bushido. Abandon the western concept of "plane management." Mimic the real life Japanese concept of "spirit over steel." Be clever, unpredictable and aggressive -- rock your opponent back on his heels, and make him wonder "what is this crazy bastard going to try next."
This is what I call the Western understanding of the spirit of bushido. Take a sword and do something unpredictable that everybody knew that you're daft.[:D]
Japanese approach I would rather describe as pursuit for perfection in every aspect of your life.
Japan is destined to lose, but this is rather a bad goal to be pursued.
As i understand this topic should explain the basis for calculating the air production for new players.
But it starts with an interesting discussion, pity that my English skills are not as fluent as I wish, but I hope you understand my point of view.
Japan's air force as both the navy and army have basically 3 main directions of development diuring the game period. I believe that they should follow them. Period of their occurrence depends on the quality of both players.
1. Phase offensive
You should train pilots, and sent them to the pot as soon as the master level of experience is gain.
Air production should provide resources for costly offensive operations. And prepare you for future phases.
2. Phase of the initiative
When the Allied resistance becomes a problem you need to start fighting to keep the initiative, or give it for a possible high price.
That wake-up call to building expert reserve pilots pool.
3. Phase defensive
You lost the initiative, now even a successful retreat would be a cause for joy.
Now pilots are trading their lives for various goals. Example: supply operation for cut base costs 300 pilots.
Tactical counter strike in a forgotten area 100 pilots.
Prices from my WITP pebem play (in 6/44).
etc...
Mastering the air production is the part of "art of play", rather small part. [:D]



