Hard Game

Adanac's Strategic level World War I grand campaign game designed by Frank Hunter

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demyansk
Posts: 2874
Joined: Wed Feb 20, 2008 12:55 pm

Hard Game

Post by demyansk »

I just tried the game again after the patch and this game is quite different than all other games. I am so used to ww2 games where the tanks just roll through the enemy. This game has a whole new type of interface. I wish this game had direct play which would allow 2 players to play at the same time and then use xfire or teamspeak to help each other out. I still have to read all the rules and faq's, looks good
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Sewerlobster
Posts: 330
Joined: Sun May 06, 2007 10:40 pm
Location: Reading, Pa. USA

RE: Hard Game

Post by Sewerlobster »

ORIGINAL: demjansk
I just tried the game again after the patch and this game is quite different than all other games. I am so used to ww2 games where the tanks just roll through the enemy. This game has a whole new type of interface. I wish this game had direct play which would allow 2 players to play at the same time and then use xfire or teamspeak to help each other out. I still have to read all the rules and faq's, looks good

Use your HQ points carefully, if you fall into the trap of playing this like a WWII game you will quickly find that you've expended all your points and your offensives will stall. Pay attention to the time of year --- winter is for building -- winter offensives should be well planned; as summer just eats up HQ points.
Why choose the lesser evil: Vote Cthulhu.
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