The new Hohenfriedberg - balancing changes?

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jackx
Posts: 353
Joined: Wed Jul 08, 2009 8:34 am
Location: Germany

The new Hohenfriedberg - balancing changes?

Post by jackx »

While I like the redone and more detailed OOB, I'm not so sure about the balancing changes.
Not only is there a significant quality increase for many Saxon/Austrian units (+1 grade, + combat modifiers), there's also a simultaneous quality decrease for some Prussian cavalry.
Seems a bit much, at least with regard to being able to replicate the historical flow of the battle.

Of course I haven't made it more than a couple of turns in yet, and the increased challenge is great, however, the actual fighting bears very little resemblance to the actual battle.

Sure, it should be more competitive as, say, Sagschütz, which is basically a scenario where success is measured in how long it takes you to beat the Bavarians and Wurttembergs, but it's too much of an even fight now, IMHO.

I'll keep playing and see how it goes...

Edit: Not sure how I didn't notice this sooner, but what happened to the scale? It still says 100yards/hex and the terrain layout is unchanged, but the infantry is reduced to 1/1 range instead of the previous 1/2... all this makes me think that the scenario is much more WIP than it initially looked, so I'll withdraw my criticism for now.

Still, there should be some consistency with the balancing/stats (even with the old stats, the Saxons and Austrians at Hohenfriedberg packed more of a punch than at Soor...).
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jackx
Posts: 353
Joined: Wed Jul 08, 2009 8:34 am
Location: Germany

RE: The new Hohenfriedberg - balancing changes?

Post by jackx »

So, I've decided to go for my own take on how the Hohenfriedberg scenario should be balanced stat-wise... to keep it manageable, I started with the "No Quarter" scenario, and in the course of tweaking unit stats, I also went and changed the graphics to a single rank line, something else I'd been experimenting with.



Edit2 (2010-01-25): Updated the scenario again, adjusted leader stats and placement, as well as fixed a lot of small mistakes. Should be properly playable now, and give a good challenge. Due to ftp issues, scenario is now attached.
Attachments
wip_NoQuarterSR.zip
(577.82 KiB) Downloaded 44 times
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there shall be ... no peace
PrinzHenrich
Posts: 815
Joined: Mon Mar 17, 2008 6:30 pm
Location: Poland

RE: The new Hohenfriedberg - balancing changes?

Post by PrinzHenrich »

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Changes....
jackx
Posts: 353
Joined: Wed Jul 08, 2009 8:34 am
Location: Germany

RE: The new Hohenfriedberg - balancing changes?

Post by jackx »

Yeah, there was a typo in the link URL, should be fixed now.

Playing both vs the AI and vs myself atm, definitely harder than the old "No Quarter", even against the AI. Another human should be able to really make the Prussians work for that victory. (The more so as I intend to move the Saxon OC around to give the Saxons better use of their subpoints early on. If those are stacked on the Inf in the Gule, and the Prussian doesn't go overboard with sub points on Dessau, he might actually lose the initiative there.)

Edit: Updated the scenario again, check the original post.
no truth - no justice
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there shall be ... no peace
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