What to Do With All Those Darn Tenders!

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wwengr
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What to Do With All Those Darn Tenders!

Post by wwengr »

I'll edit this with any good suggestions

Relative usefulness of tenders:

AS – Submarine Tender
  • Repair submarines, but no major damage repair (except midget sub major engine damage – it will repair)
  • Will rearm all ammo on subs, including torpedoes ()
  • Use #1 – use at submarine forward operating base to cycle subs quickly back to the action
  • Use #2 – use at a repair base to speed repair of subs or to repair subs at anchor to lower base capacity limitations
  • Other low priority uses: transport cargo
Note: bulk cargo capacity must be greater than the rearm value, so the Janssens (Dutch) and Platypus (Australian) cannot rearm any of the 21” torpedoes except the Mk14’s.

AD – Destroyer Tender
  • Repairs including major damage on PB, PC, SC, AM, ML, HDML, MGB, YP, YMS, AMc
  • Repairs minor damage only on DD, DE, APD, DMS, DM, AVD, E, TB, KV, PF, PB, PC, SC, AM, ML
  • Rearms including torpedoes on DD, DE, APD, DMS, DM, AVD, E, TB, KV, PF, PB, PC, SC, AM, ML, PB, PC, SC, AM, ML, HDML, MGB, YP, YMS, AMc
  • Use #1 – Combine with AR’s, AG’s, AO’s, AE’s, AKE’s, AK’s, and/or xAK’s to enhance non-shipyard forward bases and small forward bases. Makes rapid refit depots for operational TF’s.
  • Use #2 – Use at forward bases to repair and rearm Destroyers. Even the destroyers from the big combat TF’s should be separated and refitted forward rather than running far to the rear.
  • Use #3 – Use at a repair base to speed repair of ships or to repair ships at anchor to lower base capacity limitations
  • Other low priority uses: transport cargo

AV – Aircraft Tender
  • Provide 24 aviation support to patrol planes operating out of a base in a coastal or atoll hex in which the AV is present.
  • Can transport airgroups. The airgroup arrives in the same state of readiness that it departed in.
  • Use #1 – Provide support for patrol planes operating at a remote base.
  • Use #2 – Provide support for patrol planes operating at a larger base that would otherwise exceed available aviation support capacity
  • Other low priority uses: Transport aircraft as an AKV; transport cargo

AVD – Aircraft Tender, Destroyer
  • Provide 6 aviation support to patrol planes operating out of a base in a coastal or atoll hex in which the AVD is present.
  • Use #1 – Provide support for patrol planes operating at a remote base, especially a forward area (AVD has greater fighting ability).
  • Use #2 – Provide support for patrol planes operating at a larger base that would otherwise exceed available aviation support capacity
  • Other low priority uses: Convoy escort; ASW hunter-killer groups, escort/picket in combat task force

AVP – Aircraft Tender, Patrol
  • Provide 6 aviation support to patrol planes operating out of a base in a coastal or atoll hex in which the AVD is present. (Dutch AVP = 4 AV Support)
  • Use #1 – Provide support for patrol planes operating at a remote base, especially a small patrol group.
  • Use #2 – Provide support for patrol planes operating at a larger base that would otherwise exceed available aviation support capacity
  • Other low priority uses: Transport cargo; Convoy escort; Small craft ASW hunter-killer groups

AR – Auxiliary Repair Ship
  • Performs ship repair in ports.
  • Repairs major engine damage or float damage of 5 points or less.
  • Repairs all major damage on PB, PC, SC, AM, ML, HDML, MGB, YP, YMS, AMc
  • Use #1 – Provide forward repair services in mid-sized ports
  • Use#2 - Provide repair augmenting services in large ports or shipyards
  • Other low priority uses: Provide repair services in small forward bases to small craft.

ARD – Auxiliary Repair Dock
  • Very efficient for repairing major flotation damage on all ships. Repairs nothing else.
  • Very slow to move, low manueverability, low durability. Should consider only using in home shipyards.
  • Use #1 – Provide repair services in major shipyard
  • Other low priority uses: None

AGP – Torpedo Boat Tender
  • Repair major and minor damage on PT, PB, PC, SC, AM, ML, HDML, MGB, YP, YMS, AMc
  • Rearm all ammunition, including torpedoes for PT, PB, PC, SC, AM, ML, HDML, MGB, YP, YMS, AMc
  • Use #1 – Provide repair and rearm for PT squadrons and other small craft in forward bases.
  • Use #2 – Augment the facilities of a larger port or shipyard for the repair of small craft at anchor to lower base capacity limitations.
  • Other low priority uses: transport cargo

AG – Miscellaneous Auxiliary
  • AG’s can rearm gun ammunition, 5” and smaller, and depth charges for DE, APD, DMS, DM, AVD, E, TB, KV, PF, PB, PC, SC, AM, ML, HDML, MGB, YP, YMS, and AMc.
  • Repairs all damage, including major damage for any PT, MGB, ML, PC, PB, SC, AM, YMS, AMc, YP, Launches HDML, LB, LCVP, LCM, and LCT.
  • Repairs minor damage only for DE, APD, DMS, DM, AVD, Escort E, TB, KV, and PF.
  • Use #1 – Rearm and repair small craft and landing craft in forward operating bases.
  • Use #2 – rearm and repair small escort and small craft at remote ports.
  • Use #3 – Augment the facilities of a larger port or shipyard for the repair of small craft and small escorts at anchor to lower base capacity limitations.
  • Other low priority uses: transport cargo

AO – Oiler
  • Provides fuel replenishment underway, at anchor, or at dock port.
  • Carries liquid cargo.
  • Use #1 – Provide underway replenishment
  • Use #2 – Provide in port replenishment at small ports with limited capacity
  • Use #3 – Act as a tanker to transport liquid cargo

AE – Ammunition Ship
  • Provides ammunition replenishment underway in late 1945.
  • Provide replenishment of ammunition.
  • Can rearm other ships when in both ships are anchored at the same location. US Navy Pyro class cannot rearm gun ammunition larger than 14”.
  • Use #1 – Provide underway replenishment
  • Use #2 – Provide in port replenishment at ports with limited capacity
  • Other low priority uses: transport cargo

AKE – Ammunition Transport
  • Can rearm other ships when in both ships are anchored at the same location. Gun ammunition is limited by the size of the AKE. Cargo capacity must be at least equal to the rearm points of the ammunition.
  • Use #1 – Provide in port replenishment at ports with limited capacity
  • Other low priority uses: transport cargo
I have been inputting my orders for the campaign game first turn since July 4, 2009. I'm getting close. In another month or two, I might be able to run the turn!
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oldman45
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RE: What to Do With All Those Darn Tenders!

Post by oldman45 »

It seems to work much better if you have a AR with a floating drydock.
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witpqs
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RE: What to Do With All Those Darn Tenders!

Post by witpqs »

Query: Will an AD reload the torpedoes on a PT?
d0mbo
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RE: What to Do With All Those Darn Tenders!

Post by d0mbo »

hmmmmm.. hw do you load cargo on, say, an AV? their capacity lists as zero!
 
 
d0mbo.
 
 
 
 
snuffl
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RE: What to Do With All Those Darn Tenders!

Post by snuffl »

I would like to know what to do with the torpedoes, wich are loaded on AV's, provide for me. Planes stationed on for example japanese AV's don't carry torps.
d0mbo
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RE: What to Do With All Those Darn Tenders!

Post by d0mbo »

you can equip some floatplanes with torpedoes that way in a small base, should you so wish.
 
i think that's a rather bad use of your precious patrol planes, but it can be done....
 
i think the PBY for allies and e.g. the Mavis for the japanese can carry and launch torpedoes.
 
 
d0mbo.
 
 
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Iron Duke
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RE: What to Do With All Those Darn Tenders!

Post by Iron Duke »

ORIGINAL: d0mbo

hmmmmm.. hw do you load cargo on, say, an AV? their capacity lists as zero!


d0mbo.




All AV,AVP and AVD's recieved bulk cargo space in one of the last patch's
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d0mbo
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RE: What to Do With All Those Darn Tenders!

Post by d0mbo »

hmmm... maybe just not in the guadalcanal scenario.... or wait that was already running, i guess DB updates can't be done during a PBEM.......
 
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wwengr
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RE: What to Do With All Those Darn Tenders!

Post by wwengr »

ORIGINAL: Iron Duke

ORIGINAL: d0mbo

hmmmmm.. hw do you load cargo on, say, an AV? their capacity lists as zero!


d0mbo.




All AV,AVP and AVD's recieved bulk cargo space in one of the last patch's

Also, I believe that they have to be in a cargo TF to load.

ORIGINAL: witpqs

Query: Will an AD reload the torpedoes on a PT?

I have not tried, so I do not know. AD's are fully functional with repair of small craft as well as Destroyers, but the manual leaves PT's off of the small craft list and the Readme provides no insight. My guess is one of two things.

1) PT's were intentionally left off of the list and AGP's are the only ones that can tend them,

--OR--

2) PT's were inadvertantly left off the list and are actually "Small Craft" so can be rearmed and repaired by most tenders.

I am curious if anyone knows.
I have been inputting my orders for the campaign game first turn since July 4, 2009. I'm getting close. In another month or two, I might be able to run the turn!
fflaguna
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RE: What to Do With All Those Darn Tenders!

Post by fflaguna »

This is GREAT! Thanks so much again, wwengr!
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freeboy
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RE: What to Do With All Those Darn Tenders!

Post by freeboy »

wht aboutthe most important one the agc?
"Tanks forward"
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Zenra
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RE: What to Do With All Those Darn Tenders!

Post by Zenra »

ORIGINAL: fflaguna

This is GREAT! Thanks so much again, wwengr!

+1 Some good nuggets I don't usually think about - Thanks!
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freeboy
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RE: What to Do With All Those Darn Tenders!

Post by freeboy »

I wish we could pre order the ones we want, after all in the war thye looked at what was needed and said, we could do this ...
I just ran the list of inbound ships for the allies, WOW!!! There are alot of lsi lst types of ships... not types but in those types the numbers are very high....
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Bongo
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RE: What to Do With All Those Darn Tenders!

Post by Bongo »

Hey thanks for this. I have playing this game since it came out and there were a couple of nuggets on this list I didn't know.
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Laxplayer
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RE: What to Do With All Those Darn Tenders!

Post by Laxplayer »

ORIGINAL: witpqs

Query: Will an AD reload the torpedoes on a PT?

No. But an AGP will!
Marty A
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RE: What to Do With All Those Darn Tenders!

Post by Marty A »

ORIGINAL: wwengr

I'll edit this with any good suggestions

Relative usefulness of tenders:

AS – Submarine Tender
  • Repair submarines, but no major damage repair (except midget sub major engine damage – it will repair)
  • Will rearm all ammo on subs, including torpedoes ()
  • Use #1 – use at submarine forward operating base to cycle subs quickly back to the action
  • Use #2 – use at a repair base to speed repair of subs or to repair subs at anchor to lower base capacity limitations
  • Other low priority uses: transport cargo
Note: bulk cargo capacity must be greater than the rearm value, so the Janssens (Dutch) and Platypus (Australian) cannot rearm any of the 21” torpedoes except the Mk14’s.

AD – Destroyer Tender
  • Repairs including major damage on PB, PC, SC, AM, ML, HDML, MGB, YP, YMS, AMc
  • Repairs minor damage only on DD, DE, APD, DMS, DM, AVD, E, TB, KV, PF, PB, PC, SC, AM, ML
  • Rearms including torpedoes on DD, DE, APD, DMS, DM, AVD, E, TB, KV, PF, PB, PC, SC, AM, ML, PB, PC, SC, AM, ML, HDML, MGB, YP, YMS, AMc
  • Use #1 – Combine with AR’s, AG’s, AO’s, AE’s, AKE’s, AK’s, and/or xAK’s to enhance non-shipyard forward bases and small forward bases. Makes rapid refit depots for operational TF’s.
  • Use #2 – Use at forward bases to repair and rearm Destroyers. Even the destroyers from the big combat TF’s should be separated and refitted forward rather than running far to the rear.
  • Use #3 – Use at a repair base to speed repair of ships or to repair ships at anchor to lower base capacity limitations
  • Other low priority uses: transport cargo

AV – Aircraft Tender
  • Provide 24 aviation support to patrol planes operating out of a base in a coastal or atoll hex in which the AV is present.
  • Can transport airgroups. The airgroup arrives in the same state of readiness that it departed in.
  • Use #1 – Provide support for patrol planes operating at a remote base.
  • Use #2 – Provide support for patrol planes operating at a larger base that would otherwise exceed available aviation support capacity
  • Other low priority uses: Transport aircraft as an AKV; transport cargo

AVD – Aircraft Tender, Destroyer
  • Provide 6 aviation support to patrol planes operating out of a base in a coastal or atoll hex in which the AVD is present.
  • Use #1 – Provide support for patrol planes operating at a remote base, especially a forward area (AVD has greater fighting ability).
  • Use #2 – Provide support for patrol planes operating at a larger base that would otherwise exceed available aviation support capacity
  • Other low priority uses: Convoy escort; ASW hunter-killer groups, escort/picket in combat task force

AVP – Aircraft Tender, Patrol
  • Provide 6 aviation support to patrol planes operating out of a base in a coastal or atoll hex in which the AVD is present. (Dutch AVP = 4 AV Support)
  • Use #1 – Provide support for patrol planes operating at a remote base, especially a small patrol group.
  • Use #2 – Provide support for patrol planes operating at a larger base that would otherwise exceed available aviation support capacity
  • Other low priority uses: Transport cargo; Convoy escort; Small craft ASW hunter-killer groups

AR – Auxiliary Repair Ship
  • Performs ship repair in ports.
  • Repairs major engine damage or float damage of 5 points or less.
  • Repairs all major damage on PB, PC, SC, AM, ML, HDML, MGB, YP, YMS, AMc
  • Use #1 – Provide forward repair services in mid-sized ports
  • Use#2 - Provide repair augmenting services in large ports or shipyards
  • Other low priority uses: Provide repair services in small forward bases to small craft.

ARD – Auxiliary Repair Dock
  • Very efficient for repairing major flotation damage on all ships. Repairs nothing else.
  • Use #1 – Provide repair services in major shipyard
  • Other low priority uses: None

AGP – Torpedo Boat Tender
  • Repair major and minor damage on PT, PB, PC, SC, AM, ML, HDML, MGB, YP, YMS, AMc
  • Rearm all ammunition, including torpedoes for PT, PB, PC, SC, AM, ML, HDML, MGB, YP, YMS, AMc
  • Use #1 – Provide repair and rearm for PT squadrons and other small craft in forward bases.
  • Use #2 – Augment the facilities of a larger port or shipyard for the repair of small craft at anchor to lower base capacity limitations.
  • Other low priority uses: transport cargo

AG – Miscellaneous Auxiliary
  • AG’s can rearm gun ammunition, 5” and smaller, and depth charges for DE, APD, DMS, DM, AVD, E, TB, KV, PF, PB, PC, SC, AM, ML, HDML, MGB, YP, YMS, and AMc.
  • Repairs all damage, including major damage for any PT, MGB, ML, PC, PB, SC, AM, YMS, AMc, YP, Launches HDML, LB, LCVP, LCM, and LCT.
  • Repairs minor damage only for DE, APD, DMS, DM, AVD, Escort E, TB, KV, and PF.
  • Use #1 – Rearm and repair small craft and landing craft in forward operating bases.
  • Use #2 – rearm and repair small escort and small craft at remote ports.
  • Use #3 – Augment the facilities of a larger port or shipyard for the repair of small craft and small escorts at anchor to lower base capacity limitations.
  • Other low priority uses: transport cargo

AO – Oiler
  • Provides fuel replenishment underway, at anchor, or at dock port.
  • Carries liquid cargo.
  • Use #1 – Provide underway replenishment
  • Use #2 – Provide in port replenishment at small ports with limited capacity
  • Use #3 – Act as a tanker to transport liquid cargo

AE – Ammunition Ship
  • Provides ammunition replenishment underway in late 1945.
  • Provide replenishment of ammunition.
  • Can rearm other ships when in both ships are anchored at the same location. US Navy Pyro class cannot rearm gun ammunition larger than 14”.
  • Use #1 – Provide underway replenishment
  • Use #2 – Provide in port replenishment at ports with limited capacity
  • Other low priority uses: transport cargo

AKE – Ammunition Transport
  • Can rearm other ships when in both ships are anchored at the same location. Gun ammunition is limited by the size of the AKE. Cargo capacity must be at least equal to the rearm points of the ammunition.
  • Use #1 – Provide in port replenishment at ports with limited capacity
  • Other low priority uses: transport cargo

Real usefulness of tenders:
as - useful. with out as need port 7 or smaller with lots of naval support. repair not so much.
ad - useful. with out ad need port 7 or smaller with lots of naval support. repair not so much. refit not so useful. ally has plenty of dd types that sending to rear no effect. japan only a few days from any repair yard.
av/avd/avp - not so useful. forward base need supplies to fly seaplanes. always danger of fast small surface force come sink or landing on atoll and sink/destroy planes.
ar - minor useful. minor bonus to repair at base. not worth assign ship to ar repair.
ard - useful forward to fix major battle damage. slow to move.
agp - useful to resupply pt torpedo. repair pointless because small ships usually sink if any major damage.
ag - not useful. rearm 5 inch and less at level 1 port with less than 20 naval support. 1 full strength us naval base force [100 nav support] can reload up to 8 inch at level 1 by itself. repair as pt small ships with major damage are likely sink. use as aks.
ao - useful.
ae/ake - maybe useful. i find no need for these as naval support is not hard to find.
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Nomad
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RE: What to Do With All Those Darn Tenders!

Post by Nomad »

You don't think AE/AKEs are useful? Try finding 1000+ Naval Support to put on a level 5 port to rearm your BBs 16" guns!
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freeboy
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RE: What to Do With All Those Darn Tenders!

Post by freeboy »

did anyone notice some of the brit air base support hq's have an adjustable topredo value, about crapped myself when I saw that you could click on a yellow number for this group in India and tell the units how much to carry fortorps... not that I need torps in India.. but that is a nice little tidbit forthe future when we are retaking SRA!
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Marty A
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RE: What to Do With All Those Darn Tenders!

Post by Marty A »

ORIGINAL: Nomad

You don't think AE/AKEs are useful? Try finding 1000+ Naval Support to put on a level 5 port to rearm your BBs 16" guns!

i do not often play allies. any place i have to reload 18 inch guns at is not more than a few days from anyplace i would deploy them. but even for the ally player other than marshall islands everything is close [2 or 3 days] to a base that can be made to 7 or larger.

freeboy most air hqs can. just hit the to&e button.
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oldman45
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RE: What to Do With All Those Darn Tenders!

Post by oldman45 »

Marty you are giving some bad advice. Having forward bases to do repairs is very helpful. I currently own Rabaul and I put an AR/AD/AS combo in there. Now I operate a sub squadron and 2 DD squadrons. With out those ships I would have to send everything to Brisbane or Sidney. I also put 2 large AKE's for ammo, and 2 naval bases for support. The port is not even fully developed and I can repair major engineering and flotation damage up to the limits that and AR can do. The US gets a lot of float planes and putting them in key locations with support (AV/AVD) is a must to protect key convoy routes. Learning the how to use your assests is a major part of this game.
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