Turn 9: The Fall of France
The XI Corps got bragging rights on taking two crossings, the IV corps redeemed itself by independently taking the last crossing without the help of the IX Corps
Here is the end position and the casualty totals. Though it didn't feel like it through the campaign,
the Germans were up against considerable forces. (As one can see from the size of forces, French infantry outnumber the German infantry by over a 3 to 2 (approaching 2 to 1) ratio. In tanks they effectively matched the Germans. These are the AI compensation values that would have to be adjusted.)
German casualties were much lighter than in previous games. I really lucked out on air casualties. (Maybe the lack of losses and concentrated interception took it's toll.) In the next campaign, my behavior became a bit superstitious and cautious with the aircraft. Since I had lost none, I started bending my air strategy to keep the streak going. It's an understandable obsession, but an operational error.
The armor casualties are so light (1 scout lost) because I kept the armor out of all the battles except overruns. The Germans have to think of the future. Infantry casualties certainly were nothing like the original attack on Belgium.
Interestingly, the French forces felt like they had a lot of muscle and the casualty lists support this, but the war of movement kept them from using it properly. Their infantry was weaker than the previous games, but their Armor was stronger. They had the same amount of light tanks as Belgium, and they had four medium tanks. The Germans felt this edge of this steel when their flying HQ can hit.
Of course, the most valuable asset for rapid movement and low armor casualties was air supremacy, which was gained early. It doesn't show up on the map snapshots, but air power constantly leads the way to victory in AT. The lion's share of work done by the air squadrons can be seen in the accrued experience: the dive bombers are already at 90+ XP and the fighters are at 70-80 XP. This is a sure sign of hard work.
