Originally posted by Charles_22 There is a true blue HT that comes out in 1/44 which has a 75L43, with an FC of '4' also, but it has decent ammuniton, with 14 each of AP and HE (no MG's though).
Hmm, and the RF value was...if I remember correctly, it's 2.
I've used these long-barreled 75mm HT's and I've found that they really cannot hit anything, no matter if you're standing still or moving as fast as you can...always miss, if range is more than 15 centimeters
Colonel von Blitz
--Light travels faster than sound, that's why some people appear bright until you hear them speak--
221s, 222s and 6 Rads are nice for spotting, but I tend to run them fast the other way if they survive the initial encounter with anything. The don't have the armor to stand up to ATRs let alone real guns. Speed keeps them alive, while the 8 Rads take out anything chasing them as they run away.
As C_22 mentioned, crew size and survivability is what keeps the crews alive, but the armor -- as light as it is -- gives the 8 Rad an edge over ACs and even some early armed HTs.
Later in the war you start adding in much bigger guns, but the reduced rate of fire and the number of rounds really limits the use of those. By then the ACs can't even stand up to the newer armor and guns of light armor, so they end up in infantry support roles. While it's nice to have a fast moving 75 to bring into play, I'd rather have an assualt gun that might survive a hit from a 76 mm gun.
Challenge
War is unhealthy for die-stamped cardboard and other paper products.
I've found that most ACs are simply too expensive to be used for recon, since they cannot withstand any hits from enemy AT weaponry. Thus I have a tendency to use ACs more in a "enemy recon killer" role, meaning that I setup small groups (2-3 groups for regular Large map) with 1-2 ACs and 2-3 MCs plus some vehicle riding recon patrols. With these I counter enemy recon attempts...usually with pretty good success, since most people use jeeps/kübelwagens or MCs/Cavalry to recon.
Colonel
--Light travels faster than sound, that's why some people appear bright until you hear them speak--
Colonel Von Blitz: Oh it's there alright (the 75L46 with a '4' FC). I think it's an sk233/1 or something. It's real easy to spot if you run the OOB editor where all the sk series is grouped together.
While some of the TD's such as the Nashorn are better for the role of shoot-and-scoot (in direct fire terms, the art of starting out the turn behind a hex hiding the unit, to move it forward into the open the space of one hex or more, then firing part or all of the turn's alloted shots, and then returning to the hidden position) some of these AC's are defensively even more useful. True, the Nashorn has a better gun than any of them, but it's also MUCH easier to be hit and has much less speed.
In the exact same situation, a Nashorn with so little speed comparable to the shots, might find itself only able to fire 3 rds. before returning to hiding, whereas in many cases the AC's can fire 5 or 6 times before rehiding. Doubtless many AC's though being often less anti-personnel wise comparably in main gun comparison, will find their overall guns better, particularly at under 500 m should the enemy infantry hordes get too close. In any event, shoot-and-scoot is best used after the enemy attack has been worn down to some extent, and not used from the get-go.
I will often stage my SPAA's in such a role, though they have to be more careful because of thoroughly exposed sides and rears, to do shoot-and-scoot should enemy hordes of infantry get too close.