Subs sinking for lack of fuel...

This new stand alone release based on the legendary War in the Pacific from 2 by 3 Games adds significant improvements and changes to enhance game play, improve realism, and increase historical accuracy. With dozens of new features, new art, and engine improvements, War in the Pacific: Admiral's Edition brings you the most realistic and immersive WWII Pacific Theater wargame ever!

Moderators: wdolson, MOD_War-in-the-Pacific-Admirals-Edition

Post Reply
User avatar
Ron Saueracker
Posts: 10967
Joined: Mon Jan 28, 2002 10:00 am
Location: Ottawa, Canada OR Zakynthos Island, Greece

Subs sinking for lack of fuel...

Post by Ron Saueracker »

This is rather interesting and new. Just lost two subs as their system damage skyrocketed due to lack of fuel. Wish it was easier to ensure subs did return to base with adequate fuel left though.
Image

Image

Yammas from The Apo-Tiki Lounge. Future site of WITP AE benders! And then the s--t hit the fan
User avatar
Nomad
Posts: 7273
Joined: Wed Sep 05, 2001 8:00 am
Location: West Yellowstone, Montana

RE: Subs sinking for lack of fuel...

Post by Nomad »

Are you running patch two with the #3 hot fix? They shouldn't be doing that now Ron.
User avatar
viberpol
Posts: 858
Joined: Thu Oct 20, 2005 3:16 pm
Location: Global village, Poland, EU

RE: Subs sinking for lack of fuel...

Post by viberpol »

But the do sink. I noticed it quite recently as well.
Running the PBEM with latest patch installed.
It happens if the base you set for the sub has no fuel... then the sub changes its target & tries to go back to Tokyo.. which can be a suicidal mission... if out of fuel in the middle of the ocean... what is more, it seems to be impossible to refuel sub from another on its way as it used to work before (in WITP)..?
Przy lackim orle, przy koniu Kiejstuta Archanioł Rusi na proporcach błysł
User avatar
n01487477
Posts: 4764
Joined: Tue Feb 21, 2006 12:00 am

RE: Subs sinking for lack of fuel...

Post by n01487477 »

ORIGINAL: Ron Saueracker

This is rather interesting and new. Just lost two subs as their system damage skyrocketed due to lack of fuel. Wish it was easier to ensure subs did return to base with adequate fuel left though.
I'm about to add some alerts / filters to Tracker for this kind of stuff. Not much help for you now, but ...

--Damian--
User avatar
Q-Ball
Posts: 7850
Joined: Tue Jun 25, 2002 4:43 pm
Location: Chicago, Illinois

RE: Subs sinking for lack of fuel...

Post by Q-Ball »

I don't always remember, but every few turns I try to look at "All Active Ships", and filter by SUBS for this reason (and to check any that are damaged without me noticing).
John Lansford
Posts: 2664
Joined: Mon Apr 29, 2002 12:40 am

RE: Subs sinking for lack of fuel...

Post by John Lansford »

I've seen the same thing happen; Dolphin was supposed to be withdrawn soon so I sent her on her way towards PH.  Checked her status last turn and she was out of fuel and had 20+ SYS damage.  Fortunately she's near Johnston Island so she can refuel there, but when I ordered her to PH she had sufficient fuel to get there.
User avatar
topeverest
Posts: 3381
Joined: Wed Oct 17, 2007 1:47 am
Location: Houston, TX - USA

RE: Subs sinking for lack of fuel...

Post by topeverest »

I have seen the same in my game as the allies. I also had unexplained damage on and AM that I attributed to a combat that was not reported, but it probably was this. You say Hotfix3 supposed to fix this?
Andy M
User avatar
witpqs
Posts: 26376
Joined: Mon Oct 04, 2004 7:48 pm
Location: Argleton

RE: Subs sinking for lack of fuel...

Post by witpqs »

ORIGINAL: topeverest

I have seen the same in my game as the allies. I also had unexplained damage on and AM that I attributed to a combat that was not reported, but it probably was this. You say Hotfix3 supposed to fix this?

Sort of:

Ships are supposed to take damage, up to and eventually including sinking, if they run out of fuel.

What was happening is that subs (and other TF's) on 'patrol' were too liberal with their calculations about staying on station and sometimes were running out of fuel on the way home. Sometimes very far from home. That is fixed.

The penalty for running out of fuel is still there, so no free lunch! Make certain you have enough fuel or get topped up at sea. A nice improvement in AE over WITP.
User avatar
crsutton
Posts: 9590
Joined: Fri Dec 06, 2002 8:56 pm
Location: Maryland

RE: Subs sinking for lack of fuel...

Post by crsutton »

It takes some managment but like said, Just check your all ships screen (filter out everything but subs) about once a week and you will catch the occasional sub that needs attention. Bigger problem for me is forgetting to turn off the full speed button for a TF. That can get you into trouble.
I am the Holy Roman Emperor and am above grammar.

Sigismund of Luxemburg
User avatar
budman999
Posts: 34
Joined: Sun Jul 04, 2004 8:54 pm

RE: Subs sinking for lack of fuel...

Post by budman999 »

Did this have something to do with setting patrol zones and selecting "Remain on Station" and not "Retirement Allowed"?
Seem to recall seeing similar before, though could just be my bad memory.
I don't see subs sinking in my game other than due to enemy action.
Ubique
John Lansford
Posts: 2664
Joined: Mon Apr 29, 2002 12:40 am

RE: Subs sinking for lack of fuel...

Post by John Lansford »

In my game Dolphin wasn't patrolling, just sitting in one hex and waiting, so that might have had something to do with it.  I've noticed the patrolling subs will leave and head for their home port when they get low on fuel or out of torpedoes.
Post Reply

Return to “War in the Pacific: Admiral's Edition”