cap_and_gown(j) v witpqs(a) - no witpqs
Moderators: wdolson, MOD_War-in-the-Pacific-Admirals-Edition
RE: The China Two-Step
How do you calculate the time it takes for a convoy to move between the locations?
- CapAndGown
- Posts: 3078
- Joined: Tue Mar 06, 2001 10:00 am
- Location: Virginia, USA
RE: The China Two-Step
ORIGINAL: Athius
How do you calculate the time it takes for a convoy to move between the locations?
Generally, I don't. One rule of thumb might be the number of hexes from where you are to your destination and then divide by how many hexes a TF moves in one day.
For my convoys, it is much easier. Once one convoy reaches its destination, the second convoy on that route starts to load resources.
- CapAndGown
- Posts: 3078
- Joined: Tue Mar 06, 2001 10:00 am
- Location: Virginia, USA
Operation Roundhouse reaches a climax
Jan. 26, 1942
This is it: the invasion of Pago-Pago happens tomorrow (assuming I didn't screw something up). I combined the three different invasion forces into one massive TF so that I could combine their escorts while pulling out the SCs and DMSs. My bombardments have not been terribly effective (as far as I can tell). The coastal guns have been pretty fiesty in returning gun fire. The invasion fleet has two CLs with it (the 18 knot ones that really have no other use than to support invasions) and a number of PBs, most of which will probably be sunk.
I expect the unload of the troops to only take one turn. No idea how long it will take to get them sufficient supplies. But I don't think I will need more than one combat load. 2 and 1/2 divisions is a mighty big hammer. I would expect just one shock attack to achieve victory. Level 3 forts maybe? I doubt they are level 4. The terrain is in his favor. I wonder what his supply situation is? Based on the coastal gun fire, it can't be too bad.
In the DEI I lost an xAK to a sub because I forgot to set "remain on station" on a TF delivering engineers to Laumblen. More frustration with the interface.
And my bombers on Luzon have now refused to fly for three turns running. Last turn I switched them to Naval attack with a secondary of airfield attack but still no dice. This turn I put them back to airfield attack. If they still won't fly, I will try changing from Clark to Bataan. If they still don't fly after that, I will move some to Manila and try from there. Some times this game just creates "black hole" bases where planes just refuse to fly turn after turn after turn.
This is it: the invasion of Pago-Pago happens tomorrow (assuming I didn't screw something up). I combined the three different invasion forces into one massive TF so that I could combine their escorts while pulling out the SCs and DMSs. My bombardments have not been terribly effective (as far as I can tell). The coastal guns have been pretty fiesty in returning gun fire. The invasion fleet has two CLs with it (the 18 knot ones that really have no other use than to support invasions) and a number of PBs, most of which will probably be sunk.
I expect the unload of the troops to only take one turn. No idea how long it will take to get them sufficient supplies. But I don't think I will need more than one combat load. 2 and 1/2 divisions is a mighty big hammer. I would expect just one shock attack to achieve victory. Level 3 forts maybe? I doubt they are level 4. The terrain is in his favor. I wonder what his supply situation is? Based on the coastal gun fire, it can't be too bad.
In the DEI I lost an xAK to a sub because I forgot to set "remain on station" on a TF delivering engineers to Laumblen. More frustration with the interface.
And my bombers on Luzon have now refused to fly for three turns running. Last turn I switched them to Naval attack with a secondary of airfield attack but still no dice. This turn I put them back to airfield attack. If they still won't fly, I will try changing from Clark to Bataan. If they still don't fly after that, I will move some to Manila and try from there. Some times this game just creates "black hole" bases where planes just refuse to fly turn after turn after turn.
- CapAndGown
- Posts: 3078
- Joined: Tue Mar 06, 2001 10:00 am
- Location: Virginia, USA
Coastal Defense Gun Havoc
Jan. 27, 1942
I sat on pins and needles watching this turn play out. Had I messed up? Was the landing going to take place? How would it turn out if it did? Would the troops all land in one turn with enough supplies so I could break off my amphibious forces?
The turn started with an xAKL hitting a mine:
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TF 106 encounters mine field at Pago Pago (148,161)
Japanese Ships
PB Myoken Maru
xAK Lima Maru, Mine hits 1
Japanese ground losses:
10 casualties reported
Squads: 0 destroyed, 1 disabled
Non Combat: 0 destroyed, 0 disabled
Engineers: 0 destroyed, 0 disabled
1 mine cleared
Ummm . . . yeah . . . I would have to agree. One mine was definitely cleared. [8|]
OK, on with the show. But first the bombardments.
1st bombardment. scroll the map. 2nd bombardment. scroll the map. 3rd bombardment. The nuclear bombardment of WitP is certainly gone. My BBs did not seem to accomplish much.
We have now reached the TF loading and unloading phase. Wait. My invasion force is not unloading! [X(]
Oh, now it is the naval movement phase. Phew. [&o]
Ok, the escort CLs and PBs are engaging the coastal defense guns. So far so good. But what about troops unloading?
Yes, here it comes! But man, what a lot of damage! Down goes one xAKL. Others are getting smacked hard. The CL Kashima takes several hits that penetrate its armor!
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Pre-Invasion action off Pago Pago - Coastal Guns Fire Back!
88 Coastal gun shots fired in defense.
Japanese Ships
CL Kashii, Shell hits 1
CL Kashima, Shell hits 2
CL Katori
xAKL Kaisho Maru, Shell hits 2, heavy fires, heavy damage
xAKL Chosen Maru, Shell hits 4, heavy fires, heavy damage
PB Toko Maru #4
PB Suyozai Maru, Shell hits 6, heavy fires
PB Myoken Maru, Shell hits 6, on fire, heavy damage
PB Edo Maru, Shell hits 4, on fire
Japanese ground losses:
66 casualties reported
Squads: 0 destroyed, 2 disabled
Non Combat: 1 destroyed, 8 disabled
Engineers: 0 destroyed, 0 disabled
Guns lost 2 (2 destroyed, 0 disabled)
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Invasion Support action off Pago Pago - Coastal Guns Fire Back!
114 Coastal gun shots fired in defense.
Japanese Ships
CL Kashii, Shell hits 1, on fire
CL Kashima, Shell hits 6, on fire, heavy damage
CL Katori, Shell hits 4, on fire
AMC Saigon Maru, Shell hits 9, heavy fires
AMC Asaka Maru, Shell hits 10, heavy fires, heavy damage
xAKL Bokuei Maru, Shell hits 1, on fire
xAK Katuragi Maru, Shell hits 5, on fire
xAK Arimasan Maru, Shell hits 7, heavy fires, heavy damage
PB Toko Maru #4, Shell hits 6, on fire
PB Edo Maru, Shell hits 3, heavy fires
Japanese ground losses:
5 casualties reported
Squads: 0 destroyed, 0 disabled
Non Combat: 0 destroyed, 1 disabled
Engineers: 0 destroyed, 0 disabled
And here comes the debarkation. Yes, it happening! Hooray! All my troops are ashore and they have plenty of supplies. Disruption is generally in the mid-20s, so not too bad. Still, I will wait a turn before ordering the attack. [&o]
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Amphibious Assault at Pago Pago
TF 106 troops unloading over beach at Pago Pago, 148,161
Japanese ground losses:
158 casualties reported
Squads: 11 destroyed, 0 disabled
Non Combat: 10 destroyed, 0 disabled
Engineers: 0 destroyed, 0 disabled
Guns lost 1 (1 destroyed, 0 disabled)
And just what is it we are facing? The automatic bombardment reveals the full extent of the opposition:
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Ground combat at Pago Pago (148,161)
Allied Bombardment attack
Attacking force 7577 troops, 318 guns, 82 vehicles, Assault Value = 323
Defending force 31766 troops, 265 guns, 69 vehicles, Assault Value = 1103
Japanese ground losses:
159 casualties reported
Squads: 2 destroyed, 7 disabled
Non Combat: 1 destroyed, 11 disabled
Engineers: 0 destroyed, 2 disabled
Guns lost 4 (0 destroyed, 4 disabled)
Allied ground losses:
4 casualties reported
Squads: 0 destroyed, 0 disabled
Non Combat: 0 destroyed, 2 disabled
Engineers: 0 destroyed, 0 disabled
Vehicles lost 1 (0 destroyed, 1 disabled)
Assaulting units:
56th Coastal Artillery Regiment
193rd Tank Battalion
Samoan Marine Battalion
8th Marine Regiment
7th Marine Defense Battalion
Canton USN CPNAB
47th Construction Regiment
4th Marine Defense Battalion
131st Field Artillery Battalion
104th USN Base Force
147th Field Artillery Regiment
2nd Marine Defense Battalion
148th Field Artillery Battalion
Defending units:
16th Infantry Rgt /1
38th Div /2
2nd Engr Rgt /2
24th Infantry Rgt /1
65th Bde /2
4th Infantry Rgt /3
2nd FA Rgt /1
So, the 8th Marine Reg is there along with three coastal defense battalions along with a goodly amount of artillery. Still, it is only about 2 heavy regiments altogether. I, on the other hand, have the equivalent of 6 elite regiments and one mediocre heavy regiment. The 8th Marine, and perhaps some of the others, are by now 100% prepped. The 38th division and 65th brigade are only about 30% prepped. The regiments from the 2nd division, however, are 75% prepped. That, along with the opening bonus, should stand me in good stead. I see, however, that the leaders of two of the 2nd division regiments suck. They will have to be replaced.
In raw numbers and assault value we have 3-1 odds. He has the terrain (2x) and whatever forts he managed to build: 3 max, more likely 2. Next turn I believe I shall go for a shock attack!
Other than that, there were some minor events such as: Milne Bay was occupied; my bombers on Luzon finally flew; witpqs mined Savii on the very turn where I sent some DMS's there; and witpqs's attack on my exposed division in China achieved 1-1 odds. I, meanwhile, have ordered a deliberate attack at Nanyang for tomorrow.
Below is a picture of the damage caused to my invasion force by the coastal guns at Pago-Pago. It looks like the Kashima is going to sink. These ships are going to Upola where they will disband and hopefully put out the fires. In addition to the ships shown here, one xAKL and one xAK sank outright. I also scuttled another xAKL since it had 99 sys damage. I don't mind scuttling a cargo ship. But I find it hard to bring myself to scuttle a cruiser, no matter how much an antique it is.

I sat on pins and needles watching this turn play out. Had I messed up? Was the landing going to take place? How would it turn out if it did? Would the troops all land in one turn with enough supplies so I could break off my amphibious forces?
The turn started with an xAKL hitting a mine:
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TF 106 encounters mine field at Pago Pago (148,161)
Japanese Ships
PB Myoken Maru
xAK Lima Maru, Mine hits 1
Japanese ground losses:
10 casualties reported
Squads: 0 destroyed, 1 disabled
Non Combat: 0 destroyed, 0 disabled
Engineers: 0 destroyed, 0 disabled
1 mine cleared
Ummm . . . yeah . . . I would have to agree. One mine was definitely cleared. [8|]
OK, on with the show. But first the bombardments.
1st bombardment. scroll the map. 2nd bombardment. scroll the map. 3rd bombardment. The nuclear bombardment of WitP is certainly gone. My BBs did not seem to accomplish much.
We have now reached the TF loading and unloading phase. Wait. My invasion force is not unloading! [X(]
Oh, now it is the naval movement phase. Phew. [&o]
Ok, the escort CLs and PBs are engaging the coastal defense guns. So far so good. But what about troops unloading?
Yes, here it comes! But man, what a lot of damage! Down goes one xAKL. Others are getting smacked hard. The CL Kashima takes several hits that penetrate its armor!

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Pre-Invasion action off Pago Pago - Coastal Guns Fire Back!
88 Coastal gun shots fired in defense.
Japanese Ships
CL Kashii, Shell hits 1
CL Kashima, Shell hits 2
CL Katori
xAKL Kaisho Maru, Shell hits 2, heavy fires, heavy damage
xAKL Chosen Maru, Shell hits 4, heavy fires, heavy damage
PB Toko Maru #4
PB Suyozai Maru, Shell hits 6, heavy fires
PB Myoken Maru, Shell hits 6, on fire, heavy damage
PB Edo Maru, Shell hits 4, on fire
Japanese ground losses:
66 casualties reported
Squads: 0 destroyed, 2 disabled
Non Combat: 1 destroyed, 8 disabled
Engineers: 0 destroyed, 0 disabled
Guns lost 2 (2 destroyed, 0 disabled)
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Invasion Support action off Pago Pago - Coastal Guns Fire Back!
114 Coastal gun shots fired in defense.
Japanese Ships
CL Kashii, Shell hits 1, on fire
CL Kashima, Shell hits 6, on fire, heavy damage
CL Katori, Shell hits 4, on fire
AMC Saigon Maru, Shell hits 9, heavy fires
AMC Asaka Maru, Shell hits 10, heavy fires, heavy damage
xAKL Bokuei Maru, Shell hits 1, on fire
xAK Katuragi Maru, Shell hits 5, on fire
xAK Arimasan Maru, Shell hits 7, heavy fires, heavy damage
PB Toko Maru #4, Shell hits 6, on fire
PB Edo Maru, Shell hits 3, heavy fires
Japanese ground losses:
5 casualties reported
Squads: 0 destroyed, 0 disabled
Non Combat: 0 destroyed, 1 disabled
Engineers: 0 destroyed, 0 disabled
And here comes the debarkation. Yes, it happening! Hooray! All my troops are ashore and they have plenty of supplies. Disruption is generally in the mid-20s, so not too bad. Still, I will wait a turn before ordering the attack. [&o]
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Amphibious Assault at Pago Pago
TF 106 troops unloading over beach at Pago Pago, 148,161
Japanese ground losses:
158 casualties reported
Squads: 11 destroyed, 0 disabled
Non Combat: 10 destroyed, 0 disabled
Engineers: 0 destroyed, 0 disabled
Guns lost 1 (1 destroyed, 0 disabled)
And just what is it we are facing? The automatic bombardment reveals the full extent of the opposition:
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Ground combat at Pago Pago (148,161)
Allied Bombardment attack
Attacking force 7577 troops, 318 guns, 82 vehicles, Assault Value = 323
Defending force 31766 troops, 265 guns, 69 vehicles, Assault Value = 1103
Japanese ground losses:
159 casualties reported
Squads: 2 destroyed, 7 disabled
Non Combat: 1 destroyed, 11 disabled
Engineers: 0 destroyed, 2 disabled
Guns lost 4 (0 destroyed, 4 disabled)
Allied ground losses:
4 casualties reported
Squads: 0 destroyed, 0 disabled
Non Combat: 0 destroyed, 2 disabled
Engineers: 0 destroyed, 0 disabled
Vehicles lost 1 (0 destroyed, 1 disabled)
Assaulting units:
56th Coastal Artillery Regiment
193rd Tank Battalion
Samoan Marine Battalion
8th Marine Regiment
7th Marine Defense Battalion
Canton USN CPNAB
47th Construction Regiment
4th Marine Defense Battalion
131st Field Artillery Battalion
104th USN Base Force
147th Field Artillery Regiment
2nd Marine Defense Battalion
148th Field Artillery Battalion
Defending units:
16th Infantry Rgt /1
38th Div /2
2nd Engr Rgt /2
24th Infantry Rgt /1
65th Bde /2
4th Infantry Rgt /3
2nd FA Rgt /1
So, the 8th Marine Reg is there along with three coastal defense battalions along with a goodly amount of artillery. Still, it is only about 2 heavy regiments altogether. I, on the other hand, have the equivalent of 6 elite regiments and one mediocre heavy regiment. The 8th Marine, and perhaps some of the others, are by now 100% prepped. The 38th division and 65th brigade are only about 30% prepped. The regiments from the 2nd division, however, are 75% prepped. That, along with the opening bonus, should stand me in good stead. I see, however, that the leaders of two of the 2nd division regiments suck. They will have to be replaced.
In raw numbers and assault value we have 3-1 odds. He has the terrain (2x) and whatever forts he managed to build: 3 max, more likely 2. Next turn I believe I shall go for a shock attack!
Other than that, there were some minor events such as: Milne Bay was occupied; my bombers on Luzon finally flew; witpqs mined Savii on the very turn where I sent some DMS's there; and witpqs's attack on my exposed division in China achieved 1-1 odds. I, meanwhile, have ordered a deliberate attack at Nanyang for tomorrow.
Below is a picture of the damage caused to my invasion force by the coastal guns at Pago-Pago. It looks like the Kashima is going to sink. These ships are going to Upola where they will disband and hopefully put out the fires. In addition to the ships shown here, one xAKL and one xAK sank outright. I also scuttled another xAKL since it had 99 sys damage. I don't mind scuttling a cargo ship. But I find it hard to bring myself to scuttle a cruiser, no matter how much an antique it is.


- Attachments
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- CoastDefe..unHavoc.jpg (76.52 KiB) Viewed 437 times
RE: Coastal Defense Gun Havoc
Nice job! Actually Kashima is not an antique; those ships are some of the newest cruisers in the IJN. They were built as training cruisers.
That's the right job for them though: Embedded with Invasion TFs. They are perfect for that.
That's the right job for them though: Embedded with Invasion TFs. They are perfect for that.
- castor troy
- Posts: 14331
- Joined: Mon Aug 23, 2004 10:17 am
- Location: Austria
RE: Coastal Defense Gun Havoc
edit: disregard
- CapAndGown
- Posts: 3078
- Joined: Tue Mar 06, 2001 10:00 am
- Location: Virginia, USA
RE: Coastal Defense Gun Havoc
Jan. 28, 1942
Not much. This turn my troops at Pago-Pago sat on their behinds while they get themselves organized and bleed off disruption. Tomorrow, however, we launch a deliberate attack. I initially ordered a shock attack, but if the had failed, it would be a long time before I could attack again perhaps giving witpqs time to organize a relief operation, but definitely tying down my fleet assets needed to keep up a siege.
Nells from Suva will ground attack as will the full contingent of KB1 & 2. I also ordered Betties at Savii to ground attack, but I don't think they will because it is only a size one base. I don't think that is allowed, but the interface did not grey out those options.
The Kashima sunk, along with 3 other ships. I should have been more proactive in scuttling.
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Ground combat at Pago Pago (148,161)
Allied Bombardment attack
Attacking force 7582 troops, 318 guns, 82 vehicles, Assault Value = 323
Defending force 31785 troops, 265 guns, 69 vehicles, Assault Value = 1106
Japanese ground losses:
227 casualties reported
Squads: 3 destroyed, 9 disabled
Non Combat: 1 destroyed, 8 disabled
Engineers: 0 destroyed, 0 disabled
Guns lost 1 (0 destroyed, 1 disabled)
Assaulting units:
56th Coastal Artillery Regiment
Samoan Marine Battalion
193rd Tank Battalion
8th Marine Regiment
47th Construction Regiment
131st Field Artillery Battalion
147th Field Artillery Regiment
104th USN Base Force
Canton USN CPNAB
4th Marine Defense Battalion
2nd Marine Defense Battalion
7th Marine Defense Battalion
148th Field Artillery Battalion
Defending units:
16th Infantry Regiment
65th Brigade
2nd Engineer Regiment
38th Division
4th Infantry Regiment
24th Infantry Regiment
2nd Field Artillery Regiment
Over in China, my attack on Nanyang yeilds 1-1 odds and brought down the forts one level. But I need to rest again. 2 more divisions and a brigade are one the way.
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Ground combat at Nanyang (85,45)
Japanese Deliberate attack
Attacking force 86184 troops, 952 guns, 400 vehicles, Assault Value = 3020
Defending force 56625 troops, 334 guns, 0 vehicles, Assault Value = 1698
Japanese adjusted assault: 1642
Allied adjusted defense: 1626
Japanese assault odds: 1 to 1 (fort level 3)
Japanese Assault reduces fortifications to 3
Combat modifiers
Defender: forts(+), experience(-)
Attacker:
Japanese ground losses:
1809 casualties reported
Squads: 4 destroyed, 98 disabled
Non Combat: 2 destroyed, 159 disabled
Engineers: 0 destroyed, 23 disabled
Vehicles lost 7 (0 destroyed, 7 disabled)
Allied ground losses:
4490 casualties reported
Squads: 33 destroyed, 313 disabled
Non Combat: 18 destroyed, 465 disabled
Engineers: 2 destroyed, 11 disabled
Guns lost 1 (0 destroyed, 1 disabled)
Meanwhile, witpqs's attack against my trapped division achieved 1-1 odds:
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Ground combat at 85,43
Allied Deliberate attack
Attacking force 54974 troops, 370 guns, 0 vehicles, Assault Value = 1854
Defending force 11386 troops, 102 guns, 0 vehicles, Assault Value = 385
Allied adjusted assault: 779
Japanese adjusted defense: 550
Allied assault odds: 1 to 1
Combat modifiers
Defender: terrain(+), supply(-)
Attacker:
Japanese ground losses:
381 casualties reported
Squads: 2 destroyed, 20 disabled
Non Combat: 0 destroyed, 33 disabled
Engineers: 0 destroyed, 4 disabled
Allied ground losses:
1370 casualties reported
Squads: 16 destroyed, 65 disabled
Non Combat: 1 destroyed, 92 disabled
Engineers: 0 destroyed, 1 disabled
Not much. This turn my troops at Pago-Pago sat on their behinds while they get themselves organized and bleed off disruption. Tomorrow, however, we launch a deliberate attack. I initially ordered a shock attack, but if the had failed, it would be a long time before I could attack again perhaps giving witpqs time to organize a relief operation, but definitely tying down my fleet assets needed to keep up a siege.
Nells from Suva will ground attack as will the full contingent of KB1 & 2. I also ordered Betties at Savii to ground attack, but I don't think they will because it is only a size one base. I don't think that is allowed, but the interface did not grey out those options.
The Kashima sunk, along with 3 other ships. I should have been more proactive in scuttling.
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Ground combat at Pago Pago (148,161)
Allied Bombardment attack
Attacking force 7582 troops, 318 guns, 82 vehicles, Assault Value = 323
Defending force 31785 troops, 265 guns, 69 vehicles, Assault Value = 1106
Japanese ground losses:
227 casualties reported
Squads: 3 destroyed, 9 disabled
Non Combat: 1 destroyed, 8 disabled
Engineers: 0 destroyed, 0 disabled
Guns lost 1 (0 destroyed, 1 disabled)
Assaulting units:
56th Coastal Artillery Regiment
Samoan Marine Battalion
193rd Tank Battalion
8th Marine Regiment
47th Construction Regiment
131st Field Artillery Battalion
147th Field Artillery Regiment
104th USN Base Force
Canton USN CPNAB
4th Marine Defense Battalion
2nd Marine Defense Battalion
7th Marine Defense Battalion
148th Field Artillery Battalion
Defending units:
16th Infantry Regiment
65th Brigade
2nd Engineer Regiment
38th Division
4th Infantry Regiment
24th Infantry Regiment
2nd Field Artillery Regiment
Over in China, my attack on Nanyang yeilds 1-1 odds and brought down the forts one level. But I need to rest again. 2 more divisions and a brigade are one the way.
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Ground combat at Nanyang (85,45)
Japanese Deliberate attack
Attacking force 86184 troops, 952 guns, 400 vehicles, Assault Value = 3020
Defending force 56625 troops, 334 guns, 0 vehicles, Assault Value = 1698
Japanese adjusted assault: 1642
Allied adjusted defense: 1626
Japanese assault odds: 1 to 1 (fort level 3)
Japanese Assault reduces fortifications to 3
Combat modifiers
Defender: forts(+), experience(-)
Attacker:
Japanese ground losses:
1809 casualties reported
Squads: 4 destroyed, 98 disabled
Non Combat: 2 destroyed, 159 disabled
Engineers: 0 destroyed, 23 disabled
Vehicles lost 7 (0 destroyed, 7 disabled)
Allied ground losses:
4490 casualties reported
Squads: 33 destroyed, 313 disabled
Non Combat: 18 destroyed, 465 disabled
Engineers: 2 destroyed, 11 disabled
Guns lost 1 (0 destroyed, 1 disabled)
Meanwhile, witpqs's attack against my trapped division achieved 1-1 odds:
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Ground combat at 85,43
Allied Deliberate attack
Attacking force 54974 troops, 370 guns, 0 vehicles, Assault Value = 1854
Defending force 11386 troops, 102 guns, 0 vehicles, Assault Value = 385
Allied adjusted assault: 779
Japanese adjusted defense: 550
Allied assault odds: 1 to 1
Combat modifiers
Defender: terrain(+), supply(-)
Attacker:
Japanese ground losses:
381 casualties reported
Squads: 2 destroyed, 20 disabled
Non Combat: 0 destroyed, 33 disabled
Engineers: 0 destroyed, 4 disabled
Allied ground losses:
1370 casualties reported
Squads: 16 destroyed, 65 disabled
Non Combat: 1 destroyed, 92 disabled
Engineers: 0 destroyed, 1 disabled
- CapAndGown
- Posts: 3078
- Joined: Tue Mar 06, 2001 10:00 am
- Location: Virginia, USA
First ground assault at Pago-Pago
Jan. 29, 1942
I launched my first ground assault on Pago-Pago. This was preceded by a full out strike by KBs 1 & 2. The results of the air strike were not worth the cost. Certainly, I will not be ground striking with DBs again!
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Afternoon Air attack on 56th Coastal Artillery Regiment, at 148,161 (Pago Pago)
Weather in hex: Moderate rain
Raid detected at 160 NM, estimated altitude 19,000 feet.
Estimated time to target is 60 minutes
Japanese aircraft
A6M2 Zero x 10
B5N1 Kate x 41
B5N2 Kate x 116
D3A1 Val x 111
Japanese aircraft losses
B5N1 Kate: 7 damaged
B5N2 Kate: 1 destroyed, 17 damaged
D3A1 Val: 5 destroyed, 64 damaged
Allied ground losses:
16 casualties reported
Squads: 0 destroyed, 1 disabled
Non Combat: 0 destroyed, 1 disabled
Engineers: 0 destroyed, 0 disabled
Guns lost 5 (0 destroyed, 5 disabled)
I lost 13 Vals and 3 Kates. The Kates were flying at 15000 feet. In the future, I will only use Kates for ground attacks. Fortunately, I have a reserve of bomber pilots and a good number of Vals and Kates in the pool. Where I have no reserves in with IJN fighter pilots. I have yet to graduate anyone from my training squadrons and have been scrounging the map looking for some fighter pilots I can throw into the pool.
Anyway, KB1 is heading back to Suva to refuel, reload, and take on new planes.
Speaking of reloading: AKEs are a wonder! My cruiser TF reloaded at Suva today and is headed back to Pago-Pago. The BBs should make Suva tomorrow and reload and then head back to Pago-Pago themselves. Even if the bombardments are not uber any more, they should still prove useful.
The fort level at Pago-Pago seems to have reached level 3. But my engineers brought it down a notch in our first attack. Thank goodness I did not launch a shock attack.
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Ground combat at Pago Pago (148,161)
Japanese Deliberate attack
Attacking force 31735 troops, 265 guns, 69 vehicles, Assault Value = 1102
Defending force 9852 troops, 326 guns, 263 vehicles, Assault Value = 323
Japanese engineers reduce fortifications to 2
Japanese adjusted assault: 481
Allied adjusted defense: 839
Japanese assault odds: 1 to 2 (fort level 2)
Combat modifiers
Defender: terrain(+), forts(+), experience(-)
Attacker:
Japanese ground losses:
1594 casualties reported
Squads: 15 destroyed, 120 disabled
Non Combat: 10 destroyed, 70 disabled
Engineers: 1 destroyed, 11 disabled
Guns lost 5 (1 destroyed, 4 disabled)
Vehicles lost 5 (0 destroyed, 5 disabled)
Allied ground losses:
896 casualties reported
Squads: 2 destroyed, 48 disabled
Non Combat: 15 destroyed, 96 disabled
Engineers: 0 destroyed, 7 disabled
Guns lost 2 (0 destroyed, 2 disabled)
Vehicles lost 53 (7 destroyed, 46 disabled)
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Ground combat at Pago Pago (148,161)
Allied Bombardment attack
Attacking force 6911 troops, 318 guns, 81 vehicles, Assault Value = 268
Defending force 30184 troops, 264 guns, 69 vehicles, Assault Value = 997
Japanese ground losses:
14 casualties reported
Squads: 0 destroyed, 1 disabled
Non Combat: 0 destroyed, 0 disabled
Engineers: 0 destroyed, 0 disabled
Between the air attack and the ground attack, we clearly did some damage. Only 14 casualties today from his bombardment vs 227 yesterday and 600 fewer enemy troops. Of course there a lot fewer of my guys as well. [;)]
So, we rest up for a day or two to reduce disruption and then we do it again. If I can get the forts down to level one after the next attack, his days are numbered. I will also be returning with my bombardment TFs to help out.
Burma
Rangoon fell today. An interesting note about the Burma campaign has been the lack of any action in the air. For my part, I have been both a) reluctant to do anything there, fearing that I might encounter parts of the AVG (at least one part is based at Sian in China) b) a desire to concentrate on Singapore; and c) a general lack of fighters (Oscars) with the appropriate range.
This brings up a note about my division of responsibilities for my air force. The JAAF has responsibility for the DEI/Malaysia/Burma/Luzon. The IJNAF has responsibility for the Pacific theater. Netties are based at Noumea, Rabaul, Roi/Namur, Suva and Savii. These bomber squadrons are tasked with attacking naval assets, not ground ones. Each Netty squadron is paired with a Zero Squadron to provide escort. There are three Nettie squadrons in the DEI/Malaysia theater, but their orders are limited to naval attack and naval search. They are based a Victoria Point, Makassar, and Koepang. The squadrons at Makassar and Koepang are each teamed up with a squadron of Oscars (using drop tanks) to provide escort. Thus, all my Zeros have been moved to bases around the Pacific; none are in the DEI/Malaysia region.
Overall, I would say the pace of air activity in this game is probably more restrained than in many other people's games.
China
My trapped division was finally defeated. But next turn I launch another deliberate attack at Nanyang. This time against level 3 forts.
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Ground combat at 85,43
Allied Shock attack
Attacking force 53829 troops, 370 guns, 0 vehicles, Assault Value = 1753
Defending force 10949 troops, 102 guns, 0 vehicles, Assault Value = 355
Allied adjusted assault: 1859
Japanese adjusted defense: 826
Allied assault odds: 2 to 1
Combat modifiers
Defender: terrain(+), leaders(+)
Attacker: shock(+)
Japanese ground losses:
3396 casualties reported
Squads: 113 destroyed, 52 disabled
Non Combat: 118 destroyed, 41 disabled
Engineers: 12 destroyed, 9 disabled
Guns lost 12 (7 destroyed, 5 disabled)
Units retreated 1
Allied ground losses:
1602 casualties reported
Squads: 33 destroyed, 91 disabled
Non Combat: 4 destroyed, 71 disabled
Engineers: 1 destroyed, 1 disabled

I launched my first ground assault on Pago-Pago. This was preceded by a full out strike by KBs 1 & 2. The results of the air strike were not worth the cost. Certainly, I will not be ground striking with DBs again!
--------------------------------------------------------------------------------
Afternoon Air attack on 56th Coastal Artillery Regiment, at 148,161 (Pago Pago)
Weather in hex: Moderate rain
Raid detected at 160 NM, estimated altitude 19,000 feet.
Estimated time to target is 60 minutes
Japanese aircraft
A6M2 Zero x 10
B5N1 Kate x 41
B5N2 Kate x 116
D3A1 Val x 111
Japanese aircraft losses
B5N1 Kate: 7 damaged
B5N2 Kate: 1 destroyed, 17 damaged
D3A1 Val: 5 destroyed, 64 damaged
Allied ground losses:
16 casualties reported
Squads: 0 destroyed, 1 disabled
Non Combat: 0 destroyed, 1 disabled
Engineers: 0 destroyed, 0 disabled
Guns lost 5 (0 destroyed, 5 disabled)
I lost 13 Vals and 3 Kates. The Kates were flying at 15000 feet. In the future, I will only use Kates for ground attacks. Fortunately, I have a reserve of bomber pilots and a good number of Vals and Kates in the pool. Where I have no reserves in with IJN fighter pilots. I have yet to graduate anyone from my training squadrons and have been scrounging the map looking for some fighter pilots I can throw into the pool.
Anyway, KB1 is heading back to Suva to refuel, reload, and take on new planes.
Speaking of reloading: AKEs are a wonder! My cruiser TF reloaded at Suva today and is headed back to Pago-Pago. The BBs should make Suva tomorrow and reload and then head back to Pago-Pago themselves. Even if the bombardments are not uber any more, they should still prove useful.
The fort level at Pago-Pago seems to have reached level 3. But my engineers brought it down a notch in our first attack. Thank goodness I did not launch a shock attack.
--------------------------------------------------------------------------------
Ground combat at Pago Pago (148,161)
Japanese Deliberate attack
Attacking force 31735 troops, 265 guns, 69 vehicles, Assault Value = 1102
Defending force 9852 troops, 326 guns, 263 vehicles, Assault Value = 323
Japanese engineers reduce fortifications to 2
Japanese adjusted assault: 481
Allied adjusted defense: 839
Japanese assault odds: 1 to 2 (fort level 2)
Combat modifiers
Defender: terrain(+), forts(+), experience(-)
Attacker:
Japanese ground losses:
1594 casualties reported
Squads: 15 destroyed, 120 disabled
Non Combat: 10 destroyed, 70 disabled
Engineers: 1 destroyed, 11 disabled
Guns lost 5 (1 destroyed, 4 disabled)
Vehicles lost 5 (0 destroyed, 5 disabled)
Allied ground losses:
896 casualties reported
Squads: 2 destroyed, 48 disabled
Non Combat: 15 destroyed, 96 disabled
Engineers: 0 destroyed, 7 disabled
Guns lost 2 (0 destroyed, 2 disabled)
Vehicles lost 53 (7 destroyed, 46 disabled)
--------------------------------------------------------------------------------
Ground combat at Pago Pago (148,161)
Allied Bombardment attack
Attacking force 6911 troops, 318 guns, 81 vehicles, Assault Value = 268
Defending force 30184 troops, 264 guns, 69 vehicles, Assault Value = 997
Japanese ground losses:
14 casualties reported
Squads: 0 destroyed, 1 disabled
Non Combat: 0 destroyed, 0 disabled
Engineers: 0 destroyed, 0 disabled
Between the air attack and the ground attack, we clearly did some damage. Only 14 casualties today from his bombardment vs 227 yesterday and 600 fewer enemy troops. Of course there a lot fewer of my guys as well. [;)]
So, we rest up for a day or two to reduce disruption and then we do it again. If I can get the forts down to level one after the next attack, his days are numbered. I will also be returning with my bombardment TFs to help out.
Burma
Rangoon fell today. An interesting note about the Burma campaign has been the lack of any action in the air. For my part, I have been both a) reluctant to do anything there, fearing that I might encounter parts of the AVG (at least one part is based at Sian in China) b) a desire to concentrate on Singapore; and c) a general lack of fighters (Oscars) with the appropriate range.
This brings up a note about my division of responsibilities for my air force. The JAAF has responsibility for the DEI/Malaysia/Burma/Luzon. The IJNAF has responsibility for the Pacific theater. Netties are based at Noumea, Rabaul, Roi/Namur, Suva and Savii. These bomber squadrons are tasked with attacking naval assets, not ground ones. Each Netty squadron is paired with a Zero Squadron to provide escort. There are three Nettie squadrons in the DEI/Malaysia theater, but their orders are limited to naval attack and naval search. They are based a Victoria Point, Makassar, and Koepang. The squadrons at Makassar and Koepang are each teamed up with a squadron of Oscars (using drop tanks) to provide escort. Thus, all my Zeros have been moved to bases around the Pacific; none are in the DEI/Malaysia region.
Overall, I would say the pace of air activity in this game is probably more restrained than in many other people's games.
China
My trapped division was finally defeated. But next turn I launch another deliberate attack at Nanyang. This time against level 3 forts.
--------------------------------------------------------------------------------
Ground combat at 85,43
Allied Shock attack
Attacking force 53829 troops, 370 guns, 0 vehicles, Assault Value = 1753
Defending force 10949 troops, 102 guns, 0 vehicles, Assault Value = 355
Allied adjusted assault: 1859
Japanese adjusted defense: 826
Allied assault odds: 2 to 1
Combat modifiers
Defender: terrain(+), leaders(+)
Attacker: shock(+)
Japanese ground losses:
3396 casualties reported
Squads: 113 destroyed, 52 disabled
Non Combat: 118 destroyed, 41 disabled
Engineers: 12 destroyed, 9 disabled
Guns lost 12 (7 destroyed, 5 disabled)
Units retreated 1
Allied ground losses:
1602 casualties reported
Squads: 33 destroyed, 91 disabled
Non Combat: 4 destroyed, 71 disabled
Engineers: 1 destroyed, 1 disabled

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RE: First ground assault at Pago-Pago
Several turns have gone by since the last update.
Jan. 30, 1942
Aside from the usual airfield attacks on Clark Field and Singapore, I launched a ground attack at Nanyang that dropped the fort level to 2.
--------------------------------------------------------------------------------
Ground combat at Nanyang (85,45)
Japanese Deliberate attack
Attacking force 84748 troops, 957 guns, 402 vehicles, Assault Value = 2909
Defending force 52797 troops, 334 guns, 0 vehicles, Assault Value = 1445
Japanese engineers reduce fortifications to 2
Japanese adjusted assault: 1319
Allied adjusted defense: 1176
Japanese assault odds: 1 to 1 (fort level 2)
Japanese Assault reduces fortifications to 2
Combat modifiers
Defender: forts(+), leaders(+), experience(-)
Attacker:
Japanese ground losses:
3400 casualties reported
Squads: 7 destroyed, 104 disabled
Non Combat: 7 destroyed, 193 disabled
Engineers: 0 destroyed, 20 disabled
Guns lost 1 (0 destroyed, 1 disabled)
Vehicles lost 51 (2 destroyed, 49 disabled)
Allied ground losses:
4549 casualties reported
Squads: 140 destroyed, 77 disabled
Non Combat: 107 destroyed, 157 disabled
Engineers: 0 destroyed, 7 disabled
Guns lost 5 (0 destroyed, 5 disabled)
It now looks like witpqs is bugging out.
Jan. 31, 1942
The action in Burma is taking place across a wide front. Bassien was captured today.
--------------------------------------------------------------------------------
Ground combat at Bassein (54,52)
Japanese Shock attack
Attacking force 675 troops, 0 guns, 102 vehicles, Assault Value = 185
Defending force 2560 troops, 29 guns, 0 vehicles, Assault Value = 79
Japanese adjusted assault: 82
Allied adjusted defense: 13
Japanese assault odds: 6 to 1 (fort level 2)
Japanese forces CAPTURE Bassein !!!
Combat modifiers
Defender: op mode(-), disruption(-), preparation(-), morale(-)
experience(-)
Attacker: shock(+)
Allied ground losses:
741 casualties reported
Squads: 27 destroyed, 10 disabled
Non Combat: 73 destroyed, 12 disabled
Engineers: 8 destroyed, 0 disabled
Guns lost 3 (3 destroyed, 0 disabled)
Units retreated 3
Defeated Allied Units Retreating!
Assaulting units:
112th Infantry Regiment
6th Tank Regiment
Defending units:
9/11th Sikh Battalion
16th Indian Brigade
100th RAF Base Force
Feb. 1, 1942
I was going to launch an attack at Pago-Pago today but put it off until tomorrow since two bombardment TFs have almost made it back after having rearmed at Suva. (AKEs rule!) Might as well try to disrupt the defenders as much as possible before the ground attack goes in. Plus KB1 will be back on station tomorrow after having rearmed, refueled and taken on replacement aircraft. KBs 1 & 2 will contribute to the attack tomorrow by having the Kates do a ground attack at 15000 feet. After tomorrow, KB2 will head back to Suva to do the rearm/refuel/refit thing.
Kaga finally made it to Hiroshima. It is the only ship in the shipyard. It has 29 major float damage. And yet the estimated time to repair is 111 days. 3 months! Yeesh. Well, at least I can be thankful she's still afloat. Now that I think about it, I wonder if maybe I should take the airgroups off, dump their pilots into the reserve pools, and start training a new batch? I haven't taken them off before because of all my bad experiences in UV with taking CV squadrons off their ships. Not sure how that works now.
Another attack at Nanyang. Forts are down to level one. But I can't attack because disruption is so high, even though this means I will probably miss out on spanking the Chinese pretty good: they appear to be bugging out.
--------------------------------------------------------------------------------
Ground combat at Nanyang (85,45)
Japanese Deliberate attack
Attacking force 82623 troops, 957 guns, 400 vehicles, Assault Value = 2761
Defending force 49109 troops, 334 guns, 0 vehicles, Assault Value = 1288
Japanese adjusted assault: 857
Allied adjusted defense: 483
Japanese assault odds: 1 to 1 (fort level 2)
Japanese Assault reduces fortifications to 1
Combat modifiers
Defender: leaders(+), experience(-)
Attacker:
Japanese ground losses:
1421 casualties reported
Squads: 1 destroyed, 105 disabled
Non Combat: 6 destroyed, 140 disabled
Engineers: 0 destroyed, 19 disabled
Vehicles lost 23 (0 destroyed, 23 disabled)
Allied ground losses:
2569 casualties reported
Squads: 108 destroyed, 392 disabled
Non Combat: 122 destroyed, 341 disabled
Engineers: 0 destroyed, 36 disabled
Guns lost 5 (1 destroyed, 4 disabled)
Burma
As I mentioned, action in Burma is taking place across a wide front. I have three seperate thrusts going on up the Irrawady valley, soon to be four thrusts.
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Ground combat at 56,51
Japanese Deliberate attack
Attacking force 12805 troops, 120 guns, 32 vehicles, Assault Value = 444
Defending force 2976 troops, 22 guns, 8 vehicles, Assault Value = 130
Japanese adjusted assault: 371
Allied adjusted defense: 37
Japanese assault odds: 10 to 1
Combat modifiers
Defender: terrain(+), experience(-), supply(-)
Attacker:
Japanese ground losses:
93 casualties reported
Squads: 0 destroyed, 6 disabled
Non Combat: 0 destroyed, 11 disabled
Engineers: 0 destroyed, 0 disabled
Allied ground losses:
1442 casualties reported
Squads: 19 destroyed, 20 disabled
Non Combat: 56 destroyed, 29 disabled
Engineers: 0 destroyed, 2 disabled
Vehicles lost 5 (4 destroyed, 1 disabled)
Units retreated 4
Defeated Allied Units Retreating!
Assaulting units:
33rd Division
Defending units:
1st Gloucestershire Battalion
12th Burma Rifles Battalion
6th Burma Rifles Battalion
Rangoon BAF Battalion
4/8th Gurkha Battalion
Since one of the units here failed to retreat, this gives me a chance to attack it again. So I have split the 33rd division into 3 regiments. Only one regiment will attack while the other two are set to pursue toward Tongoo. The attacking regiment will then form the fourth column of my advance, bypassing Tongoo and heading up the road to Tuang Gyi.
Meanwhile, in the center of my advance:
--------------------------------------------------------------------------------
Ground combat at 55,52
Japanese Deliberate attack
Attacking force 5837 troops, 95 guns, 10 vehicles, Assault Value = 187
Defending force 1504 troops, 16 guns, 1 vehicles, Assault Value = 56
Japanese adjusted assault: 111
Allied adjusted defense: 25
Japanese assault odds: 4 to 1
Combat modifiers
Defender: terrain(+), leaders(+), fatigue(-), morale(-)
experience(-), supply(-)
Attacker:
Japanese ground losses:
50 casualties reported
Squads: 1 destroyed, 2 disabled
Non Combat: 0 destroyed, 5 disabled
Engineers: 0 destroyed, 0 disabled
Allied ground losses:
834 casualties reported
Squads: 6 destroyed, 15 disabled
Non Combat: 38 destroyed, 29 disabled
Engineers: 0 destroyed, 0 disabled
Guns lost 1 (1 destroyed, 0 disabled)
Units retreated 3
Defeated Allied Units Retreating!
Assaulting units:
144th Infantry Regiment
55th Engineer Regiment
55th Mountain Gun Regiment
21st Medium Field Artillery Battalion
Defending units:
4/14th Punjab Battalion
2nd King Own YLI Battalion
27th Indian Mountain Gun Regiment

Jan. 30, 1942
Aside from the usual airfield attacks on Clark Field and Singapore, I launched a ground attack at Nanyang that dropped the fort level to 2.
--------------------------------------------------------------------------------
Ground combat at Nanyang (85,45)
Japanese Deliberate attack
Attacking force 84748 troops, 957 guns, 402 vehicles, Assault Value = 2909
Defending force 52797 troops, 334 guns, 0 vehicles, Assault Value = 1445
Japanese engineers reduce fortifications to 2
Japanese adjusted assault: 1319
Allied adjusted defense: 1176
Japanese assault odds: 1 to 1 (fort level 2)
Japanese Assault reduces fortifications to 2
Combat modifiers
Defender: forts(+), leaders(+), experience(-)
Attacker:
Japanese ground losses:
3400 casualties reported
Squads: 7 destroyed, 104 disabled
Non Combat: 7 destroyed, 193 disabled
Engineers: 0 destroyed, 20 disabled
Guns lost 1 (0 destroyed, 1 disabled)
Vehicles lost 51 (2 destroyed, 49 disabled)
Allied ground losses:
4549 casualties reported
Squads: 140 destroyed, 77 disabled
Non Combat: 107 destroyed, 157 disabled
Engineers: 0 destroyed, 7 disabled
Guns lost 5 (0 destroyed, 5 disabled)
It now looks like witpqs is bugging out.
Jan. 31, 1942
The action in Burma is taking place across a wide front. Bassien was captured today.
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Ground combat at Bassein (54,52)
Japanese Shock attack
Attacking force 675 troops, 0 guns, 102 vehicles, Assault Value = 185
Defending force 2560 troops, 29 guns, 0 vehicles, Assault Value = 79
Japanese adjusted assault: 82
Allied adjusted defense: 13
Japanese assault odds: 6 to 1 (fort level 2)
Japanese forces CAPTURE Bassein !!!
Combat modifiers
Defender: op mode(-), disruption(-), preparation(-), morale(-)
experience(-)
Attacker: shock(+)
Allied ground losses:
741 casualties reported
Squads: 27 destroyed, 10 disabled
Non Combat: 73 destroyed, 12 disabled
Engineers: 8 destroyed, 0 disabled
Guns lost 3 (3 destroyed, 0 disabled)
Units retreated 3
Defeated Allied Units Retreating!
Assaulting units:
112th Infantry Regiment
6th Tank Regiment
Defending units:
9/11th Sikh Battalion
16th Indian Brigade
100th RAF Base Force
Feb. 1, 1942
I was going to launch an attack at Pago-Pago today but put it off until tomorrow since two bombardment TFs have almost made it back after having rearmed at Suva. (AKEs rule!) Might as well try to disrupt the defenders as much as possible before the ground attack goes in. Plus KB1 will be back on station tomorrow after having rearmed, refueled and taken on replacement aircraft. KBs 1 & 2 will contribute to the attack tomorrow by having the Kates do a ground attack at 15000 feet. After tomorrow, KB2 will head back to Suva to do the rearm/refuel/refit thing.
Kaga finally made it to Hiroshima. It is the only ship in the shipyard. It has 29 major float damage. And yet the estimated time to repair is 111 days. 3 months! Yeesh. Well, at least I can be thankful she's still afloat. Now that I think about it, I wonder if maybe I should take the airgroups off, dump their pilots into the reserve pools, and start training a new batch? I haven't taken them off before because of all my bad experiences in UV with taking CV squadrons off their ships. Not sure how that works now.
Another attack at Nanyang. Forts are down to level one. But I can't attack because disruption is so high, even though this means I will probably miss out on spanking the Chinese pretty good: they appear to be bugging out.
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Ground combat at Nanyang (85,45)
Japanese Deliberate attack
Attacking force 82623 troops, 957 guns, 400 vehicles, Assault Value = 2761
Defending force 49109 troops, 334 guns, 0 vehicles, Assault Value = 1288
Japanese adjusted assault: 857
Allied adjusted defense: 483
Japanese assault odds: 1 to 1 (fort level 2)
Japanese Assault reduces fortifications to 1
Combat modifiers
Defender: leaders(+), experience(-)
Attacker:
Japanese ground losses:
1421 casualties reported
Squads: 1 destroyed, 105 disabled
Non Combat: 6 destroyed, 140 disabled
Engineers: 0 destroyed, 19 disabled
Vehicles lost 23 (0 destroyed, 23 disabled)
Allied ground losses:
2569 casualties reported
Squads: 108 destroyed, 392 disabled
Non Combat: 122 destroyed, 341 disabled
Engineers: 0 destroyed, 36 disabled
Guns lost 5 (1 destroyed, 4 disabled)
Burma
As I mentioned, action in Burma is taking place across a wide front. I have three seperate thrusts going on up the Irrawady valley, soon to be four thrusts.
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Ground combat at 56,51
Japanese Deliberate attack
Attacking force 12805 troops, 120 guns, 32 vehicles, Assault Value = 444
Defending force 2976 troops, 22 guns, 8 vehicles, Assault Value = 130
Japanese adjusted assault: 371
Allied adjusted defense: 37
Japanese assault odds: 10 to 1
Combat modifiers
Defender: terrain(+), experience(-), supply(-)
Attacker:
Japanese ground losses:
93 casualties reported
Squads: 0 destroyed, 6 disabled
Non Combat: 0 destroyed, 11 disabled
Engineers: 0 destroyed, 0 disabled
Allied ground losses:
1442 casualties reported
Squads: 19 destroyed, 20 disabled
Non Combat: 56 destroyed, 29 disabled
Engineers: 0 destroyed, 2 disabled
Vehicles lost 5 (4 destroyed, 1 disabled)
Units retreated 4
Defeated Allied Units Retreating!
Assaulting units:
33rd Division
Defending units:
1st Gloucestershire Battalion
12th Burma Rifles Battalion
6th Burma Rifles Battalion
Rangoon BAF Battalion
4/8th Gurkha Battalion
Since one of the units here failed to retreat, this gives me a chance to attack it again. So I have split the 33rd division into 3 regiments. Only one regiment will attack while the other two are set to pursue toward Tongoo. The attacking regiment will then form the fourth column of my advance, bypassing Tongoo and heading up the road to Tuang Gyi.
Meanwhile, in the center of my advance:
--------------------------------------------------------------------------------
Ground combat at 55,52
Japanese Deliberate attack
Attacking force 5837 troops, 95 guns, 10 vehicles, Assault Value = 187
Defending force 1504 troops, 16 guns, 1 vehicles, Assault Value = 56
Japanese adjusted assault: 111
Allied adjusted defense: 25
Japanese assault odds: 4 to 1
Combat modifiers
Defender: terrain(+), leaders(+), fatigue(-), morale(-)
experience(-), supply(-)
Attacker:
Japanese ground losses:
50 casualties reported
Squads: 1 destroyed, 2 disabled
Non Combat: 0 destroyed, 5 disabled
Engineers: 0 destroyed, 0 disabled
Allied ground losses:
834 casualties reported
Squads: 6 destroyed, 15 disabled
Non Combat: 38 destroyed, 29 disabled
Engineers: 0 destroyed, 0 disabled
Guns lost 1 (1 destroyed, 0 disabled)
Units retreated 3
Defeated Allied Units Retreating!
Assaulting units:
144th Infantry Regiment
55th Engineer Regiment
55th Mountain Gun Regiment
21st Medium Field Artillery Battalion
Defending units:
4/14th Punjab Battalion
2nd King Own YLI Battalion
27th Indian Mountain Gun Regiment

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Second ground attack at Pago-Pago
Feb. 2, 1942
Today saw the second ground attack at Pago-Pago. It managed to bring the forts down to level one. I was thinking about attacking again next turn, but my troop disruption is somewhat high and I only have one combat load of supply left. I am going to have to face the coastal artillery again to load some more supply. On the other hand, his coastal gun fire seems to be much reduced.
Before attacking, I had two TFs bombard and the KB Kates ground attack:
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Naval bombardment of Pago Pago at 148,161 - Coastal Guns Fire Back!
14 Coastal gun shots fired in defense.
Japanese Ships
CA Atago
CA Takao
CL Jintsu
Allied ground losses:
37 casualties reported
Squads: 0 destroyed, 0 disabled
Non Combat: 0 destroyed, 8 disabled
Engineers: 0 destroyed, 0 disabled
Guns lost 7 (1 destroyed, 6 disabled)
Vehicles lost 4 (0 destroyed, 4 disabled)
Airbase hits 1
Airbase supply hits 1
Runway hits 6
Port hits 5
Port supply hits 2
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Naval bombardment of Pago Pago at 148,161
Japanese Ships
BB Hyuga
BB Ise
BB Yamashiro
CL Oi
CL Kiso
CL Tama
Allied ground losses:
25 casualties reported
Squads: 0 destroyed, 0 disabled
Non Combat: 3 destroyed, 5 disabled
Engineers: 0 destroyed, 0 disabled
Guns lost 9 (3 destroyed, 6 disabled)
Vehicles lost 6 (2 destroyed, 4 disabled)
Airbase hits 2
Airbase supply hits 2
Runway hits 11
Port hits 6
Port supply hits 1
--------------------------------------------------------------------------------
Afternoon Air attack on 2nd Marine Defense Battalion, at 148,161 (Pago Pago)
Weather in hex: Moderate rain
Raid detected at 120 NM, estimated altitude 20,000 feet.
Estimated time to target is 51 minutes
Japanese aircraft
A6M2 Zero x 11
B5N1 Kate x 12
B5N2 Kate x 62
Japanese aircraft losses
B5N1 Kate: 6 damaged
B5N2 Kate: 1 destroyed, 18 damaged
Allied ground losses:
Vehicles lost 1 (0 destroyed, 1 disabled)
--------------------------------------------------------------------------------
Afternoon Air attack on 8th Marine Regiment, at 148,161 (Pago Pago)
Weather in hex: Moderate rain
Raid detected at 120 NM, estimated altitude 19,000 feet.
Estimated time to target is 51 minutes
Japanese aircraft
A6M2 Zero x 10
B5N1 Kate x 29
B5N2 Kate x 52
Japanese aircraft losses
B5N1 Kate: 1 destroyed, 9 damaged
B5N2 Kate: 1 destroyed, 7 damaged
Allied ground losses:
3 casualties reported
Squads: 0 destroyed, 1 disabled
Non Combat: 0 destroyed, 0 disabled
Engineers: 0 destroyed, 0 disabled
Guns lost 1 (0 destroyed, 1 disabled)
Even though I set my Kates to bomb at 15000 feet, the combat report says that bombed from between 3000 and 5000 feet. I lost several because of this
Between the naval bombardments and the air attacks, allied disruption was very high as was shown by the combat modifiers:
--------------------------------------------------------------------------------
Ground combat at Pago Pago (148,161)
Japanese Deliberate attack
Attacking force 30920 troops, 264 guns, 68 vehicles, Assault Value = 1067
Defending force 9112 troops, 322 guns, 252 vehicles, Assault Value = 286
Japanese adjusted assault: 634
Allied adjusted defense: 349
Japanese assault odds: 1 to 1 (fort level 2)
Japanese Assault reduces fortifications to 1
Combat modifiers
Defender: terrain(+), disruption(-), experience(-)
Attacker:
Japanese ground losses:
1340 casualties reported
Squads: 6 destroyed, 89 disabled
Non Combat: 8 destroyed, 81 disabled
Engineers: 0 destroyed, 13 disabled
Guns lost 2 (0 destroyed, 2 disabled)
Vehicles lost 1 (0 destroyed, 1 disabled)
Allied ground losses:
295 casualties reported
Squads: 6 destroyed, 7 disabled
Non Combat: 22 destroyed, 59 disabled
Engineers: 1 destroyed, 2 disabled
Guns lost 1 (0 destroyed, 1 disabled)
Vehicles lost 41 (12 destroyed, 29 disabled)
Now let us compare allied strength from their first bombardment to now: (note I am doing this for my own reference.)
Jan. 27:
Attacking force 7577 troops, 318 guns, 82 vehicles, Assault Value = 323
Defending force 31766 troops, 265 guns, 69 vehicles, Assault Value = 1103
Feb. 2:
Attacking force 6722 troops, 314 guns, 79 vehicles, Assault Value = 265
Defending force 29756 troops, 264 guns, 68 vehicles, Assault Value = 989
About 850 fewer troops participate in this last bombardment. Only 4 fewer guns and 3 fewer vehicles. Not so good. Allied AV has fallen 58 points. Jap AV has fallen 114 points. Troop levels for the Japs have fallen about about 2000.
Does that add up?
First ground attack:
allied loses: 900
jap loses: 1600
Second ground attack:
allied loses: 300
jap loses 1350
Allies should be down 1200 troops, Japs should be down 2950.
defending force in first ground attack: 9850
defending force in second ground attack: 9100
So between the first ground attack and the second the allies were down about 750 troops compared to the 900 reported. So some must have recovered.
Hmm. I'll have to think about this. (The above was really just a thought experiment and a tallying of what I know as of now.)
At any rate, my troops are to go back to resting and wait for more supplies and for the bombardment TFs to go back to Suva to reload. The bombardments were obviously well worth it. Not so the ground strike. At any rate, KB2 now heads back to Suva to reload, rearm and refit.
Malaya
All my assault forces are now gathered at Johore Bahru. 2 division are unpacking and will be ready to march in 2 days. I have 6 divisions (all set to rest mode right now) scads of artillery, and numerous assault engineers. 100s of Sallys and Lillys have been bombing Singapore for a week or two. So on Feb. 4 the movement order will be issued. 3 days to move to the island. So on Feb. 8 we can expect our first shock attack at Singapore. I am afraid it will not go that well since I was so late in getting my bombing runs going. He will have at least level 3 forts and perhaps level four. Nevertheless, 6 divisions is a lot of fire power. Can I make the Feb. 15th historical date? No, probably not. But not too long after I would say. I am already thinking about Java.
Today saw the second ground attack at Pago-Pago. It managed to bring the forts down to level one. I was thinking about attacking again next turn, but my troop disruption is somewhat high and I only have one combat load of supply left. I am going to have to face the coastal artillery again to load some more supply. On the other hand, his coastal gun fire seems to be much reduced.
Before attacking, I had two TFs bombard and the KB Kates ground attack:
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Naval bombardment of Pago Pago at 148,161 - Coastal Guns Fire Back!
14 Coastal gun shots fired in defense.
Japanese Ships
CA Atago
CA Takao
CL Jintsu
Allied ground losses:
37 casualties reported
Squads: 0 destroyed, 0 disabled
Non Combat: 0 destroyed, 8 disabled
Engineers: 0 destroyed, 0 disabled
Guns lost 7 (1 destroyed, 6 disabled)
Vehicles lost 4 (0 destroyed, 4 disabled)
Airbase hits 1
Airbase supply hits 1
Runway hits 6
Port hits 5
Port supply hits 2
--------------------------------------------------------------------------------
Naval bombardment of Pago Pago at 148,161
Japanese Ships
BB Hyuga
BB Ise
BB Yamashiro
CL Oi
CL Kiso
CL Tama
Allied ground losses:
25 casualties reported
Squads: 0 destroyed, 0 disabled
Non Combat: 3 destroyed, 5 disabled
Engineers: 0 destroyed, 0 disabled
Guns lost 9 (3 destroyed, 6 disabled)
Vehicles lost 6 (2 destroyed, 4 disabled)
Airbase hits 2
Airbase supply hits 2
Runway hits 11
Port hits 6
Port supply hits 1
--------------------------------------------------------------------------------
Afternoon Air attack on 2nd Marine Defense Battalion, at 148,161 (Pago Pago)
Weather in hex: Moderate rain
Raid detected at 120 NM, estimated altitude 20,000 feet.
Estimated time to target is 51 minutes
Japanese aircraft
A6M2 Zero x 11
B5N1 Kate x 12
B5N2 Kate x 62
Japanese aircraft losses
B5N1 Kate: 6 damaged
B5N2 Kate: 1 destroyed, 18 damaged
Allied ground losses:
Vehicles lost 1 (0 destroyed, 1 disabled)
--------------------------------------------------------------------------------
Afternoon Air attack on 8th Marine Regiment, at 148,161 (Pago Pago)
Weather in hex: Moderate rain
Raid detected at 120 NM, estimated altitude 19,000 feet.
Estimated time to target is 51 minutes
Japanese aircraft
A6M2 Zero x 10
B5N1 Kate x 29
B5N2 Kate x 52
Japanese aircraft losses
B5N1 Kate: 1 destroyed, 9 damaged
B5N2 Kate: 1 destroyed, 7 damaged
Allied ground losses:
3 casualties reported
Squads: 0 destroyed, 1 disabled
Non Combat: 0 destroyed, 0 disabled
Engineers: 0 destroyed, 0 disabled
Guns lost 1 (0 destroyed, 1 disabled)
Even though I set my Kates to bomb at 15000 feet, the combat report says that bombed from between 3000 and 5000 feet. I lost several because of this
Between the naval bombardments and the air attacks, allied disruption was very high as was shown by the combat modifiers:
--------------------------------------------------------------------------------
Ground combat at Pago Pago (148,161)
Japanese Deliberate attack
Attacking force 30920 troops, 264 guns, 68 vehicles, Assault Value = 1067
Defending force 9112 troops, 322 guns, 252 vehicles, Assault Value = 286
Japanese adjusted assault: 634
Allied adjusted defense: 349
Japanese assault odds: 1 to 1 (fort level 2)
Japanese Assault reduces fortifications to 1
Combat modifiers
Defender: terrain(+), disruption(-), experience(-)
Attacker:
Japanese ground losses:
1340 casualties reported
Squads: 6 destroyed, 89 disabled
Non Combat: 8 destroyed, 81 disabled
Engineers: 0 destroyed, 13 disabled
Guns lost 2 (0 destroyed, 2 disabled)
Vehicles lost 1 (0 destroyed, 1 disabled)
Allied ground losses:
295 casualties reported
Squads: 6 destroyed, 7 disabled
Non Combat: 22 destroyed, 59 disabled
Engineers: 1 destroyed, 2 disabled
Guns lost 1 (0 destroyed, 1 disabled)
Vehicles lost 41 (12 destroyed, 29 disabled)
Now let us compare allied strength from their first bombardment to now: (note I am doing this for my own reference.)
Jan. 27:
Attacking force 7577 troops, 318 guns, 82 vehicles, Assault Value = 323
Defending force 31766 troops, 265 guns, 69 vehicles, Assault Value = 1103
Feb. 2:
Attacking force 6722 troops, 314 guns, 79 vehicles, Assault Value = 265
Defending force 29756 troops, 264 guns, 68 vehicles, Assault Value = 989
About 850 fewer troops participate in this last bombardment. Only 4 fewer guns and 3 fewer vehicles. Not so good. Allied AV has fallen 58 points. Jap AV has fallen 114 points. Troop levels for the Japs have fallen about about 2000.
Does that add up?
First ground attack:
allied loses: 900
jap loses: 1600
Second ground attack:
allied loses: 300
jap loses 1350
Allies should be down 1200 troops, Japs should be down 2950.
defending force in first ground attack: 9850
defending force in second ground attack: 9100
So between the first ground attack and the second the allies were down about 750 troops compared to the 900 reported. So some must have recovered.
Hmm. I'll have to think about this. (The above was really just a thought experiment and a tallying of what I know as of now.)
At any rate, my troops are to go back to resting and wait for more supplies and for the bombardment TFs to go back to Suva to reload. The bombardments were obviously well worth it. Not so the ground strike. At any rate, KB2 now heads back to Suva to reload, rearm and refit.
Malaya
All my assault forces are now gathered at Johore Bahru. 2 division are unpacking and will be ready to march in 2 days. I have 6 divisions (all set to rest mode right now) scads of artillery, and numerous assault engineers. 100s of Sallys and Lillys have been bombing Singapore for a week or two. So on Feb. 4 the movement order will be issued. 3 days to move to the island. So on Feb. 8 we can expect our first shock attack at Singapore. I am afraid it will not go that well since I was so late in getting my bombing runs going. He will have at least level 3 forts and perhaps level four. Nevertheless, 6 divisions is a lot of fire power. Can I make the Feb. 15th historical date? No, probably not. But not too long after I would say. I am already thinking about Java.
- CapAndGown
- Posts: 3078
- Joined: Tue Mar 06, 2001 10:00 am
- Location: Virginia, USA
RE: Second ground attack at Pago-Pago
Turns have been going by pretty quick. Here are several days action:
Feb. 3, 1942
Witpqs managed get out of Nanyang just before my attack went in. So my final objective in the north China area has been achieved. I am now going to move people south with the objective of securing Chuhsien and Wenchow.
Feb. 4, 1942
Continued progress in Burma:
--------------------------------------------------------------------------------
Ground combat at 54,51
Japanese Shock attack
Attacking force 3366 troops, 20 guns, 0 vehicles, Assault Value = 184
Defending force 1736 troops, 26 guns, 0 vehicles, Assault Value = 51
Japanese adjusted assault: 172
Allied adjusted defense: 11
Japanese assault odds: 15 to 1
Combat modifiers
Defender: op mode(-), morale(-), experience(-)
Attacker: shock(+)
Japanese ground losses:
33 casualties reported
Squads: 0 destroyed, 2 disabled
Non Combat: 0 destroyed, 2 disabled
Engineers: 0 destroyed, 0 disabled
Allied ground losses:
515 casualties reported
Squads: 13 destroyed, 2 disabled
Non Combat: 17 destroyed, 6 disabled
Engineers: 0 destroyed, 0 disabled
Units retreated 2
Defeated Allied Units Retreating!
Assaulting units:
112th Infantry Regiment
6th Tank Regiment
Defending units:
9/11th Sikh Battalion
16th Indian Brigade
100th RAF Base Force
--------------------------------------------------------------------------------
Ground combat at 55,51
Japanese Deliberate attack
Attacking force 5825 troops, 95 guns, 10 vehicles, Assault Value = 186
Defending force 1816 troops, 15 guns, 1 vehicles, Assault Value = 63
Japanese adjusted assault: 103
Allied adjusted defense: 13
Japanese assault odds: 7 to 1
Combat modifiers
Defender: terrain(+), morale(-), experience(-), supply(-)
Attacker:
Japanese ground losses:
22 casualties reported
Squads: 0 destroyed, 1 disabled
Non Combat: 1 destroyed, 1 disabled
Engineers: 0 destroyed, 0 disabled
Vehicles lost 1 (0 destroyed, 1 disabled)
Allied ground losses:
1251 casualties reported
Squads: 23 destroyed, 14 disabled
Non Combat: 43 destroyed, 11 disabled
Engineers: 0 destroyed, 0 disabled
Guns lost 2 (1 destroyed, 1 disabled)
Units retreated 5
Defeated Allied Units Retreating!
Assaulting units:
144th Infantry Regiment
55th Engineer Regiment
55th Mountain Gun Regiment
21st Medium Field Artillery Battalion
Defending units:
4/14th Punjab Battalion
3rd Burma Rifles Battalion
Railway BAF Battalion
2nd King Own YLI Battalion
27th Indian Mountain Gun Regiment
Feb. 5, 1942
More battles in Burma:
--------------------------------------------------------------------------------
Ground combat at 54,51
Japanese Deliberate attack
Attacking force 667 troops, 0 guns, 102 vehicles, Assault Value = 184
Defending force 1013 troops, 18 guns, 0 vehicles, Assault Value = 38
Japanese adjusted assault: 50
Allied adjusted defense: 6
Japanese assault odds: 8 to 1
Combat modifiers
Defender: leaders(+), leaders(-), fatigue(-), morale(-) experience(-)
Attacker:
Japanese ground losses:
Vehicles lost 6 (0 destroyed, 6 disabled)
Units pursuing 1
Allied ground losses:
415 casualties reported
Squads: 14 destroyed, 7 disabled
Non Combat: 9 destroyed, 6 disabled
Engineers: 0 destroyed, 0 disabled
Units retreated 1
Defeated Allied Units Retreating!
Assaulting units:
112th Infantry Regiment
6th Tank Regiment
15th Army
Defending units:
16th Indian Brigade
--------------------------------------------------------------------------------
Ground combat at Toungoo (57,50)
Japanese Deliberate attack
Attacking force 8496 troops, 80 guns, 20 vehicles, Assault Value = 295
Defending force 3965 troops, 30 guns, 4 vehicles, Assault Value = 143
Japanese engineers reduce fortifications to 1
Japanese adjusted assault: 114
Allied adjusted defense: 57
Japanese assault odds: 2 to 1 (fort level 1)
Japanese Assault reduces fortifications to 1
Combat modifiers
Defender: terrain(+), preparation(-), morale(-), experience(-)
Attacker:
Japanese ground losses:
147 casualties reported
Squads: 0 destroyed, 11 disabled
Non Combat: 0 destroyed, 7 disabled
Engineers: 0 destroyed, 1 disabled
Vehicles lost 1 (0 destroyed, 1 disabled)
Allied ground losses:
289 casualties reported
Squads: 9 destroyed, 8 disabled
Non Combat: 4 destroyed, 11 disabled
Engineers: 0 destroyed, 0 disabled
Assaulting units:
33rd/B Division
33rd/C Division
Defending units:
Rangoon BAF Battalion
12th Burma Rifles Battalion
11th Burma Rifles Battalion
1st Gloucestershire Battalion
2nd Burma Brigade
6th Burma Rifles Battalion
4/8th Gurkha Battalion
106th RAF Base Force
Feb. 6, 1942
This time Toungoo falls to a shock attack:
--------------------------------------------------------------------------------
Ground combat at Toungoo (57,50)
Japanese Shock attack
Attacking force 8352 troops, 80 guns, 20 vehicles, Assault Value = 284
Defending force 3749 troops, 30 guns, 4 vehicles, Assault Value = 131
Japanese adjusted assault: 129
Allied adjusted defense: 29
Japanese assault odds: 4 to 1 (fort level 1)
Japanese forces CAPTURE Toungoo !!!
Combat modifiers
Defender: terrain(+), preparation(-), morale(-), experience(-)
Attacker: shock(+), fatigue(-)
Japanese ground losses:
227 casualties reported
Squads: 0 destroyed, 9 disabled
Non Combat: 1 destroyed, 7 disabled
Engineers: 0 destroyed, 1 disabled
Vehicles lost 2 (0 destroyed, 2 disabled)
Allied ground losses:
2052 casualties reported
Squads: 94 destroyed, 27 disabled
Non Combat: 54 destroyed, 30 disabled
Engineers: 9 destroyed, 0 disabled
Guns lost 8 (6 destroyed, 2 disabled)
Vehicles lost 4 (4 destroyed, 0 disabled)
Units retreated 5
Units destroyed 3
Defeated Allied Units Retreating!
Assaulting units:
33rd/B Division
33rd/C Division
Defending units:
2nd Burma Brigade
1st Gloucestershire Battalion
11th Burma Rifles Battalion
12th Burma Rifles Battalion
6th Burma Rifles Battalion
Rangoon BAF Battalion
4/8th Gurkha Battalion
106th RAF Base Force
Tomorrow it looks like our forces might enter Singapore. If not tomorrow, then the day after.
The next ground attack at Pago-Pago should take place the day after tomorrow. This time I will deliberate attack on day one and the very next day, without waiting for disruption to come down, I will shock attack. Both attacks will be supported by my battleships which have all been rearmed as well as the CA TF. On the first day, the 3 slow BBs will bombard. On the second, the 4 fast BBs plus the CAs. I don't think I will throw in any air support this time. Tired of losing planes to his AAA. Supplies will also need to be delivered in conjunction with the first bombardment and ground attack. A resupply TF is waiting at Upolo to deliver the goodies.

Feb. 3, 1942
Witpqs managed get out of Nanyang just before my attack went in. So my final objective in the north China area has been achieved. I am now going to move people south with the objective of securing Chuhsien and Wenchow.
Feb. 4, 1942
Continued progress in Burma:
--------------------------------------------------------------------------------
Ground combat at 54,51
Japanese Shock attack
Attacking force 3366 troops, 20 guns, 0 vehicles, Assault Value = 184
Defending force 1736 troops, 26 guns, 0 vehicles, Assault Value = 51
Japanese adjusted assault: 172
Allied adjusted defense: 11
Japanese assault odds: 15 to 1
Combat modifiers
Defender: op mode(-), morale(-), experience(-)
Attacker: shock(+)
Japanese ground losses:
33 casualties reported
Squads: 0 destroyed, 2 disabled
Non Combat: 0 destroyed, 2 disabled
Engineers: 0 destroyed, 0 disabled
Allied ground losses:
515 casualties reported
Squads: 13 destroyed, 2 disabled
Non Combat: 17 destroyed, 6 disabled
Engineers: 0 destroyed, 0 disabled
Units retreated 2
Defeated Allied Units Retreating!
Assaulting units:
112th Infantry Regiment
6th Tank Regiment
Defending units:
9/11th Sikh Battalion
16th Indian Brigade
100th RAF Base Force
--------------------------------------------------------------------------------
Ground combat at 55,51
Japanese Deliberate attack
Attacking force 5825 troops, 95 guns, 10 vehicles, Assault Value = 186
Defending force 1816 troops, 15 guns, 1 vehicles, Assault Value = 63
Japanese adjusted assault: 103
Allied adjusted defense: 13
Japanese assault odds: 7 to 1
Combat modifiers
Defender: terrain(+), morale(-), experience(-), supply(-)
Attacker:
Japanese ground losses:
22 casualties reported
Squads: 0 destroyed, 1 disabled
Non Combat: 1 destroyed, 1 disabled
Engineers: 0 destroyed, 0 disabled
Vehicles lost 1 (0 destroyed, 1 disabled)
Allied ground losses:
1251 casualties reported
Squads: 23 destroyed, 14 disabled
Non Combat: 43 destroyed, 11 disabled
Engineers: 0 destroyed, 0 disabled
Guns lost 2 (1 destroyed, 1 disabled)
Units retreated 5
Defeated Allied Units Retreating!
Assaulting units:
144th Infantry Regiment
55th Engineer Regiment
55th Mountain Gun Regiment
21st Medium Field Artillery Battalion
Defending units:
4/14th Punjab Battalion
3rd Burma Rifles Battalion
Railway BAF Battalion
2nd King Own YLI Battalion
27th Indian Mountain Gun Regiment
Feb. 5, 1942
More battles in Burma:
--------------------------------------------------------------------------------
Ground combat at 54,51
Japanese Deliberate attack
Attacking force 667 troops, 0 guns, 102 vehicles, Assault Value = 184
Defending force 1013 troops, 18 guns, 0 vehicles, Assault Value = 38
Japanese adjusted assault: 50
Allied adjusted defense: 6
Japanese assault odds: 8 to 1
Combat modifiers
Defender: leaders(+), leaders(-), fatigue(-), morale(-) experience(-)
Attacker:
Japanese ground losses:
Vehicles lost 6 (0 destroyed, 6 disabled)
Units pursuing 1
Allied ground losses:
415 casualties reported
Squads: 14 destroyed, 7 disabled
Non Combat: 9 destroyed, 6 disabled
Engineers: 0 destroyed, 0 disabled
Units retreated 1
Defeated Allied Units Retreating!
Assaulting units:
112th Infantry Regiment
6th Tank Regiment
15th Army
Defending units:
16th Indian Brigade
--------------------------------------------------------------------------------
Ground combat at Toungoo (57,50)
Japanese Deliberate attack
Attacking force 8496 troops, 80 guns, 20 vehicles, Assault Value = 295
Defending force 3965 troops, 30 guns, 4 vehicles, Assault Value = 143
Japanese engineers reduce fortifications to 1
Japanese adjusted assault: 114
Allied adjusted defense: 57
Japanese assault odds: 2 to 1 (fort level 1)
Japanese Assault reduces fortifications to 1
Combat modifiers
Defender: terrain(+), preparation(-), morale(-), experience(-)
Attacker:
Japanese ground losses:
147 casualties reported
Squads: 0 destroyed, 11 disabled
Non Combat: 0 destroyed, 7 disabled
Engineers: 0 destroyed, 1 disabled
Vehicles lost 1 (0 destroyed, 1 disabled)
Allied ground losses:
289 casualties reported
Squads: 9 destroyed, 8 disabled
Non Combat: 4 destroyed, 11 disabled
Engineers: 0 destroyed, 0 disabled
Assaulting units:
33rd/B Division
33rd/C Division
Defending units:
Rangoon BAF Battalion
12th Burma Rifles Battalion
11th Burma Rifles Battalion
1st Gloucestershire Battalion
2nd Burma Brigade
6th Burma Rifles Battalion
4/8th Gurkha Battalion
106th RAF Base Force
Feb. 6, 1942
This time Toungoo falls to a shock attack:
--------------------------------------------------------------------------------
Ground combat at Toungoo (57,50)
Japanese Shock attack
Attacking force 8352 troops, 80 guns, 20 vehicles, Assault Value = 284
Defending force 3749 troops, 30 guns, 4 vehicles, Assault Value = 131
Japanese adjusted assault: 129
Allied adjusted defense: 29
Japanese assault odds: 4 to 1 (fort level 1)
Japanese forces CAPTURE Toungoo !!!
Combat modifiers
Defender: terrain(+), preparation(-), morale(-), experience(-)
Attacker: shock(+), fatigue(-)
Japanese ground losses:
227 casualties reported
Squads: 0 destroyed, 9 disabled
Non Combat: 1 destroyed, 7 disabled
Engineers: 0 destroyed, 1 disabled
Vehicles lost 2 (0 destroyed, 2 disabled)
Allied ground losses:
2052 casualties reported
Squads: 94 destroyed, 27 disabled
Non Combat: 54 destroyed, 30 disabled
Engineers: 9 destroyed, 0 disabled
Guns lost 8 (6 destroyed, 2 disabled)
Vehicles lost 4 (4 destroyed, 0 disabled)
Units retreated 5
Units destroyed 3
Defeated Allied Units Retreating!
Assaulting units:
33rd/B Division
33rd/C Division
Defending units:
2nd Burma Brigade
1st Gloucestershire Battalion
11th Burma Rifles Battalion
12th Burma Rifles Battalion
6th Burma Rifles Battalion
Rangoon BAF Battalion
4/8th Gurkha Battalion
106th RAF Base Force
Tomorrow it looks like our forces might enter Singapore. If not tomorrow, then the day after.
The next ground attack at Pago-Pago should take place the day after tomorrow. This time I will deliberate attack on day one and the very next day, without waiting for disruption to come down, I will shock attack. Both attacks will be supported by my battleships which have all been rearmed as well as the CA TF. On the first day, the 3 slow BBs will bombard. On the second, the 4 fast BBs plus the CAs. I don't think I will throw in any air support this time. Tired of losing planes to his AAA. Supplies will also need to be delivered in conjunction with the first bombardment and ground attack. A resupply TF is waiting at Upolo to deliver the goodies.

- Attachments
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- SouthChin..bectives.jpg (141.75 KiB) Viewed 437 times
- CapAndGown
- Posts: 3078
- Joined: Tue Mar 06, 2001 10:00 am
- Location: Virginia, USA
RE: Second ground attack at Pago-Pago
Feb. 7, 1942
Our troops made the crossing into Singapore today. Only one division, however, launched a shock attack. I thought they were all supposed to shock attack?! So that resulted in 1-31 odds, leaving that division fairly well beat up. But everyone else is in great shape. (Maybe this is what happens when you use the follow order?) So tomorrow, the rest of the crew will launch a deliberate attack. Hopefully my bombers, which took a siesta today, will decide to help out the ground pounders tomorrow.
Also on tap for tomorrow is a shock attack at Pago-Pago. I altered my plans a bit. All the BBs - 7 in all - will pound the island tomorrow, and the troops, which are in fairly good shape will then shock attack. Last we saw, forts were down to one. They may have gone back up to two, however, but I considered this and decided to proceed regardless.
Tomorrow should be an interesting turn.
Our troops made the crossing into Singapore today. Only one division, however, launched a shock attack. I thought they were all supposed to shock attack?! So that resulted in 1-31 odds, leaving that division fairly well beat up. But everyone else is in great shape. (Maybe this is what happens when you use the follow order?) So tomorrow, the rest of the crew will launch a deliberate attack. Hopefully my bombers, which took a siesta today, will decide to help out the ground pounders tomorrow.
Also on tap for tomorrow is a shock attack at Pago-Pago. I altered my plans a bit. All the BBs - 7 in all - will pound the island tomorrow, and the troops, which are in fairly good shape will then shock attack. Last we saw, forts were down to one. They may have gone back up to two, however, but I considered this and decided to proceed regardless.
Tomorrow should be an interesting turn.
- CarnageINC
- Posts: 2208
- Joined: Mon Feb 28, 2005 2:47 am
- Location: Rapid City SD
RE: Second ground attack at Pago-Pago
Maybe I overlooked it, but it appears witpqs hasn't really made any effort to slow your advance in central pacific correct? I was wondering how your securing your rear, north of Fuji from raiding. Betties and Mavis/Emily or KB or just not worried about it right now?
- CapAndGown
- Posts: 3078
- Joined: Tue Mar 06, 2001 10:00 am
- Location: Virginia, USA
RE: Second ground attack at Pago-Pago
ORIGINAL: CarnageINC
Maybe I overlooked it, but it appears witpqs hasn't really made any effort to slow your advance in central pacific correct? I was wondering how your securing your rear, north of Fuji from raiding. Betties and Mavis/Emily or KB or just not worried about it right now?
Witpqs has basically played Sir Robin everywhere. I find this to be somewhat surprising since initially, he was very aggressive with his surface forces in the Celebes Sea. But then, he lost a lot of naval assets there.
When I say Sir Robin, I mean it too. For instance, the Tahiti garrison unit is gone. No one is on Christmas island. He seems to have evacuated the South Pacific altogether. Maybe I encouraged that with aggressive recon with my glens, plus a regiment in Manchuria prepping for Christmas Island (this was purely a decoy, I have no intention of taking Christmas.)
My flanks: on the whole, I am just praying he is too timid to try them out. If he were to launch a raid on the Marshalls right now there is not much I could do to hinder him. On my west flank, airstrips are coming on line at Tulagi, Nendi, Buna, Luganville, Noumea and Shortlands. I should have level 1 strips shortly at Efate, Tanna, Koumac, Milne Bay, Lunga and Woodlark. Progress is slow, but engineers from Manchuria are now arriving to speed things up. Over on the east flank, I have just put in place engineers at Canton to build forts while Tarawa is getting an airstrip. Baker will have an engineer starting tomorrow to build forts.
In the meantime, I have Netties conducting air search from Rabual, Tulagi, Noumea, Suva, and Savii. Maybe if he sees he is spotted by a torpedo bomber this will disourage him.
So basically, my flank protection is nine tenths bluff. [:D]
- CarnageINC
- Posts: 2208
- Joined: Mon Feb 28, 2005 2:47 am
- Location: Rapid City SD
RE: Second ground attack at Pago-Pago
ORIGINAL: cap_and_gown
So basically, my flank protection is nine tenths bluff. [:D]
I thought so, smart to move more engineers in to speed things up
- CarnageINC
- Posts: 2208
- Joined: Mon Feb 28, 2005 2:47 am
- Location: Rapid City SD
RE: Second ground attack at Pago-Pago
I'm doing a study of your offensive, I have my first pbem game starting with me playing Japan, haven't decided to do an AAR yet. I don't know if I dare hang myself out there like your doing I wish you where 6-10 months farther along so I could see how your doing! [:D]
- CapAndGown
- Posts: 3078
- Joined: Tue Mar 06, 2001 10:00 am
- Location: Virginia, USA
RE: Second ground attack at Pago-Pago
Actually, when you think about it, there is not much he could accomplish with a raid anyway. Almost all of my shipping is down around Fiji where the KB is. If air search spot a raid, the shipping that is out there could retreat. An attack on airfields is not going to accomplish much. The only thing that might hurt would be a counter invasion. But would that be a good idea? How much could he bring? Could he hold what he takes? I have 2 and 1/2 divisions at Pago-Pago, plus regiments at Noumea and Suva. Once the situation at Pago-Pago is sorted out, I could simply lift those people out of there and counter-counter invade. Could he resist that many troops with what he has available right now? What about holding on to other bases like the Cook and Society Islands? Or, most importantly, from the allied perspective: New Zealand? Should he also not worry about an invasion of Australia? Offensive action at this stage could lead the allied player to losing stuff he now has and could successfully defend were the resources available in place and not elsewhere.
I don't believe the allies are capable of much in the way of offensive action in February. As we get into April, on the other hand, and certainly by May or June, he should have enough available to launch a limited offensive.
I don't believe the allies are capable of much in the way of offensive action in February. As we get into April, on the other hand, and certainly by May or June, he should have enough available to launch a limited offensive.
- CapAndGown
- Posts: 3078
- Joined: Tue Mar 06, 2001 10:00 am
- Location: Virginia, USA
Frustration runs high
Feb. 8, 1942
Frustrations run high at Japanese High Command. The shock attack at Pago-Pago was FUBAR.
The Bombardment TFs only hit the island once, not twice like last time. And instead of my AV value going up from the last time when I had a deliberate attack, it was less. Indeed, last time when I deliberate attacked, I had 1-1 odds, this time it was 1-2. Nevertheless, I did notice that coastal gun fire was less intense. On the other hand, witpqs continues to bombard, so his supply situation must be fine.
Let us turn to the bombardments. But first let me note that one of my DDs hit a mine.
--------------------------------------------------------------------------------
Naval bombardment of Pago Pago at 148,161 - Coastal Guns Fire Back!
3 Coastal gun shots fired in defense.
Japanese Ships
BB Hyuga
BB Ise
BB Yamashiro
CL Oi
CL Kiso
CL Tama
Allied ground losses:
68 casualties reported
Squads: 0 destroyed, 1 disabled
Non Combat: 2 destroyed, 14 disabled
Engineers: 0 destroyed, 0 disabled
Guns lost 5 (1 destroyed, 4 disabled)
Vehicles lost 3 (2 destroyed, 1 disabled)
Airbase supply hits 2
Runway hits 8
Port hits 3
--------------------------------------------------------------------------------
Naval bombardment of Pago Pago at 148,161 - Coastal Guns Fire Back!
35 Coastal gun shots fired in defense.
Japanese Ships
BB Haruna, Shell hits 1
BB Kongo, Shell hits 2
CA Chikuma
CA Tone, Shell hits 1
Allied ground losses:
11 casualties reported
Squads: 0 destroyed, 1 disabled
Non Combat: 0 destroyed, 1 disabled
Engineers: 0 destroyed, 0 disabled
Guns lost 2 (0 destroyed, 2 disabled)
--------------------------------------------------------------------------------
Naval bombardment of Pago Pago at 148,161
Japanese Ships
BB Kirishima
BB Hiei
Allied ground losses:
7 casualties reported
Squads: 0 destroyed, 0 disabled
Non Combat: 0 destroyed, 1 disabled
Engineers: 0 destroyed, 0 disabled
Guns lost 3 (0 destroyed, 3 disabled)
Runway hits 4
Port hits 1
Supplies were also delivered. I lost a couple of PBs and a couple of xAKs.
Now for the attack: [:(]
--------------------------------------------------------------------------------
Ground combat at Pago Pago (148,161)
Japanese Shock attack
Attacking force 30776 troops, 264 guns, 68 vehicles, Assault Value = 1070
Defending force 8970 troops, 321 guns, 241 vehicles, Assault Value = 286
Japanese adjusted assault: 392
Allied adjusted defense: 639
Japanese assault odds: 1 to 2 (fort level 1)
Combat modifiers
Defender: terrain(+), disruption(-), experience(-)
Attacker: shock(+)
Japanese ground losses:
2966 casualties reported
Squads: 27 destroyed, 204 disabled
Non Combat: 16 destroyed, 187 disabled
Engineers: 0 destroyed, 7 disabled
Guns lost 2 (0 destroyed, 2 disabled)
Vehicles lost 2 (1 destroyed, 1 disabled)
Allied ground losses:
396 casualties reported
Squads: 7 destroyed, 20 disabled
Non Combat: 16 destroyed, 50 disabled
Engineers: 0 destroyed, 2 disabled
Vehicles lost 30 (1 destroyed, 29 disabled)
My engineers did not even drop the fort level. One of the regiments is beat up pretty bad. All the troops have sky high disruption. I was so frustrated I was ready to just do it again, but I calmed down. I have now decided to go ahead and bring the regiment and Suva over along with the recon unit there and maybe the arty.
Just for reference sake, here is witpqs's bombardement.
--------------------------------------------------------------------------------
Ground combat at Pago Pago (148,161)
Allied Bombardment attack
Attacking force 6496 troops, 313 guns, 77 vehicles, Assault Value = 262
Defending force 27816 troops, 264 guns, 67 vehicles, Assault Value = 876
Japanese ground losses:
43 casualties reported
Squads: 1 destroyed, 1 disabled
Non Combat: 0 destroyed, 2 disabled
Engineers: 0 destroyed, 0 disabled
Meanwhile, over at Singers, as has become SOP, my bombers refused to fly in support of my ground attack. Nevertheless, the results were not that bad. Disruption is high, so I will wait before attack again. But the forts are down to 2. So I can look at this more positively than at Pago-Pago.
Also of note: no allied bombardment here. Could he be short on supply? Why is he bombarding at Pago Pago but not at Singers? Is he organizing a relief effort at Somoa? Hard to believe since he appears to have evaced everywhere else in the South Pacific.
--------------------------------------------------------------------------------
Ground combat at Singapore (50,84)
Japanese Deliberate attack
Attacking force 74116 troops, 862 guns, 334 vehicles, Assault Value = 2646
Defending force 36651 troops, 408 guns, 280 vehicles, Assault Value = 956
Japanese engineers reduce fortifications to 2
Japanese adjusted assault: 825
Allied adjusted defense: 1693
Japanese assault odds: 1 to 2 (fort level 2)
Combat modifiers
Defender: terrain(+), experience(-)
Attacker:
Japanese ground losses:
1769 casualties reported
Squads: 5 destroyed, 106 disabled
Non Combat: 5 destroyed, 154 disabled
Engineers: 1 destroyed, 40 disabled
Vehicles lost 9 (0 destroyed, 9 disabled)
Allied ground losses:
1547 casualties reported
Squads: 19 destroyed, 229 disabled
Non Combat: 45 destroyed, 427 disabled
Engineers: 8 destroyed, 27 disabled
Guns lost 11 (1 destroyed, 10 disabled)
Vehicles lost 82 (13 destroyed, 69 disabled)
And in Burma, progress continues up the Irawaddy valley.
Frustrations run high at Japanese High Command. The shock attack at Pago-Pago was FUBAR.
The Bombardment TFs only hit the island once, not twice like last time. And instead of my AV value going up from the last time when I had a deliberate attack, it was less. Indeed, last time when I deliberate attacked, I had 1-1 odds, this time it was 1-2. Nevertheless, I did notice that coastal gun fire was less intense. On the other hand, witpqs continues to bombard, so his supply situation must be fine.
Let us turn to the bombardments. But first let me note that one of my DDs hit a mine.
--------------------------------------------------------------------------------
Naval bombardment of Pago Pago at 148,161 - Coastal Guns Fire Back!
3 Coastal gun shots fired in defense.
Japanese Ships
BB Hyuga
BB Ise
BB Yamashiro
CL Oi
CL Kiso
CL Tama
Allied ground losses:
68 casualties reported
Squads: 0 destroyed, 1 disabled
Non Combat: 2 destroyed, 14 disabled
Engineers: 0 destroyed, 0 disabled
Guns lost 5 (1 destroyed, 4 disabled)
Vehicles lost 3 (2 destroyed, 1 disabled)
Airbase supply hits 2
Runway hits 8
Port hits 3
--------------------------------------------------------------------------------
Naval bombardment of Pago Pago at 148,161 - Coastal Guns Fire Back!
35 Coastal gun shots fired in defense.
Japanese Ships
BB Haruna, Shell hits 1
BB Kongo, Shell hits 2
CA Chikuma
CA Tone, Shell hits 1
Allied ground losses:
11 casualties reported
Squads: 0 destroyed, 1 disabled
Non Combat: 0 destroyed, 1 disabled
Engineers: 0 destroyed, 0 disabled
Guns lost 2 (0 destroyed, 2 disabled)
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Naval bombardment of Pago Pago at 148,161
Japanese Ships
BB Kirishima
BB Hiei
Allied ground losses:
7 casualties reported
Squads: 0 destroyed, 0 disabled
Non Combat: 0 destroyed, 1 disabled
Engineers: 0 destroyed, 0 disabled
Guns lost 3 (0 destroyed, 3 disabled)
Runway hits 4
Port hits 1
Supplies were also delivered. I lost a couple of PBs and a couple of xAKs.
Now for the attack: [:(]
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Ground combat at Pago Pago (148,161)
Japanese Shock attack
Attacking force 30776 troops, 264 guns, 68 vehicles, Assault Value = 1070
Defending force 8970 troops, 321 guns, 241 vehicles, Assault Value = 286
Japanese adjusted assault: 392
Allied adjusted defense: 639
Japanese assault odds: 1 to 2 (fort level 1)
Combat modifiers
Defender: terrain(+), disruption(-), experience(-)
Attacker: shock(+)
Japanese ground losses:
2966 casualties reported
Squads: 27 destroyed, 204 disabled
Non Combat: 16 destroyed, 187 disabled
Engineers: 0 destroyed, 7 disabled
Guns lost 2 (0 destroyed, 2 disabled)
Vehicles lost 2 (1 destroyed, 1 disabled)
Allied ground losses:
396 casualties reported
Squads: 7 destroyed, 20 disabled
Non Combat: 16 destroyed, 50 disabled
Engineers: 0 destroyed, 2 disabled
Vehicles lost 30 (1 destroyed, 29 disabled)
My engineers did not even drop the fort level. One of the regiments is beat up pretty bad. All the troops have sky high disruption. I was so frustrated I was ready to just do it again, but I calmed down. I have now decided to go ahead and bring the regiment and Suva over along with the recon unit there and maybe the arty.
Just for reference sake, here is witpqs's bombardement.
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Ground combat at Pago Pago (148,161)
Allied Bombardment attack
Attacking force 6496 troops, 313 guns, 77 vehicles, Assault Value = 262
Defending force 27816 troops, 264 guns, 67 vehicles, Assault Value = 876
Japanese ground losses:
43 casualties reported
Squads: 1 destroyed, 1 disabled
Non Combat: 0 destroyed, 2 disabled
Engineers: 0 destroyed, 0 disabled
Meanwhile, over at Singers, as has become SOP, my bombers refused to fly in support of my ground attack. Nevertheless, the results were not that bad. Disruption is high, so I will wait before attack again. But the forts are down to 2. So I can look at this more positively than at Pago-Pago.
Also of note: no allied bombardment here. Could he be short on supply? Why is he bombarding at Pago Pago but not at Singers? Is he organizing a relief effort at Somoa? Hard to believe since he appears to have evaced everywhere else in the South Pacific.
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Ground combat at Singapore (50,84)
Japanese Deliberate attack
Attacking force 74116 troops, 862 guns, 334 vehicles, Assault Value = 2646
Defending force 36651 troops, 408 guns, 280 vehicles, Assault Value = 956
Japanese engineers reduce fortifications to 2
Japanese adjusted assault: 825
Allied adjusted defense: 1693
Japanese assault odds: 1 to 2 (fort level 2)
Combat modifiers
Defender: terrain(+), experience(-)
Attacker:
Japanese ground losses:
1769 casualties reported
Squads: 5 destroyed, 106 disabled
Non Combat: 5 destroyed, 154 disabled
Engineers: 1 destroyed, 40 disabled
Vehicles lost 9 (0 destroyed, 9 disabled)
Allied ground losses:
1547 casualties reported
Squads: 19 destroyed, 229 disabled
Non Combat: 45 destroyed, 427 disabled
Engineers: 8 destroyed, 27 disabled
Guns lost 11 (1 destroyed, 10 disabled)
Vehicles lost 82 (13 destroyed, 69 disabled)
And in Burma, progress continues up the Irawaddy valley.
- CapAndGown
- Posts: 3078
- Joined: Tue Mar 06, 2001 10:00 am
- Location: Virginia, USA
Uber Arty?
Feb. 9, 1942
The Dutch CL Sumatra was torpedoed south of Tjilatjap and is reported sunk. Email from Witpqs seems to indicate this report is correct.
Bombardments at Singers are proving to be murderous:
Ground combat at Singapore (50,84)
Japanese Bombardment attack
Attacking force 3327 troops, 278 guns, 178 vehicles, Assault Value = 2562
Defending force 33374 troops, 407 guns, 266 vehicles, Assault Value = 725
Japanese ground losses:
7 casualties reported
Squads: 0 destroyed, 0 disabled
Non Combat: 0 destroyed, 1 disabled
Engineers: 0 destroyed, 0 disabled
Guns lost 4 (0 destroyed, 4 disabled)
Allied ground losses:
986 casualties reported
Squads: 24 destroyed, 42 disabled
Non Combat: 48 destroyed, 63 disabled
Engineers: 2 destroyed, 4 disabled
Guns lost 26 (5 destroyed, 21 disabled)
Vehicles lost 21 (9 destroyed, 12 disabled)
3rd Ind.Hvy.Art. Battalion
2nd Mortar Battalion
3rd Mortar Battalion
1st Hvy.Artillery Regiment
5th Mortar Battalion
3rd Medium Field Artillery Regiment
1st RF Gun Battalion
18th Medium Field Artillery Regiment
2nd Ind.Hvy.Art. Battalion
3rd Ind. Mountain Gun Regiment
20th Ind. Mtn Gun Battalion
14th Ind.Art.Mortar Battalion
Feb. 10, 1942
Two successive artillery bombardments at Singers have seen one of the allied units evaporate.
Ground combat at Singapore (50,84)
Japanese Bombardment attack
Attacking force 3327 troops, 278 guns, 178 vehicles, Assault Value = 2602
Defending force 32581 troops, 402 guns, 258 vehicles, Assault Value = 696
Japanese ground losses:
Guns lost 2 (0 destroyed, 2 disabled)
Allied ground losses:
665 casualties reported
Squads: 8 destroyed, 28 disabled
Non Combat: 40 destroyed, 57 disabled
Engineers: 3 destroyed, 6 disabled
Guns lost 17 (3 destroyed, 14 disabled)
Vehicles lost 26 (17 destroyed, 9 disabled)
Feb. 11, 1942
Ground combat at Singapore (50,84)
Japanese Bombardment attack
Attacking force 3354 troops, 278 guns, 178 vehicles, Assault Value = 2624
Defending force 31986 troops, 398 guns, 238 vehicles, Assault Value = 675
Allied ground losses:
695 casualties reported
Squads: 10 destroyed, 14 disabled
Non Combat: 31 destroyed, 80 disabled
Engineers: 1 destroyed, 2 disabled
Guns lost 19 (10 destroyed, 9 disabled)
Vehicles lost 15 (9 destroyed, 6 disabled)
Finally, witpqs starts bombard in return.
Ground combat at Singapore (50,84)
Allied Bombardment attack
Attacking force 16971 troops, 269 guns, 61 vehicles, Assault Value = 644
Defending force 86795 troops, 983 guns, 480 vehicles, Assault Value = 2624
Japanese ground losses:
35 casualties reported
Squads: 0 destroyed, 1 disabled
Non Combat: 0 destroyed, 11 disabled
Engineers: 0 destroyed, 1 disabled
Guns lost 3 (0 destroyed, 3 disabled)
Vehicles lost 4 (0 destroyed, 4 disabled)
Allied ground losses:
17 casualties reported
Squads: 0 destroyed, 1 disabled
Non Combat: 0 destroyed, 1 disabled
Engineers: 0 destroyed, 1 disabled
Tomorrow we launch another deliberate attack at Singers. I figured out a way to get my bombers to fly ground attack missions at Singers: fool them into thinking they are going to bomb the airfield. Some of the squadrons are set to airfield attack, while others are set to ground attack. This seems to fool the AI into letting the ground attack planes fly. The 5th division has recovered enough from its original shock attack that I am going to add it to the mix. So 5 and 1/2 divisions. Fatigue, however, is sky high and does not appear to be coming down. Disruption, OTOH, is down in the teens.
At Pago-Pago I will launch another ground assault tomorrow. I have brought the AKEs from Suva over to Savii, 3 hexes from Pago-Pago. All my BBs, CAs, and CLs are now in one large bombardment TF. They will be able to rearm and return every couple of days. To save fuel (more is on the way) I now have both KBs anchored at Savii rather than patrolling around at sea. They have a react of 6 set, so they should not be caught in a base hex if enemy CVs show up. There is also a sentai of Zeros at Savii providing CAP, so that should help too. It will be a while yet before I can get that regiment at Suva over to Pago-Pago.
The Dutch CL Sumatra was torpedoed south of Tjilatjap and is reported sunk. Email from Witpqs seems to indicate this report is correct.
Bombardments at Singers are proving to be murderous:
Ground combat at Singapore (50,84)
Japanese Bombardment attack
Attacking force 3327 troops, 278 guns, 178 vehicles, Assault Value = 2562
Defending force 33374 troops, 407 guns, 266 vehicles, Assault Value = 725
Japanese ground losses:
7 casualties reported
Squads: 0 destroyed, 0 disabled
Non Combat: 0 destroyed, 1 disabled
Engineers: 0 destroyed, 0 disabled
Guns lost 4 (0 destroyed, 4 disabled)
Allied ground losses:
986 casualties reported
Squads: 24 destroyed, 42 disabled
Non Combat: 48 destroyed, 63 disabled
Engineers: 2 destroyed, 4 disabled
Guns lost 26 (5 destroyed, 21 disabled)
Vehicles lost 21 (9 destroyed, 12 disabled)
3rd Ind.Hvy.Art. Battalion
2nd Mortar Battalion
3rd Mortar Battalion
1st Hvy.Artillery Regiment
5th Mortar Battalion
3rd Medium Field Artillery Regiment
1st RF Gun Battalion
18th Medium Field Artillery Regiment
2nd Ind.Hvy.Art. Battalion
3rd Ind. Mountain Gun Regiment
20th Ind. Mtn Gun Battalion
14th Ind.Art.Mortar Battalion
Feb. 10, 1942
Two successive artillery bombardments at Singers have seen one of the allied units evaporate.
Ground combat at Singapore (50,84)
Japanese Bombardment attack
Attacking force 3327 troops, 278 guns, 178 vehicles, Assault Value = 2602
Defending force 32581 troops, 402 guns, 258 vehicles, Assault Value = 696
Japanese ground losses:
Guns lost 2 (0 destroyed, 2 disabled)
Allied ground losses:
665 casualties reported
Squads: 8 destroyed, 28 disabled
Non Combat: 40 destroyed, 57 disabled
Engineers: 3 destroyed, 6 disabled
Guns lost 17 (3 destroyed, 14 disabled)
Vehicles lost 26 (17 destroyed, 9 disabled)
Feb. 11, 1942
Ground combat at Singapore (50,84)
Japanese Bombardment attack
Attacking force 3354 troops, 278 guns, 178 vehicles, Assault Value = 2624
Defending force 31986 troops, 398 guns, 238 vehicles, Assault Value = 675
Allied ground losses:
695 casualties reported
Squads: 10 destroyed, 14 disabled
Non Combat: 31 destroyed, 80 disabled
Engineers: 1 destroyed, 2 disabled
Guns lost 19 (10 destroyed, 9 disabled)
Vehicles lost 15 (9 destroyed, 6 disabled)
Finally, witpqs starts bombard in return.
Ground combat at Singapore (50,84)
Allied Bombardment attack
Attacking force 16971 troops, 269 guns, 61 vehicles, Assault Value = 644
Defending force 86795 troops, 983 guns, 480 vehicles, Assault Value = 2624
Japanese ground losses:
35 casualties reported
Squads: 0 destroyed, 1 disabled
Non Combat: 0 destroyed, 11 disabled
Engineers: 0 destroyed, 1 disabled
Guns lost 3 (0 destroyed, 3 disabled)
Vehicles lost 4 (0 destroyed, 4 disabled)
Allied ground losses:
17 casualties reported
Squads: 0 destroyed, 1 disabled
Non Combat: 0 destroyed, 1 disabled
Engineers: 0 destroyed, 1 disabled
Tomorrow we launch another deliberate attack at Singers. I figured out a way to get my bombers to fly ground attack missions at Singers: fool them into thinking they are going to bomb the airfield. Some of the squadrons are set to airfield attack, while others are set to ground attack. This seems to fool the AI into letting the ground attack planes fly. The 5th division has recovered enough from its original shock attack that I am going to add it to the mix. So 5 and 1/2 divisions. Fatigue, however, is sky high and does not appear to be coming down. Disruption, OTOH, is down in the teens.
At Pago-Pago I will launch another ground assault tomorrow. I have brought the AKEs from Suva over to Savii, 3 hexes from Pago-Pago. All my BBs, CAs, and CLs are now in one large bombardment TF. They will be able to rearm and return every couple of days. To save fuel (more is on the way) I now have both KBs anchored at Savii rather than patrolling around at sea. They have a react of 6 set, so they should not be caught in a base hex if enemy CVs show up. There is also a sentai of Zeros at Savii providing CAP, so that should help too. It will be a while yet before I can get that regiment at Suva over to Pago-Pago.
- CapAndGown
- Posts: 3078
- Joined: Tue Mar 06, 2001 10:00 am
- Location: Virginia, USA
Kinky sub on sub action
Feb. 12, 1942
Besides some important ground assaults, the turn featured an interesting divertesment: kinky sub on sub action. Not as interesting, I am sure, as a cabaret show, but entertaining none the less.
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Sub vs Sub: SS S-36 attacking SS I-162 at 47,139 - near Geraldton
Japanese Ships
SS I-162, Torpedo hits 2, heavy damage
Allied Ships
SS S-36
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Sub vs Sub: SS I-155 attacking SS S-41 at 49,129 - near Exmouth
Japanese Ships
SS I-155
Allied Ships
SS S-41, Torpedo hits 1, on fire, heavy damage
The real action, however, took place at Singapore and Pago-Pago. At Singers, our forces achieved 1-1 odds and dropped the fort to level 1. In addition, two more allied units evaporated, and allied casualties were almost three times our own. Our forces will deliberate attack next turn despite disruption being in the 50s. Surely, the allied disruption must be high as well. And if the forts drop to 0, we may be able to shock attack the following turn and finish Singapore off just about on the historical date. This, after all, was the point of bring 6 divisions.
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Ground combat at Singapore (50,84)
Japanese Deliberate attack
Attacking force 84241 troops, 983 guns, 400 vehicles, Assault Value = 2646
Defending force 31542 troops, 384 guns, 230 vehicles, Assault Value = 671
Japanese engineers reduce fortifications to 1
Japanese adjusted assault: 1336
Allied adjusted defense: 737
Japanese assault odds: 1 to 1 (fort level 1)
Japanese Assault reduces fortifications to 1
Combat modifiers
Defender: terrain(+), leaders(+), experience(-)
Attacker:
Japanese ground losses:
787 casualties reported
Squads: 0 destroyed, 32 disabled
Non Combat: 2 destroyed, 67 disabled
Engineers: 1 destroyed, 28 disabled
Vehicles lost 6 (0 destroyed, 6 disabled)
Allied ground losses:
2196 casualties reported
Squads: 90 destroyed, 140 disabled
Non Combat: 109 destroyed, 290 disabled
Engineers: 3 destroyed, 14 disabled
Guns lost 30 (18 destroyed, 12 disabled)
Vehicles lost 58 (23 destroyed, 35 disabled)
Pago-Pago did not go as well, but I did not expect that much. The main goal here was to draw down more of his supply and hopefully get his fort level down. Reinforcements are currently loading at Suva. I am sending a recon battalion, another arty unit, another engineering unit, and another regiment. Until they arrive, my units already on the island will rest. My naval forces, however, will continue to stage bombardments. Right now they are heading back to Savii to reload. His tank seem to be one of the biggest obstacles I face and that is why I am bringing over the recon unit. I should have brought it over in the first place. Jap tanks may not be as good as American ones, but they still might be able to help out.
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Naval bombardment of Pago Pago at 148,161 - Coastal Guns Fire Back!
48 Coastal gun shots fired in defense.
Japanese Ships
BB Hyuga, Shell hits 5
BB Ise
BB Yamashiro
BB Kirishima
BB Hiei
BB Haruna
BB Kongo
CA Atago
CA Takao
CA Chikuma
CA Tone
CL Oi
CL Kiso, Shell hits 1
CL Tama, Shell hits 1
CL Jintsu, Shell hits 2
Allied ground losses:
35 casualties reported
Squads: 0 destroyed, 2 disabled
Non Combat: 1 destroyed, 2 disabled
Engineers: 0 destroyed, 0 disabled
Guns lost 3 (1 destroyed, 2 disabled)
Vehicles lost 1 (0 destroyed, 1 disabled)
Airbase supply hits 1
Runway hits 7
Port hits 4
Port fuel hits 1
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Ground combat at Pago Pago (148,161)
Japanese Deliberate attack
Attacking force 26986 troops, 238 guns, 67 vehicles, Assault Value = 937
Defending force 8699 troops, 320 guns, 240 vehicles, Assault Value = 272
Japanese engineers reduce fortifications to 1
Japanese adjusted assault: 495
Allied adjusted defense: 507
Japanese assault odds: 1 to 2 (fort level 1)
Combat modifiers
Defender: terrain(+), experience(-)
Attacker:
Japanese ground losses:
1099 casualties reported
Squads: 2 destroyed, 42 disabled
Non Combat: 8 destroyed, 69 disabled
Engineers: 2 destroyed, 30 disabled
Guns lost 3 (1 destroyed, 2 disabled)
Allied ground losses:
254 casualties reported
Squads: 12 destroyed, 16 disabled
Non Combat: 17 destroyed, 48 disabled
Engineers: 0 destroyed, 3 disabled
Vehicles lost 29 (1 destroyed, 28 disabled)
Besides some important ground assaults, the turn featured an interesting divertesment: kinky sub on sub action. Not as interesting, I am sure, as a cabaret show, but entertaining none the less.
--------------------------------------------------------------------------------
Sub vs Sub: SS S-36 attacking SS I-162 at 47,139 - near Geraldton
Japanese Ships
SS I-162, Torpedo hits 2, heavy damage
Allied Ships
SS S-36
--------------------------------------------------------------------------------
Sub vs Sub: SS I-155 attacking SS S-41 at 49,129 - near Exmouth
Japanese Ships
SS I-155
Allied Ships
SS S-41, Torpedo hits 1, on fire, heavy damage
The real action, however, took place at Singapore and Pago-Pago. At Singers, our forces achieved 1-1 odds and dropped the fort to level 1. In addition, two more allied units evaporated, and allied casualties were almost three times our own. Our forces will deliberate attack next turn despite disruption being in the 50s. Surely, the allied disruption must be high as well. And if the forts drop to 0, we may be able to shock attack the following turn and finish Singapore off just about on the historical date. This, after all, was the point of bring 6 divisions.
--------------------------------------------------------------------------------
Ground combat at Singapore (50,84)
Japanese Deliberate attack
Attacking force 84241 troops, 983 guns, 400 vehicles, Assault Value = 2646
Defending force 31542 troops, 384 guns, 230 vehicles, Assault Value = 671
Japanese engineers reduce fortifications to 1
Japanese adjusted assault: 1336
Allied adjusted defense: 737
Japanese assault odds: 1 to 1 (fort level 1)
Japanese Assault reduces fortifications to 1
Combat modifiers
Defender: terrain(+), leaders(+), experience(-)
Attacker:
Japanese ground losses:
787 casualties reported
Squads: 0 destroyed, 32 disabled
Non Combat: 2 destroyed, 67 disabled
Engineers: 1 destroyed, 28 disabled
Vehicles lost 6 (0 destroyed, 6 disabled)
Allied ground losses:
2196 casualties reported
Squads: 90 destroyed, 140 disabled
Non Combat: 109 destroyed, 290 disabled
Engineers: 3 destroyed, 14 disabled
Guns lost 30 (18 destroyed, 12 disabled)
Vehicles lost 58 (23 destroyed, 35 disabled)
Pago-Pago did not go as well, but I did not expect that much. The main goal here was to draw down more of his supply and hopefully get his fort level down. Reinforcements are currently loading at Suva. I am sending a recon battalion, another arty unit, another engineering unit, and another regiment. Until they arrive, my units already on the island will rest. My naval forces, however, will continue to stage bombardments. Right now they are heading back to Savii to reload. His tank seem to be one of the biggest obstacles I face and that is why I am bringing over the recon unit. I should have brought it over in the first place. Jap tanks may not be as good as American ones, but they still might be able to help out.
--------------------------------------------------------------------------------
Naval bombardment of Pago Pago at 148,161 - Coastal Guns Fire Back!
48 Coastal gun shots fired in defense.
Japanese Ships
BB Hyuga, Shell hits 5
BB Ise
BB Yamashiro
BB Kirishima
BB Hiei
BB Haruna
BB Kongo
CA Atago
CA Takao
CA Chikuma
CA Tone
CL Oi
CL Kiso, Shell hits 1
CL Tama, Shell hits 1
CL Jintsu, Shell hits 2
Allied ground losses:
35 casualties reported
Squads: 0 destroyed, 2 disabled
Non Combat: 1 destroyed, 2 disabled
Engineers: 0 destroyed, 0 disabled
Guns lost 3 (1 destroyed, 2 disabled)
Vehicles lost 1 (0 destroyed, 1 disabled)
Airbase supply hits 1
Runway hits 7
Port hits 4
Port fuel hits 1
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Ground combat at Pago Pago (148,161)
Japanese Deliberate attack
Attacking force 26986 troops, 238 guns, 67 vehicles, Assault Value = 937
Defending force 8699 troops, 320 guns, 240 vehicles, Assault Value = 272
Japanese engineers reduce fortifications to 1
Japanese adjusted assault: 495
Allied adjusted defense: 507
Japanese assault odds: 1 to 2 (fort level 1)
Combat modifiers
Defender: terrain(+), experience(-)
Attacker:
Japanese ground losses:
1099 casualties reported
Squads: 2 destroyed, 42 disabled
Non Combat: 8 destroyed, 69 disabled
Engineers: 2 destroyed, 30 disabled
Guns lost 3 (1 destroyed, 2 disabled)
Allied ground losses:
254 casualties reported
Squads: 12 destroyed, 16 disabled
Non Combat: 17 destroyed, 48 disabled
Engineers: 0 destroyed, 3 disabled
Vehicles lost 29 (1 destroyed, 28 disabled)



