ORIGINAL: Curtis Lemay
ORIGINAL: ColinWright
It doesn't really matter much what the reasons are. The fact of the matter is that it generally didn't happen -- for whatever reason.
Therefore, it shouldn't be allowed to happen in TOAW. Whatever the constraints were that prevented it, all us computer generals shouldn't effectively be permitted to override them by fiat.
Let's see ... the Germans never captured Moscow, therefore, it should be impossible in TOAW, etc. etc.
Let's run down some more reasons:
1. By the time the ground forces get well inland, there are lots of ground artillery that better cooperate with the ground forces. Adding naval elements might actually be counter productive. That's already modeled in TOAW via cooperation levels (or will be once 3.4 is out with the fix for that). So properly modeled naval formations won't cooperate well with ground forces and their use will tail off once ground artillery becomes generally available.
But they can often -- and did -- provide fire support along the shore when needed. Even when lots of shore-based artillery was available as well. See the Axis counterattack at Anzio and the Commonwealth drive on Beirut.
As usual, you come up with a paradigm without referring to historical reality -- and with the usual results. 'Naval formations won't cooperate well with ground forces and their use will tail off once ground artillery becomes generally available' -- well, that's not what actually happened. Even if this change works as advertised, it will make matters worse, not better.
2. Battleships aren't designed for prolonged shore support. They're designed for short, sharp, ship-to-ship engagements. Their barrels have to have the linings replaced after about 300 rounds or so. That's modeled in TOAW with the Withdrawal Event.
Give me a break. It's a good solution to fix when the ships appear and fix when they withdraw? They were still
there -- and given a good and deserving target, they would reappear. You can't model that by event unless you're going to script the whole scenario -- and then you are indeed better off with a book.
3. (My personal favorite) Just because you can't find a case of it, doesn't mean it never occurred or couldn't have occurred. We seem to have already had a counter example.
Unless you can actually prove that battleships were physically incapable of supporting beyond 5km, I'm sure there is no risk this will ever be implemented. I'm not going to waste another word on it.
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There probably were excellent reasons why warships usually couldn't supply effective fire support deep inland. Aside from the one you mention, I doubt if most navies routinely practiced fire control with land forces that were inland out of sight. They wouldn't even normally have maps.
However, whatever the reasons were is really secondary. A general is not God, and he cannot override the limitations of his force simply by fiat. If, historically, warships usually did
not provide fire support deep inland even in situations where it obviously would have been extremely helpful, then it shouldn't be possible in TOAW.
But never mind that. We are doomed to having warships in all scenarios capable of doing precisely what warships rarely did.
That's great. It's nice having an intellect of the caliber of yours in charge of things.