ARHS Mod Random Game

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Jeffrey H.
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ARHS Mod Random Game

Post by Jeffrey H. »

Looking for opponents to play out a game of Zaratoughda's ARHS mod, latest version, (3.6 I believe).

Game settings specific to this mod that I want to use:

* Aggressive AI, (there will be a few AI regimes out there)
* Countries at Start
* Armies at start
* Peoples, (Non capitol cities have a limited range of production)
* Produciton report
* I will be using the WWII masterfile.

I plan on making a fairly large map with some ocean and a moderate amount of cities.

Any takers ?

[Edit] If anyone else is sitting on the fence and wants in, please speak up, I want to get the game going soon. Thanks !


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Ron Swanson
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Bombur
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RE: ARHS Mod Random Game

Post by Bombur »

I will play against you.
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Jeffrey H.
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RE: ARHS Mod Random Game

Post by Jeffrey H. »

Kewl, a taker comes along.

PM me your email address and I'll send you the game file. You'll need the 3.6 ARHS mod, but actually since I'm starting the game, you might not need it, but I'd say go ahead and get it to be safe.

Thanks and happy hunting !
History began July 4th, 1776. Anything before that was a mistake.

Ron Swanson
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RE: ARHS Mod Random Game

Post by springer »

Jeffrey H. and Bombur,

Please let us know how the mod plays out.
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Jeffrey H.
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RE: ARHS Mod Random Game

Post by Jeffrey H. »

Game Started !

Here are some pictures of the setup files:

First; Overall Map:



Image
Attachments
RG_ARHSWWII_Setup.jpg
RG_ARHSWWII_Setup.jpg (70.22 KiB) Viewed 307 times
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Ron Swanson
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Jeffrey H.
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RE: ARHS Mod Random Game

Post by Jeffrey H. »

Second Up, the Scenario Specific Options:



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RG_ARHSWWII_SetupII.jpg
RG_ARHSWWII_SetupII.jpg (74.35 KiB) Viewed 307 times
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Ron Swanson
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Jeffrey H.
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RE: ARHS Mod Random Game

Post by Jeffrey H. »

Note that I chose the human players to be in the middle of the order so that neither person gets the "first shot" advantage. I am the "Workers Movement" and Bobmur will be the "Reformed County"

The next and last of the setup screen shots is the production report showing the effects of balancing:



Image
Attachments
RG_ARHSWWII_ProdRep.jpg
RG_ARHSWWII_ProdRep.jpg (49.42 KiB) Viewed 307 times
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Ron Swanson
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Jeffrey H.
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RE: ARHS Mod Random Game

Post by Jeffrey H. »

As you can see, the process although much improved from a non-modded random map generator is still not perfect. Regime 0, an AI regime gets the short end of the stick while regime 1, also an AI regime gets the biggest initial kick of production points.

I get 150 and Bombur gets 140 so from the players perspective, it is balanced. The initial setup produces some interesting map challenges due to the balancing and the effects of shifting borders around to find a solution that gives a good balance.

Off the game save file goes to Bombur for his round.

History began July 4th, 1776. Anything before that was a mistake.

Ron Swanson
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Jeffrey H.
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RE: ARHS Mod Random Game

Post by Jeffrey H. »

I'll move this one over to the AAR from here, since it will be exatcly that from here on out.
History began July 4th, 1776. Anything before that was a mistake.

Ron Swanson
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RE: ARHS Mod Random Game

Post by springer »

Where'd the AAR go?
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Jeffrey H.
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RE: ARHS Mod Random Game

Post by Jeffrey H. »

Heh, I've cancelled it due to security reasons, but I can post my efforts against the AI I suppose.

I was actually going to start another solo game for a new AAR. That way the security concerns are not keeping any interested parties from viewing and discussing things.

History began July 4th, 1776. Anything before that was a mistake.

Ron Swanson
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RE: ARHS Mod Random Game

Post by springer »

Sounds like a good idea, though maybe an true AAR (after the fact) may be fun to see.

The AI always makes a great AAR opponent.
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