Garrisoned Depots

Empires in Arms is the computer version of Australian Design Group classic board game. Empires in Arms is a seven player game of grand strategy set during the Napoleonic period of 1805-1815. The unit scale is corps level with full diplomatic options

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Ted1066
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Joined: Mon Dec 10, 2007 12:46 am
Location: Vancouver, BC, Canada

RE: Garrisoned Depots

Post by Ted1066 »

ORIGINAL: DCWhitworth

Since there is a bit of dispute as to whether this 'rule' is good or not I think the best solution is to change it so that garrisoned depots *don't* stop movement then you can create a house rule if you want.

And garrisoned depots are *much* more powerful than screening corps simply because there are so much more of them and they are easily replaceable. If you kill a corps it's gone for three months, kill a depot and it can be back next turn.

PLUS no PP cost when using garrisoned depots as screens <-- BIG bonus to defender

Cheers,

Ted
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