Surviving crews - live and let live, or die?

SPWaW is a tactical squad-level World War II game on single platoon or up to an entire battalion through Europe and the Pacific (1939 to 1945).

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MECH ENGINEER
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Joined: Sun Nov 05, 2000 10:00 am
Location: Canandaigua, NY, USA

Post by MECH ENGINEER »

KILL THEM ALL, LET DEFRAG SORT THEM OUT. I don't know how many times I've been driving to a victory hex, some crew decides to get froggy and squeezes off a few rounds. Of course, the the squad next to the victory hex routs. Hose' em
"When do we get our flamethrowers, Top?"
troopie
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Location: Directly above the centre of the Earth.

Post by troopie »

I let 'em go if, they are running from a destroyed gun or vehicle, don't fight and aren't in my way. If they have abandoned a vehicle or a gun and are still with it, I hose them down with rifle fire and make 'em run. If they fight, I cut them down.

troopie

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Weasel
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Joined: Thu Nov 02, 2000 10:00 am
Location: Helsinki, Finland

Post by Weasel »

Originally posted by molset:
The AI dont seem to be as cruel. In fact it behaves more chivalrius along the line "having survived the ordeal a burning tank inferno, who am I to play good".
AI not cruel, my ass :-) In Northern Africa scenarios Germans kill every poor crewman in sight. Usually these horrified crewmen (british) stay near their wrecked tanks and do not run away, but when you try to move the survivors into a better shelter, German tanks and their machinegunners feel no mercy.

Of course desert is quite open place and these crewmen are in the open, but still...

Viriato
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Location: Lisboa,Portugal

Post by Viriato »

hello all , hey Weasel , it's like the men said ... " you can run but you can't hide "


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Bill
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Location: Farnham,Surrey,United Kingdom

Post by Bill »

I think that bailed out crews are too prepared to fight. There are only three or four of them with pistols and perhaps an SMG, not trained to fight on foot, and they open up on a 12 man infantry squad. From my readings they usually hide in a ditch until they can withdraw. I end up shooting them because otherwise they spoil the nil suppression bonus by opening up on a squad. Any thoughts?

Bill
Charles22
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Location: Dallas, Texas, USA

Post by Charles22 »

Killing enemy crews? For me, generally I don't waste fire on them unless I'm playing defensive and there's no more targets for the tank. I say tank, because probably 95% of my fire, if I'm playing successfully, comes from tanks/TDs. My main priority is to dismantle the worst of enemy anti-tank fire so that crews will normally be only of a very secondary nature. That situation changes slightly if the crew has only 'abandoned' the tank, which might actually cause me in certain instances to actually give it more fire than it deserves, simply because I hate tha idea of having to shoot at the tank again should I fail to rout the crew and it be remanned.

Sometimes, though, like when I destroy a tank close to my infantry, and then use that infantry to fire on a more regular unit further back, I'm so irked by the crew firing and possibly killing one of those infantry, my command might somewhat go into a berserk mode and then I'm all out to destroy them (everyone after me: "kill, crush, destroy").

One positive other than the obvious of gaining more experience from killing them that helps enormously, is that doing so reduces the clutter on the field, and it certainly helps to eliminate them while they're in place, stationary, as opposed to bumping into them every other hex should a general mopping up take place later.
Lazarus
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Post by Lazarus »

well They can choose: they You can surrender now or They can die. (one time one crew destroyed one trunk... I don't want to repeat the experience).
They can conquer a victory point, can't they? so why they should survive...
in my case run is not an option available for them.



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"The conqueror is always a lover of peace; he would prefer to take over our country unopposed." CLAUSEWITZ
"The conqueror is always a lover of peace; he would prefer to take over our country unopposed." CLAUSEWITZ
Peregrine Falcon
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Post by Peregrine Falcon »

True. Crews are far too eager to engage enemy after they have abandoned their tank or other piece of equipment.

I think it was good thing to give them more firepower than couple lousy pistols (and maybe few grenades), but now they all want to play heroes and they fire their guns against any target they find - Even infantry AND concrete bunkers Image

Damn stupid - And very unrealistic...
They should hide - not fight.

Originally posted by Bill:
I think that bailed out crews are too prepared to fight. There are only three or four of them with pistols and perhaps an SMG, not trained to fight on foot, and they open up on a 12 man infantry squad. From my readings they usually hide in a ditch until they can withdraw. I end up shooting them because otherwise they spoil the nil suppression bonus by opening up on a squad. Any thoughts?

Bill
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Drex
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Location: Chico,california

Post by Drex »

Believe it or not I've lost vehicles because of those damn crews. Kill them! Kill them all!
Col Saito: "Don't speak to me of rules! This is war! It is not a game of cricket!"
Frontenac
Posts: 1
Joined: Wed Nov 08, 2000 10:00 am
Location: Ristigouche, Quebec, Canada

Post by Frontenac »

I like to edge the battlefield and send a few unit toward the enemy retreat flag and massacre whatever i can shoot at. I dont want those crews to come back so i either kill or make prisoners.

( pardon my poor english )
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