Add a Port

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AH4Ever
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Add a Port

Post by AH4Ever »

I'm attempting to add a port:

Please translate ZaopWlasne and explain value if necessary?

How do you determine the bitmap coordinates for the fleet screen?

Thank you
JJMC

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Bleck
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RE: Add a Port

Post by Bleck »

ZaopWlasne means "own supply" used when there is no connection with main supply source :)

You open map in any graphical program (even MS Paint) and you pick coordinates you want (X, Y). Then you edit sea_nodes.csv, columns D (bitmap X) and E (bitmap Y).
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AH4Ever
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RE: Add a Port

Post by AH4Ever »

ORIGINAL: Bleck

You open map in any graphical program (even MS Paint) and you pick coordinates you want (X, Y). Then you edit sea_nodes.csv, columns D (bitmap X) and E (bitmap Y).

Sorry to bother you but I'm stumped.

If you are referring to opening map.hmf it is not working for me, I've tried paint and gimp.

If you could take a look at the attached files I would appreciate it.

The bitmap coordinates are just a guess on my part.


Attachments
AddPortRhodes.zip
(36.69 KiB) Downloaded 14 times
JJMC

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You weren't there Thursday... You MISSED it!
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Bleck
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RE: Add a Port

Post by Bleck »

In scenario misc.csv file there are fields:
fleet screen image filename;fleet screen image width;..and height

values in case of Grand Campaign 1939:
data\\gfx\\europe.png;2000;1511

so you have to open data\\gfx\\europe.png because this is the (bit)map file used in fleet screen.
Of course you can also make your own (bit)map file :)
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AH4Ever
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RE: Add a Port

Post by AH4Ever »

You are a good man Bleck, thank you again.
JJMC

The next best thing to being clever is being able to quote someone who is.

You weren't there Thursday... You MISSED it!
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