Moral??

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robotechjb
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Moral??

Post by robotechjb »

I know how to improve experiance and reduce fatigue, but how does one bring up moral in a land unit?
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Who Cares
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RE: Moral??

Post by Who Cares »

Have you tried priests?

You can bring up morale by sending them to a non-malaria well supplied base however.
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khyberbill
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RE: Moral??

Post by khyberbill »

I know how to improve experiance and reduce fatigue, but how does one bring up moral in a land unit?
Movies with full frontal nudity always worked when I was in the service.
"Its a dog eat dog world Sammy and I am wearing Milkbone underwear" -Norm.
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wwengr
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RE: Moral??

Post by wwengr »

ORIGINAL: khyberbill
I know how to improve experiance and reduce fatigue, but how does one bring up moral in a land unit?
Movies with full frontal nudity always worked when I was in the service.

While that would bring the morale up, it would probably bring the moral down.[:D]
I have been inputting my orders for the campaign game first turn since July 4, 2009. I'm getting close. In another month or two, I might be able to run the turn!
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topeverest
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RE: Moral??

Post by topeverest »

Training / resting, especially with an HQ / beaucoup support will bring up morale to a point, or am I just seeing imaginary numbers in reviewing my units.
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wwengr
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RE: Moral??

Post by wwengr »

ORIGINAL: topeverest

Training / resting, especially with an HQ / beaucoup support will bring up morale to a point, or am I just seeing imaginary numbers in reviewing my units.

Your observations are spot on. Additionally, you want to consider the Inspiration rating of the LCu leader as well as any influencing HQ leader. Higher inspiration reduces fatigue and increases morale. Also, a good admin skill for both reduces fatigue and disruption which are both a drain on morale.

Another note, malaria and cold weather zones increase fatigue and disruption, thereby decreasing morale. You may want to consider rotating low morale depleted units out to non-malaria zones for refit periodically.
I have been inputting my orders for the campaign game first turn since July 4, 2009. I'm getting close. In another month or two, I might be able to run the turn!
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derhexer
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RE: Moral??

Post by derhexer »

I know how to improve experiance and reduce fatigue, but how does one bring up moral in a land unit?

Have you tried flogging? [;)]
Chris
(Did you ever stop to think and forget to start?)
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Chickenboy
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RE: Moral??

Post by Chickenboy »

ORIGINAL: wwengr

ORIGINAL: topeverest

Training / resting, especially with an HQ / beaucoup support will bring up morale to a point, or am I just seeing imaginary numbers in reviewing my units.

Your observations are spot on. Additionally, you want to consider the Inspiration rating of the LCu leader as well as any influencing HQ leader. Higher inspiration reduces fatigue and increases morale. Also, a good admin skill for both reduces fatigue and disruption which are both a drain on morale.

Another note, malaria and cold weather zones increase fatigue and disruption, thereby decreasing morale. You may want to consider rotating low morale depleted units out to non-malaria zones for refit periodically.
While I agree with the above observations, I find it unjust to remove the sustenance of so many of those lesser creatures that rely upon your mammalian hosts for their daily nutrition, reproduction and very lifecycles. Please reconsider! Stay in the malarial zones for the sake of the merozoites, if nothing else! [;)]
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CapAndGown
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RE: Moral??

Post by CapAndGown »

ORIGINAL: Chickenboy

ORIGINAL: wwengr

ORIGINAL: topeverest

Training / resting, especially with an HQ / beaucoup support will bring up morale to a point, or am I just seeing imaginary numbers in reviewing my units.

Your observations are spot on. Additionally, you want to consider the Inspiration rating of the LCu leader as well as any influencing HQ leader. Higher inspiration reduces fatigue and increases morale. Also, a good admin skill for both reduces fatigue and disruption which are both a drain on morale.

Another note, malaria and cold weather zones increase fatigue and disruption, thereby decreasing morale. You may want to consider rotating low morale depleted units out to non-malaria zones for refit periodically.
While I agree with the above observations, I find it unjust to remove the sustenance of so many of those lesser creatures that rely upon your mammalian hosts for their daily nutrition, reproduction and very lifecycles. Please reconsider! Stay in the malarial zones for the sake of the merozoites, if nothing else! [;)]

Yes, join Sally Struthers and help save the little ones!



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Chickenboy
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RE: Moral??

Post by Chickenboy »

ORIGINAL: cap_and_gown
ORIGINAL: Chickenboy

ORIGINAL: wwengr




Your observations are spot on. Additionally, you want to consider the Inspiration rating of the LCu leader as well as any influencing HQ leader. Higher inspiration reduces fatigue and increases morale. Also, a good admin skill for both reduces fatigue and disruption which are both a drain on morale.

Another note, malaria and cold weather zones increase fatigue and disruption, thereby decreasing morale. You may want to consider rotating low morale depleted units out to non-malaria zones for refit periodically.
While I agree with the above observations, I find it unjust to remove the sustenance of so many of those lesser creatures that rely upon your mammalian hosts for their daily nutrition, reproduction and very lifecycles. Please reconsider! Stay in the malarial zones for the sake of the merozoites, if nothing else! [;)]

Yes, join Sally Struthers and help save the little ones!



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Hmmm...can you edit this image to having an oversized mosquito taking a blood meal out of her left forearm?
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Grollub
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RE: Moral??

Post by Grollub »

ORIGINAL: derhexer
I know how to improve experiance and reduce fatigue, but how does one bring up moral in a land unit?

Have you tried flogging? [;)]
"The beatings will continue until morale improves" ! [:D]
“Not mastering metaphores is like cooking pasta when the train is delayed"
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