Bug ? Disengagement and MP

The Seven Years’ War was fought across the globe and called by some the first “World War” as virtually every major power participated. In the center of events was Prussia, almost constantly at war and lead by the now legendary Frederick the Great.

Relive the exciting and trying days of Frederick the Great in Horse and Musket: Volume I, the improved and expanded combination of the previous Prussian War Machine and Prussia’s Glory titles. Horse and Musket: Volume I is a reboot of the successful Horse and Musket series, including not only two solid historical titles in one package, but also many new game features, a powerful new editor, and a complete graphics overhaul to an already acclaimed gaming system.

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Gribeauval
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Bug ? Disengagement and MP

Post by Gribeauval »

According to the rules, disengagement costs all the unit's MP.
I have disengaged two cavalry units and after their disengagement, they both had some MP left and they could move further.
Is it not a bug ?
jackx
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RE: Bug ? Disengagement and MP

Post by jackx »

Don't think it's a bug, at least it's been that way in PG as well and it works well to simulate the ebb and flow of a cavalry battle... 
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Sarge
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RE: Bug ? Disengagement and MP

Post by Sarge »

IMO Calvary should have the option to disengage with available MP points , seems logical.


When and if  the engine moves on to later eras as the AWI  I would like to see the rule covering rifle units as well, at least a restricted variation. 
Sumter
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RE: Bug ? Disengagement and MP

Post by Sumter »

I agree with Sarge.  Cavalry and light troops should have some capacity to decline combat with any unit possessing less movement capacity than themselves.  
jackx
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RE: Bug ? Disengagement and MP

Post by jackx »

Well, skirmishers already get the option to disengage and fire, provided the target is still in range and LOS...  so you can fall back, rally cheap, and fire without risk of return fire (normally), and all without disruption, too. 
What I'd be wanting most with regard to skirmishers/lights in the AWI is the option to initiate assault combat...
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AlAmos
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RE: Bug ? Disengagement and MP

Post by AlAmos »

"What I'd be wanting most with regard to skirmishers/lights in the AWI is the option to initiate assault combat... "

Definitely, especially considering Indians would be in this group, and we have historical evidence they closed for hand to scalp combat, from time to time.
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Sumter
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RE: Bug ? Disengagement and MP

Post by Sumter »

On a related note, the AWI will need provision for mounted infantry for the southern campaigns.
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Sarge
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RE: Bug ? Disengagement and MP

Post by Sarge »

ORIGINAL: jackx

Well, skirmishers already get the option to disengage and fire, provided the target is still in range and LOS...  so you can fall back, rally cheap, and fire without risk of return fire (normally), and all without disruption, too. 
What I'd be wanting most with regard to skirmishers/lights in the AWI is the option to initiate assault combat...
As the rules are now the attacker get no terrain mod when fired upon in assault, that would need tweaking or putting light/skirmishers exposed like that would result in slaughter .
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