Da Babes Lite as the Japanese vs. the AI by Kitakami

Post descriptions of your brilliant victories and unfortunate defeats here.

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Da Babes Lite as the Japanese vs. the AI by Kitakami

Post by Kitakami »

Greets all,

I really, REALLY, like the concept of the Da Babes "mod". So, now that the Lite version is out, I will play a game as Japan, vs. the AI, as preparation for a PBEM game after the "Heavy" version of Da Babes comes out. As the game will be against the AI, any and all comments are welcome. I will also post my thoughts, not only facts, and I would appreciate comments regarding my rationale for doing things. I do not expect all who read this ARR to agree with my decisions, and I am sure I will make many mistakes along the way, but those are precisely the reasons for the first run to be against the AI... a human player would be much less forgiving, I am sure.

I will play with FOW on, Advanced Weather on, Allied Damage Control on, PDU on, Historical First Turn off, December 7th Surprise on, Reliable USN Torpedoes off, Realistic R&D on, No Unit Withdrawals off, Reinforcements at +/- 15 days for both sides, Auto Sub Ops on, and Historic Difficulty. It is, after all, a learning experience :)

Also, the order in which I do turn 1 as the Japanese is a little... unusual. It does help me, though, to follow this order but, again, any comments are welcome :)

So...

Turn 1:

Step 1: ACMs


Yes, an unusual way of starting the turn, I know, but this I do first so I don't forget. There are 29 locations with defensive mines at the start of the game and, if I don't want those minefields to degrade, I need 73 ACMs to keep them from doing so (or so my calculations tell me). Problem is that there are only 18 ACMs at the beginning of the game, and 3 of those should be redeployed. That means I need 55 more ACMs, which can only come from conversions.

There is also the fact that only the To'su class can be converted to ACMs, and that the To'su are also a candidate for conversion to PBs. Furthermore, once a To'su is converted to an ACM, it cannot be converted back. Still, I decided to convert all To'su hulls to ACMs for two reasons: first, because most are needed just to maintain the starting minefields anyway and, second, because if I want to set up new defensive minefields I'll need more ACM's. So, those that were in place were converted on turn 1, while the others were sent to their destinations to be converted there.

Step 2: PBs

As an outgrowth of the decision to convert all the To'su hulls to ACMs, I decided to convert all of the Kiso and Ansyu ships to PBs. A number of them are already loaded with troops as part of invasion fleets, so they will have to be converted later, but I converted all I could on turn 1.

Although the Ha'chi (125 load capacity as xAKL) and Kujira (225 load capacity as xAKL) will be converted to PB's in '43 (I do not believe Japan can have too many escorts), they will be used as xAKLs for the time being, making up for some of the cargo capacity lost with the conversion of the other three classes. There is also the Ku'dai hulls, with a cargo capacity of 100.

Step 3: xAK-t's

I decided to convert 33 xAK with capacities over 6K to xAK-t's. They will be needed to move troops quickly in Jan-Feb '42 and, although they could be converted later, I decided to do it now. Those hulls should be able to move 66K load points of military units, which I hope will be enough (I was just too lazy to calculate shipping needs 3 months in advance. If anybody does it, please share!).

Step 4: APDs

It is a fact that I will convert all DDs armed with 533mm torpedoes to APDs, so the Momi, Wakatake, Minekaze, and Kamikaze classes are a given. What I am not sure about is if I will convert the Mutsuki class or not. On turn 1 I converted 9 Minekazes and 3 Momis, with others moving to the closest repair shipyards.

<more to follow... Turn 1 as the Japanese is a long and detailed process which can't be done in one sitting>
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RE: Da Babes Lite as the Japanese vs. the AI by Kitakami

Post by Rob Brennan UK »

Blimey that was quick .. thanks for the AAR.
sorry for the spelling . English is my main language , I just can't type . and i'm too lazy to edit :)
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RE: Da Babes Lite as the Japanese vs. the AI by Kitakami

Post by Kitakami »

ORIGINAL: Rob Brennan UK
Blimey that was quick .. thanks for the AAR.

I had gone through the Beta database and setup already... so it was not all done from scratch :)

Factories

Factories are probably THE factor that makes or breaks the Japanese on turn 1 (after turn 1 it becomes #2, behhind resource and oil hauling). I do not think I have the perfect setup (and this is, after all, a mod of sorts), but there are things I want to try, to see what happens. Please take into account that I am part of the school of thought that considers pilot survivability more important than plane availability. So, with that in mind:

1. Vehicle factories: Increase those smaller than 20 to 20. I want to stockpile vehicle points for later, when they will be needed.

2. Airframe production factories: I chose to produce as few types as possible while still producing most types. Some of the choices we all agree on, some we don't, but I wanted to try and see what happens. Please take Anyway, my production factories look like this:

- A6M2: 56(34).
- B5M1: 0(30) -> Yes, I chose this over the B5N2. +38 in max speed and +5 in manouver should help with pilot survivability.
- C5M2: none in production at this point. I might reconsider in the future, but using a factory for just a few units I'd prefer to pass on.
- D3A1: 12(18).
- E13A1: 27(3) -> I could go without the additional 3, but I like round, neat numbers whenever possible :)
- F1M2: 3(0) -> This is a quandry. F1M2s are half-decent CAP defense at the start, but they become obsolete a little too fast for my taste. Will leave it at 3, although I was originally thinking to go as high as 15.
- G4M1: 0(30) + 25(5) -> I prefer to change Nell production to Betties. There is probably not much difference in survivability between the two, so it is merely a personal preference.
- H6K4: 6(9) -> eventually production will stop, and the factory will be available for something else, but the Mavis is the only patrol boat available for the first seven months.
- Ki-21-IIa: 23(7) -> Until the Ki-49 is available in april of '42, this is the medium bomber of choice for the IJAAF. Maybe a production of 30 a month is a tad low, but I intend to change it to Ki-49 when available.
- Ki-27a: 10(0) -> I left it on because, well, I did not need to change production. I could change it to C5M2 though, if needed.
- Ki-36: 32(0) -> Stopped. Saving it for when I need another factory.
- Ki-43-Ic: 0(60) + 32(28) -> The Oscar is not the Zero... but it is the best the IJAAF has, and the are a lot of Nate units to convert to this plane. I might be overdoing it at 120 planes per month, but I can always turn production off if and when it begins to accumulate.
- Ki-46-II: 11(4) -> Increasing production slightly, but this plane will definitely be used.
- Ki-48-Ib: 34(26) -> This plane will replace the one engine bombers in the light bomber units. Although more expensive to build this than the Ki-30 or the Ki-32, and with smaller bombs, it converts to the -IIa variant in april '42, which is armored. Two engines plus armor should make more pilots survive.
- Ki-56: 2(0) -> Stopped. Saving it for when I need another factory.
- Ki-57-I: 6(0) -> I left it on because, well, I did not need to change production. It is another factory in reserve, though.
- MC-21: 0(30) -> My IJAAF transport of choice until the Ki-49-II arrives. Thirty may be too much, but we will see.

3. Airframe research factories I shut all research off, with two exceptions. First, factories that will be online in 6 months or less are on, and some of them are expanded, so that when they come online they already are the size I want them. Second, I left some critical airframes on, increasing the size of the factories even, to see how research works.I did this last only with a few frames, the ones I consider of critical importance to have a few months before their expected dates. So, my research looks like this:

- Ki-49-Ia: 14(16) -> This will become the bomber of choice for the IJAAF.
- A6M2-N: 0(9) -> I probably should increase the size of this factory, but will stay as is for the time being.
- H6K2-L: 0(15) -> my IJN transport of choice.
- Ki-45-KAIa: 0(13) -> first night fighter to enter production... left the factory untouched.

- Ki-61-Ia: 0(30) -> My mid-war fighter of choice because of the armor.
- P1Y1: 0(30) -> Armored IJN torpedo bomber... enough said :)
- Ki-84a: 0(60) -> Best choice for IJAAF late war fighter.
- A6M5c: 0(30) -> First armored navy fighter.

I do not know if trying to accelerate the last four airframes will work or not, but I am sure it is not only I that wants to find out. The A6M5c factory is a conversion from the A7M3-J. I somehow d not think that particular model will se much use.

4. Engine factories: I made quite a few changes in engine factories. First, because with increased production of airframes, more engines are needed. Second, because I want the Kawasaki Ha-60 engine to be available earlier. Do not know if it'll work or not, but I will try :)

- Aichi Ha-60: 80(0) + 5(0) -> Stopped.
- Hitachi Amakaze: 11(0) -> Left as is. Need 9/mo., will accumulate 2/mo. Eventually will stop.
- Kawasaki Ha-60: 0(40) + 20(0) + 0(10) -> Trying to accelerate the engine.
- Mitsubishi Ha-31: 45(0) -> Left as is.
- Mitsubishi Ha-32: 60(60) + 0(60).
- Mitsubishi Ha-33: 65(55).
- Nakajima Ha-34: 10(50).
- Nakajima Ha-35: 180(0) + 0(150).
- Nakajima Ha-5: 7(53).

All other factories are stopped.

So that there is enough supply to repair factories, the supply request levels at Maebashi and Utsonomiya are increased above the 20K level.
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RE: Da Babes Lite as the Japanese vs. the AI by Kitakami

Post by Q-Ball »

On APDs, I keep the Mutsuki as a DD, but that's just me. I like the Long Lance, makes them useful still as fleet destroyers.

I wouldn't convert the Momis to APDs; they lose a boiler, reducing speed to 18kts. I think it's better to keep them as DD/Escorts.

But Kamikazes and Minekazes......they are good APD conversions

Also, convert Tomozurus to E as soon as you can (I think January?) They are crappy surface combattants, but pretty good escort vessels
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RE: Da Babes Lite as the Japanese vs. the AI by Kitakami

Post by Kitakami »

ORIGINAL: Q-Ball

On APDs, I keep the Mutsuki as a DD, but that's just me. I like the Long Lance, makes them useful still as fleet destroyers.

I wouldn't convert the Momis to APDs; they lose a boiler, reducing speed to 18kts. I think it's better to keep them as DD/Escorts.

But Kamikazes and Minekazes......they are good APD conversions

Also, convert Tomozurus to E as soon as you can (I think January?) They are crappy surface combattants, but pretty good escort vessels

The Momi is a conversion in name, but not in role... converted to APD, but still used as convoy escort. Speed drops to 18 knots, but depth charges carried increase from 9 to 18, and point-blank air defense from 2x 13.2mm Type 93s to 10x 25mm Type 96s. They do loose 2x 12cm/45 guns, which I think are dual purpose, but the additional depth charges were the ticket for me.

I might do it your way, and keep the Mutsukis as DDs. I may be overdoing the conversion to escorts. Time will tell, I guess :)
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RE: Da Babes Lite as the Japanese vs. the AI by Kitakami

Post by Kitakami »

Ok... air units done... that was... exhausting :)

Will make a long story short. The most important thing I did was to setup training groups. To do that, I sent to the general reserve all pilots in restricted command pilots that:

- If IJN, were 70+ exp, with the exception of search units, which sent all 60+ exp pilots. I did leave 2x 71+ exp pilots per group whenever possible.
- If IJA, were 60+ exp.

I then refilled all units with 35 exp. pilots from the pools.

- Out of the IJN pilot pool of 1700, 1497 remain, so I used 203 of them.
- Out of the IJA pilot pool of 2202, 1970 remain, so I used 232 of them.
- There are 14 81+ exp. IJN pilots in TRACOM, and 210 pilots total in the general reserve.
- There are 9 IJA 81+ exp. pilots in TRACOM, and 196 total in the general reserve.

It is my intention to withdraw all 81+ exp. pilots to TRACOM until I have 30 each IJN/IJA... if I ever reach that point. I will refill the frontline squadrons with experienced general reserve pilots for as long as I can. Eventually I am sure I'll have to lower the standard, so I plan to do that in steps: when the 70+ exp (IJN) and 60+ (IJA) are gone, I will use 60+ (IJN) and 50+ (IJA), and so on. There is only one way to know if that will work, and that is by trying, so try I will.

That will also (hopefully) build a strategic reserve of very-highly trained pilots for use in the future. May be worth it, may not, but it will be there.

One interesting thing was that I did not have enough Nates to fill all fighter groups, so it seems that my decision to mass-produce Oscars was correct.
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RE: Da Babes Lite as the Japanese vs. the AI by Kitakami

Post by cantona2 »

any screenies of the new artwork pls

thanks
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RE: Da Babes Lite as the Japanese vs. the AI by Kitakami

Post by FatR »

A question: why stopping plane research? It does not cost HI, and repair costs are stretched over the long run and negligible in the end. Or do you think that this can accelerate the repair on factories for planes you need?

Also, it's impossible or almost impossible to accelerate any plane arriving in the first half of 1942. Chances for acceleration of planes that arrive before 1943 also look slim. Apparently, only fully repaired factories produce research.
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RE: Da Babes Lite as the Japanese vs. the AI by Kitakami

Post by Kitakami »

ORIGINAL: FatR

A question: why stopping plane research? It does not cost HI, and repair costs are stretched over the long run and negligible in the end. Or do you think that this can accelerate the repair on factories for planes you need?

Also, it's impossible or almost impossible to accelerate any plane arriving in the first half of 1942. Chances for acceleration of planes that arrive before 1943 also look slim. Apparently, only fully repaired factories produce research.

I stopped most of the research, but I did leave 150 research factories on (some of them increased). I kinda think it should even out regarding costs. If my stockpiles begin to climb climb steadily, I might turn research back on on some or most of them, we will see. I turn on research factories 6 months before their date just to ramp up production. I want them ready to start on their due dates, and I am not counting on acceleration to take place. After they are fully repaired I will turn them off and wait until production starts.

All this is an experiment of sorts. I am sure that many things will change for my next game :)
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RE: Da Babes Lite as the Japanese vs. the AI by Kitakami

Post by Kitakami »

ORIGINAL: cantona2
any screenies of the new artwork pls

thanks

The artwork can be found here

For those curious as to what classes the new ship art is for, this is the breakdown:

Allied:

Fr CL Emile Bertin
US xAPc APc-1
US AG Kaula
US ARD ARD-AFDM, ARD-AFDS, ARD-YFD, ARD-YFDM, ARD-YFDS

Japanese:

Kujira class AMc/PB/xAKL
Ha'chi class AMc/PB/xAKL
Ku'dai class PB/xAKL
Juyusen YO
Std-F Cargo xAKL
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RE: Da Babes Lite as the Japanese vs. the AI by Kitakami

Post by Kitakami »

41-12-07
&nbsp;
First of all, sorry for not having posted before, but the festivities, and then work and then... well, I am sure you all understand.
&nbsp;
I have installed patch 3 beta and version 2 of Da Babes... which meant restarting the game yet again. Took me most of my free time over 4 days to redo turn 1 (and that with me having a large text file of notes regarding what to do).
&nbsp;
Anyway, I disgress. Bear in mind that Fog of War and PDU are both on.
&nbsp;
Pearl Harbor: not bad if true:
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp; BB Maryland, Bomb hits 2, Torpedo hits 5, and is sunk
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp; BB Pennsylvania, Bomb hits 1, Torpedo hits 5, and is sunk
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp; BB Tennessee, Bomb hits 1, Torpedo hits 5, and is sunk
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp; DM Tracy, Torpedo hits 1, and is sunk
&nbsp;
I set all Kates to port attack, which may have helped.
&nbsp;
near Singapore at 50,84: unexpected :)
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp; DD Stronghold, Torpedo hits 1, and is sunk
&nbsp;
near Iloilo at 79,84: even more unexpected :)
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp; CA Houston, Torpedo hits 2,&nbsp; heavy damage (in the morning)
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp; CA Houston, Torpedo hits 2, and is sunk&nbsp;&nbsp;&nbsp;&nbsp;&nbsp; (in the afternoon)
&nbsp;
That was the work of Ryujo's Kates. Now if I can just bag the Boise....
&nbsp;
near Mersing at 52,82: in WitP, that would be enough to sink both, but I will have to wait for confirmation... what is it? 60 days?
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp; BB Prince of Wales, Torpedo hits 4,&nbsp; on fire
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp; BC Repulse, Torpedo hits 2&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp; (in the afternoon)
&nbsp;
Aparri (82,73)
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp; Japanese assault odds: 16 to 1 (fort level 0)&nbsp;
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp; Japanese forces CAPTURE Aparri !!!
&nbsp;
Tuguegarao (82,74)
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp; Japanese assault odds: 6 to 1 (fort level 0)&nbsp;
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp; Japanese forces CAPTURE Tuguegarao !!!
&nbsp;
Those two were the work of airborne drops and light bomber actions.
&nbsp;
If you have any questions or comments, please feel free to make them :)
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RE: Da Babes Lite as the Japanese vs. the AI by Kitakami

Post by scott64 »

Lucky for you, tonight it's just me


Any ship can be a minesweeper..once !! :)

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RE: Da Babes Lite as the Japanese vs. the AI by Kitakami

Post by Kitakami »

(please note that I do not post everything that happens in a turn, only the bits I consider relevant)
&nbsp;
41-12-08
&nbsp;
A few unexpected happenings this turn. That is war, I guess...
&nbsp;
near Laoag at 81,72 (night)
&nbsp;
Japanese Ships
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp; PB Shonan Maru #2, Shell hits 6, and is sunk
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp; PB Shonan Maru #17, Shell hits 3, and is sunk
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp; xAK Keihuku Maru, Shell hits 4
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp; xAK Hokumai Maru, Shell hits 3,&nbsp; on fire
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp; xAK Argun Maru, Shell hits 2, Torpedo hits 2, and is sunk
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp; xAK Ryuun Maru, Shell hits 1
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp; xAK Sugiyama Maru, Shell hits 2
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp; xAK Hokutatsu Maru, Shell hits 1
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp; xAK Izumo Maru, Shell hits 2, Torpedo hits 1,&nbsp; on fire,&nbsp; heavy damage
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp; xAKL Tientsin Maru, Shell hits 2,&nbsp; on fire
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp; xAP Kokuryu Maru, Shell hits 1
Allied Ships
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp; DD Pope
&nbsp;
Frustrating when one measly DD evades 2 surface combat task forces (either of them would have sunk the Pope) and makes short work of an amphibious force. Will add a third surface combat task force, but that is about all I can spare...
&nbsp;
near Johnston Island at 168,109 (morning)
&nbsp;
Japanese aircraft
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp; A6M2 Zero x 51
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp; F1M2 Pete x 4
Allied aircraft
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp; SBD-2 Dauntless x 34
No Japanese losses
Allied aircraft losses
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp; SBD-2 Dauntless: 20 destroyed
&nbsp;
At least there were no hits... just a big scare...
&nbsp;
near Johnston Island at 164,115 (morning)
&nbsp;
Japanese aircraft
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp; A6M2 Zero x 36
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp; B5N2 Kate x 28
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp; D3A1 Val x 35
Allied aircraft
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp; F4F-3A Wildcat x 20
Japanese aircraft losses
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp; A6M2 Zero: 1 destroyed
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp; B5N2 Kate: 1 destroyed, 16 damaged
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp; D3A1 Val: 1 destroyed, 12 damaged
Allied aircraft losses
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp; F4F-3A Wildcat: 2 destroyed
Allied Ships
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp; CV Enterprise, Bomb hits 22, Torpedo hits 2,&nbsp; on fire,&nbsp; heavy damage
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp; CA Salt Lake City, Bomb hits 1
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp; CA Northampton, Bomb hits 6, Torpedo hits 1,&nbsp; on fire
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp; DD Balch, Bomb hits 3,&nbsp; heavy fires,&nbsp; heavy damage

near Johnston Island at 164,115 (morning)
&nbsp;
Japanese aircraft
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp; B5N2 Kate x 13
Allied aircraft
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp; F4F-3A Wildcat x 3
Japanese aircraft losses
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp; B5N2 Kate: 4 destroyed, 7 damaged
Allied Ships
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp; CA Chester, Torpedo hits 1
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp; CV Enterprise, Torpedo hits 1,&nbsp; heavy fires,&nbsp; heavy damage
&nbsp;
near Johnston Island at 164,115 (morning)
&nbsp;
Japanese aircraft
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp; B5N2 Kate x 13
Allied aircraft
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp; F4F-3A Wildcat x 1
Japanese aircraft losses
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp; B5N2 Kate: 2 destroyed, 9 damaged
Allied Ships
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp; CA Chester, Torpedo hits 2,&nbsp; on fire,&nbsp; heavy damage
&nbsp;
near Johnston Island at 164,115 (afternoon)
&nbsp;
Japanese aircraft
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp; A6M2 Zero x 24
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp; B5N2 Kate x 55
Allied aircraft
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp; F4F-3A Wildcat x 4
Japanese aircraft losses
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp; B5N2 Kate: 1 destroyed, 16 damaged
Allied aircraft losses
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp; F4F-3A Wildcat: 1 destroyed
Allied Ships
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp; CA Northampton, Torpedo hits 2, and is sunk
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp; CA Salt Lake City, Torpedo hits 1
&nbsp;
I&nbsp;do not think I sunk the Big W, because CAP was flying in the last attack.&nbsp;I am being conservative and planning she is still afloat, but will be a long time in the yards. At least I bagged one CA (hopefully).&nbsp; What I do fear is that I have lost too many Kake pilots...
&nbsp;
Makin (136,125)
&nbsp;
Japanese assault odds: 28 to 1 (fort level 0)
Japanese forces CAPTURE Makin !!!
&nbsp;
First of the Pacific atolls to be taken.
&nbsp;
All in all, an interesting turn. Pilot attrition is too high for my taste, but I believe the Big E will not be available for offensive operations for a few months.
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