mod quirk

Please post here for questions and discussion about scenario design, art and sound modding and the game editor for WITP Admiral's Edition.

Moderators: wdolson, MOD_War-in-the-Pacific-Admirals-Edition

Post Reply
jackyo123
Posts: 703
Joined: Mon Feb 04, 2008 8:51 pm

mod quirk

Post by jackyo123 »

I am working on a modified scen 6 (dec8 start), and for some reason, my increased size japanese engine factories are showing their 'historical' - i.e - scen 6 unmodded - # of engines/airframes.

can anyone think of a reason why this would be so?

For instance - Tokyo has been changed from 200 ha-35's to 220 - yet the scenario starts, and tokyo has 200 ...

have double checked 2x.

any ideas?
My favorite chinese restaurant in Manhattan -
http://www.mrchow.com

The best computer support firm in NYC:
http://www.thelcogroup.com

Coolest internet toolbar:
http://www.stumbleupon.com
User avatar
JuanG
Posts: 906
Joined: Sun Dec 28, 2008 8:12 pm

RE: mod quirk

Post by JuanG »

If you could post a screenshot of Tokyo in the editor it might help me figure it out.

Thanks.
Post Reply

Return to “Scenario Design and Modding”