Operation Barbarossa - Alpha AAR

Post descriptions of your brilliant victories and unfortunate defeats here.

Moderators: Joel Billings, Sabre21

ComradeP
Posts: 6992
Joined: Thu Sep 17, 2009 3:11 pm

RE: Operation Barbarossa - Alpha AAR

Post by ComradeP »

Finland lacked the manpower and more importantly the economy to be able to support extensive prolonged operations outside of its own territory. The Finns had severe difficulty supplying what they had in the field a few months after the start of Barbarossa, and Mannerheim was perfectly aware that the Finnish economic would not be able to handle prolonged military operations.

It would be a nice feature if the Axis would get victory points for disbanding Finnish formations. The economy would be less strained and goodwill towards the Axis might be preserved. It would also force the Axis player to balance the need for more forces and the need to keep the Finnish economy operational, the same dilemma that Mannerheim faced. As the economy is fairly abstracted in WitE, the Axis player might be able to use Finnish forces in a way that is not only unhistorical but that also simply would not have been possible during the Second World War due to the state of the Finnish economy.

Edit: Elmo, I don't see withdrawal dates on the air unit information screenshots you posted, will these units stay for the entire war or is the withdrawal date not specified in the unit information screen, but rather in sort of a reinforcement screen like in TOAW?
SSG tester
WitE Alpha tester
Panzer Corps Beta tester
Unity of Command scenario designer
User avatar
PyleDriver
Posts: 5906
Joined: Tue Apr 18, 2006 10:38 pm
Location: Occupied Mexico aka Rio Grand Valley, S.Texas

RE: Operation Barbarossa - Alpha AAR

Post by PyleDriver »

Units auto withdraw. You have no choice, there gone. I havn't seen hows it done with air units but land units if not up to TOE spects relocate to the west edge of the map until the are... We also have a hotkey that color outlines units that are set for withdraw, refit, and static.
Jon Pyle
AWD Beta tester
WBTS Alpha tester
WitE Alpha tester
WitW Alpha tester
WitE2 Alpha tester
Kharkov
Posts: 29
Joined: Fri Jun 06, 2003 11:27 pm
Location: Birmingham

RE: Operation Barbarossa - Alpha AAR

Post by Kharkov »

Yes I agree. I think that having a graphic of the unit (similar to the original WIR) would really add to the atmosphere of the game. Is this in the plans do you guys know?
USSLockwood
Posts: 537
Joined: Fri Aug 16, 2002 4:42 am

RE: Operation Barbarossa - Alpha AAR

Post by USSLockwood »

Elmo3, why is KG3's morale so low?
Dave
San Diego
Home of the World's Busiest Radar Approach Control
User avatar
oldman45
Posts: 2325
Joined: Sun May 01, 2005 4:15 am
Location: Jacksonville Fl

RE: Operation Barbarossa - Alpha AAR

Post by oldman45 »

In one of the earlier posts it talked of the penalties for mixing organizations, how much of an issue is this for the Germans? Mixing organizations was one of the army's strengths due to the staff training.

I have to say your AAR has brought a tear or two my eyes, can't wait for this game to come out!!
User avatar
critter
Posts: 139
Joined: Fri Mar 26, 2004 9:34 pm

RE: Operation Barbarossa - Alpha AAR

Post by critter »

I know they're working on the AI...But as I said in the AI thread. Every city should have a unit garrisoned in it to stop the German from doing excztly what Elmo did. In fact I do in myself in every game I play as the Russians.
It could just be a container unit that the AI could shift sub units in and out.
In RGW you can take major cities with HQ units.[:-]
What do you mean we're out of amunition???
Zort
Posts: 684
Joined: Mon Jul 19, 2004 2:33 am
Location: Colorado Springs, CO

RE: Operation Barbarossa - Alpha AAR

Post by Zort »

Great AAR. But one thing that is always surprising is everyone wants to not have Hitler/Stalin restrictions but don't really complain about the Finns and their stop line. Understand the historical limitations to the Finns but the historical limitations to both the sovs and axis then should apply too imo. I figure the designers won't change it but how about an option for no Finn restriction that will keep the sovs honest and not just leave weak units on the stop line.
elmo3
Posts: 5797
Joined: Tue Jan 22, 2002 10:00 am

RE: Operation Barbarossa - Alpha AAR

Post by elmo3 »

ORIGINAL: doktor

Elmo3, why is KG3's morale so low?

I noticed that too and meant to check on it. Thanks for the reminder
We don't stop playing because we grow old, we grow old because we stop playing. - George Bernard Shaw

WitE alpha/beta tester
Sanctus Reach beta tester
Desert War 1940-42 beta tester
elmo3
Posts: 5797
Joined: Tue Jan 22, 2002 10:00 am

RE: Operation Barbarossa - Alpha AAR

Post by elmo3 »

ORIGINAL: oldman45

In one of the earlier posts it talked of the penalties for mixing organizations, how much of an issue is this for the Germans? Mixing organizations was one of the army's strengths due to the staff training.

I have to say your AAR has brought a tear or two my eyes, can't wait for this game to come out!!

I make the effort to keep formations together but if an attack needs a unit from a different org to give it much better odds then I'll add it and not worry about any penalty.
We don't stop playing because we grow old, we grow old because we stop playing. - George Bernard Shaw

WitE alpha/beta tester
Sanctus Reach beta tester
Desert War 1940-42 beta tester
elmo3
Posts: 5797
Joined: Tue Jan 22, 2002 10:00 am

RE: Operation Barbarossa - Alpha AAR

Post by elmo3 »

The Finns have moved about as far as they can go for now (turn 12) so I'll only show this area again if something interesting happens.

Image
We don't stop playing because we grow old, we grow old because we stop playing. - George Bernard Shaw

WitE alpha/beta tester
Sanctus Reach beta tester
Desert War 1940-42 beta tester
elmo3
Posts: 5797
Joined: Tue Jan 22, 2002 10:00 am

RE: Operation Barbarossa - Alpha AAR

Post by elmo3 »

We pushed across the Luga River in two places and hopefully next week awe can exploit those crossings and move the western part of the Soviet line closer to Leningrad. I cropped this picture close to give you a better idea of how the game really looks. It's still not as clear as my monitor but better than the wider shots.

Image
We don't stop playing because we grow old, we grow old because we stop playing. - George Bernard Shaw

WitE alpha/beta tester
Sanctus Reach beta tester
Desert War 1940-42 beta tester
elmo3
Posts: 5797
Joined: Tue Jan 22, 2002 10:00 am

RE: Operation Barbarossa - Alpha AAR

Post by elmo3 »

The goal for AGC was to reduce the two pockets (gray areas) and they did that although we had to use more armor than I had hoped.  The AI did attack and attempt to break out last turn but our lines held.  Not much eastern progress but we should have more success next week now that we have taken care of the rear area cleanup.

Image
We don't stop playing because we grow old, we grow old because we stop playing. - George Bernard Shaw

WitE alpha/beta tester
Sanctus Reach beta tester
Desert War 1940-42 beta tester
elmo3
Posts: 5797
Joined: Tue Jan 22, 2002 10:00 am

RE: Operation Barbarossa - Alpha AAR

Post by elmo3 »

The noose is tightening aroudn Kiev and with luck we may create the pocket next week.  We sent in two waves of bombers to pound the city defenders in preparation for the coming assault.

Image
We don't stop playing because we grow old, we grow old because we stop playing. - George Bernard Shaw

WitE alpha/beta tester
Sanctus Reach beta tester
Desert War 1940-42 beta tester
elmo3
Posts: 5797
Joined: Tue Jan 22, 2002 10:00 am

RE: Operation Barbarossa - Alpha AAR

Post by elmo3 »

So much for turning the Soviet left flank as I fantasized last turn.  But note the entrained Italians just appearing at the western edge of the screen shot.  I'm sure they will turn the tide for us!

Image
We don't stop playing because we grow old, we grow old because we stop playing. - George Bernard Shaw

WitE alpha/beta tester
Sanctus Reach beta tester
Desert War 1940-42 beta tester
MattFL
Posts: 353
Joined: Sat Feb 27, 2010 9:48 pm
Contact:

RE: Operation Barbarossa - Alpha AAR

Post by MattFL »

Great AAR, really enjoyable.

A quick question:

Why do some units show the factors as "3=3" and others as "3-3"? (I.e. what is the difference between the = and the -). It seems all Germans have a hyphen and most soviets, but not all, have an equals sign.

Thanks!
elmo3
Posts: 5797
Joined: Tue Jan 22, 2002 10:00 am

RE: Operation Barbarossa - Alpha AAR

Post by elmo3 »

Losses through turn 12. Note that Losses = Killed + Captured + Disabled. That problem was fixed.

Image

Image
We don't stop playing because we grow old, we grow old because we stop playing. - George Bernard Shaw

WitE alpha/beta tester
Sanctus Reach beta tester
Desert War 1940-42 beta tester
elmo3
Posts: 5797
Joined: Tue Jan 22, 2002 10:00 am

RE: Operation Barbarossa - Alpha AAR

Post by elmo3 »

ORIGINAL: mattp

Great AAR, really enjoyable.

A quick question:

Why do some units show the factors as "3=3" and others as "3-3"? (I.e. what is the difference between the = and the -). It seems all Germans have a hyphen and most soviets, but not all, have an equals sign.

Thanks!

The Axis units are set to Combat Value - Movement Points and the Soviets are set to Normal Combat Vlaue = Defensive Combat Value (takes terrain and fortificatios into account). Note the = does not mean equals. It is just different from the - so you can easily see what values are being displayed. Enemy values are not exact.
We don't stop playing because we grow old, we grow old because we stop playing. - George Bernard Shaw

WitE alpha/beta tester
Sanctus Reach beta tester
Desert War 1940-42 beta tester
Neal_MLC
Posts: 180
Joined: Tue Feb 02, 2010 2:27 pm

RE: Operation Barbarossa - Alpha AAR

Post by Neal_MLC »

A technical question or two if I might. What kind of system are you running? How long does it take to run the Soviet turn?
no matter where you go, there you are
elmo3
Posts: 5797
Joined: Tue Jan 22, 2002 10:00 am

RE: Operation Barbarossa - Alpha AAR

Post by elmo3 »

P4 3.0 GHz, 2 GB RAM, 8800GT w/512MB RAM, Win XP.  It probably takes about 5 minutes, give or take a minute or two, in the '41 campaign depending on whether the AI is trying to break out of any pockets.  Less in a smaller scenario.
We don't stop playing because we grow old, we grow old because we stop playing. - George Bernard Shaw

WitE alpha/beta tester
Sanctus Reach beta tester
Desert War 1940-42 beta tester
Neal_MLC
Posts: 180
Joined: Tue Feb 02, 2010 2:27 pm

RE: Operation Barbarossa - Alpha AAR

Post by Neal_MLC »

Great, Thanks, faster than I expected. I am running pretty much the same thing.

I am sure the urn would run faster if there were't so many Italano units running around[:D]
no matter where you go, there you are
Post Reply

Return to “After Action Reports”