Night Time Surface Combat, near Baker Island at 145,136, Range 12,000 Yards
Japanese Ships
CL Kiso
CL Tenryu
CL Yubari
DD Ikazuchi
DD Inazuma
Allied Ships
xAK Tambua
xAK Adelong
xAK Iron Crown
xAK Iron Prince
Reduced sighting due to 3% moonlight
Maximum visibility in Partly Cloudy Conditions and 3% moonlight: 9,000 yards
Range closes to 10,000 yards...
Range closes to 9,000 yards...
CONTACT: Japanese lookouts spot Allied task force at 9,000 yards
Japanese TF attempts to evade combat
Range increases to 12,000 yards...
Range increases to 12,000 yards...
Both Task Forces evade combat
The situation, of course, is that my task force is "low" on ammo - around 40% for most of the main gun armaments, except for the long lance torps which are all used up. Notably, not a single gun is actually out of ammo. One thing that surprised me is I reran the turn on High and then Absolute threat tolerance and my TF still ran away. I suppose it makes sense that threat tolerance doesn't interact with the low ammo retreat override, but the "never retreat" description on absolute kind of fooled me. Makes me wish I had an "engage defenseless transports until you are literally out of ammo" button though. [:)]
I seem to run into this a lot, where I think the TF is good for one more intercept, but it refuses to engage before reloading ammo. I guess I need to route any TF close to 50% for home? Or is there something I'm missing?