Reporting another crash !!

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code99
Posts: 33
Joined: Tue Mar 02, 2010 12:04 am

Reporting another crash !!

Post by code99 »

EDIT : Forgot to mention, idk if it helps or not but im runing the 1.024 version of the game
EDIT 2 : Also, apparently its impossible to load a saved game from the main menu, works only after starting a new game and then loading the saved game.

Hello all,

first of all i apologize if there is already a thread about this crash, i checked for some recent crash reports and there were none, cant check more cause its 3.30 am here, kinda tired,thanks.
The other day i decided to make a custom map to play on so i went into the editor, created a 200x200 map (huge), generated a random map (generate stars) and then i started to modify this map, i deleted all stars, dusts and wormholes from a corner of the map and added my stars and wormholes and then finaly the dust. Was all happy that i was done and went to custom game and started the map , when the loading finished i got this error (and i know what caused it because i went back to the editor and started rolling back the actions, i remade the same type of map step by step and found why i get that error, apparently when u generate a new map and remove a wormhole that the editor placed the game crashes when trying to play on that map, i tried modifying everything else and left the wormhole as they are and the game worked out well with no crashes, i just want to kno if im the only one or not, if not then this should be looking into and fixed) :

Code: Select all

ee the end of this message for details on invoking 
 just-in-time (JIT) debugging instead of this dialog box.
 
 ************** Exception Text **************
 System.IndexOutOfRangeException: Index was outside the bounds of the array.
    at Armada2526.CoreGame.Player.UpdateMoveMaskForWormholes()
    at Armada2526.CoreGame.Player.UpdateMovementMask()
    at Armada2526.CoreGame.Game.BeginRound()
    at Armada2526.CoreGame.Game.AdvancePhase()
    at Armada2526.FrontEnd.CustomGameControl.LoadGame(LoadingScreen ls)
    at Armada2526.FrontEnd.LoadingScreen.OnTransitionFinished(Object obj, EventArgs args)
    at Armada2526.SharedUI.Transition.ticker_Elapsed(Object sender, ElapsedEventArgs e)
 
 
 ************** Loaded Assemblies **************
 mscorlib
     Assembly Version: 2.0.0.0
     Win32 Version: 2.0.50727.3053 (netfxsp.050727-3000)
     CodeBase: file:///D:/WINDOWS/Microsoft.NET/Framework/v2.0.50727/mscorlib.dll
 ----------------------------------------
 Armada2526
     Assembly Version: 1.0.2.4
     Win32 Version: 1.0.2.4
     CodeBase: file:///R:/games/Armada/bin/Armada2526.exe
 ----------------------------------------
 System
     Assembly Version: 2.0.0.0
     Win32 Version: 2.0.50727.3053 (netfxsp.050727-3000)
     CodeBase: file:///D:/WINDOWS/assembly/GAC_MSIL/System/2.0.0.0__b77a5c561934e089/System.dll
 ----------------------------------------
 System.Windows.Forms
     Assembly Version: 2.0.0.0
     Win32 Version: 2.0.50727.3053 (netfxsp.050727-3000)
     CodeBase: file:///D:/WINDOWS/assembly/GAC_MSIL/System.Windows.Forms/2.0.0.0__b77a5c561934e089/System.Windows.Forms.dll
 ----------------------------------------
 System.Drawing
     Assembly Version: 2.0.0.0
     Win32 Version: 2.0.50727.3053 (netfxsp.050727-3000)
     CodeBase: file:///D:/WINDOWS/assembly/GAC_MSIL/System.Drawing/2.0.0.0__b03f5f7f11d50a3a/System.Drawing.dll
 ----------------------------------------
 SlimDX
     Assembly Version: 2.0.8.42
     Win32 Version: 
     CodeBase: file:///R:/games/Armada/bin/SlimDX.DLL
 ----------------------------------------
 msvcm90
     Assembly Version: 9.0.30729.1
     Win32 Version: 9.00.30729.1
     CodeBase: file:///D:/WINDOWS/WinSxS/x86_Microsoft.VC90.CRT_1fc8b3b9a1e18e3b_9.0.30729.1_x-ww_6f74963e/msvcm90.dll
 ----------------------------------------
 irrKlang.NET2.0
     Assembly Version: 1.1.3.0
     Win32 Version: 
     CodeBase: file:///R:/games/Armada/bin/irrKlang.NET2.0.DLL
 ----------------------------------------
 msvcm80
     Assembly Version: 8.0.50727.4053
     Win32 Version: 8.00.50727.4053
     CodeBase: file:///D:/WINDOWS/WinSxS/x86_Microsoft.VC80.CRT_1fc8b3b9a1e18e3b_8.0.50727.4053_x-ww_e6967989/msvcm80.dll
 ----------------------------------------
 System.Configuration
     Assembly Version: 2.0.0.0
     Win32 Version: 2.0.50727.3053 (netfxsp.050727-3000)
     CodeBase: file:///D:/WINDOWS/assembly/GAC_MSIL/System.Configuration/2.0.0.0__b03f5f7f11d50a3a/System.Configuration.dll
 ----------------------------------------
 System.Xml
     Assembly Version: 2.0.0.0
     Win32 Version: 2.0.50727.3053 (netfxsp.050727-3000)
     CodeBase: file:///D:/WINDOWS/assembly/GAC_MSIL/System.Xml/2.0.0.0__b77a5c561934e089/System.Xml.dll
 ----------------------------------------
 
 ************** JIT Debugging **************
 To enable just-in-time (JIT) debugging, the .config file for this
 application or computer (machine.config) must have the
 jitDebugging value set in the system.windows.forms section.
 The application must also be compiled with debugging
 enabled.
 
 For example:
 
 <configuration>
     <system.windows.forms jitDebugging="true" />
 </configuration>
 
 When JIT debugging is enabled, any unhandled exception
 will be sent to the JIT debugger registered on the computer
 rather than be handled by this dialog box.
 

Thanks
User avatar
Ntronium
Posts: 161
Joined: Fri Oct 23, 2009 5:38 am
Contact:

RE: Reporting another crash !!

Post by Ntronium »

Thanks, I'll add it to my list to investigate
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