Status??
Moderator: Obsolete
Status??
Is this game still in development? I have both of the originals & like someone else mentioned, the UI could use some work along with the usual upgrades to operating systems, etc.
I'll try being nicer if you try being less stupid. - anon
RE: Status??
As I understand it, there will be a re-release by Matrix now that they`ve taken over from (what was the old publisher again)... This will include both the scenario packages from Danger Forward and Desert Rats.
Then after that, there will be further development. Barring any major OS problems that can not be solved, I will estimate the re-release will be coming very soon. Meaning, this year. This is not a direct quote, but my personal guestimation from everything I have heard and seen.
Then after that, there will be further development. Barring any major OS problems that can not be solved, I will estimate the re-release will be coming very soon. Meaning, this year. This is not a direct quote, but my personal guestimation from everything I have heard and seen.


King-Tigers don't let Tiger-I's get over-run.
RE: Status??
No offence, but sounds like you're not directly involved with the development of the game & I was hoping for a response from someone who is. But, for all I know you could be right.
I'll try being nicer if you try being less stupid. - anon
-
Tim Coakley
- Posts: 457
- Joined: Fri Jan 28, 2005 8:32 pm
RE: Status??
BAL,
that information is essentially correct. We will have some more info coming out in the near future.
Obselete has started a great AAR on another thread as well.
Tim
that information is essentially correct. We will have some more info coming out in the near future.
Obselete has started a great AAR on another thread as well.
Tim
Horse and Musket2---Matrix Games
RE: Status??
OK - thanks to both of you for the info. 

I'll try being nicer if you try being less stupid. - anon
RE: Status??
No offence,...
No offense taken, there is a reason why I use the prefix "As I understand it...." Gives me an escape route in case I am way off the mark


King-Tigers don't let Tiger-I's get over-run.
RE: Status??
Obsolete - I try not to read too much or too little into forum posts but I try to err on the side of caution.
Anyhow, something I liked about these games was the scenarios included. Covered battles that you don't see covered in other games. Look forward to seeing what is done with these games.
Anyhow, something I liked about these games was the scenarios included. Covered battles that you don't see covered in other games. Look forward to seeing what is done with these games.
I'll try being nicer if you try being less stupid. - anon
-
balenami1291
- Posts: 436
- Joined: Tue Nov 29, 2005 9:15 pm
RE: Status??
Obsolete - I try not to read too much or too little into forum posts but I try to err on the side of caution.
Anyhow, something I liked about these games was the scenarios included. Covered battles that you don't see covered in other games. Look forward to seeing what is done with these games.
The unique game's scale allows to play with different prospectives and build scenarios that are too small for TOAW and too big for JT campaign series.
Angelo Balena Ricci
Intek i5 m520 2,5mhz
6 mega ram
Nvidia 525 1 giga ram
Intek i5 m520 2,5mhz
6 mega ram
Nvidia 525 1 giga ram
RE: Status??
IIRC, smallest scale for TOAW was 2.5km/hex?


King-Tigers don't let Tiger-I's get over-run.
- junk2drive
- Posts: 12856
- Joined: Thu Jun 27, 2002 7:27 am
- Location: Arizona West Coast
RE: Status??
Tiller's PcZ is 1k, FlashPoint Germany I think is 500m. I've played mostly squad level, then JTCS at platoon level. This is the first Company level for me.
Conflict of Heroes "Most games are like checkers or chess and some have dice and cards involved too. This game plays like checkers but you think like chess and the dice and cards can change everything in real time."
RE: Status??
Beta is basically finished. Though I don't know what the target date is just yet for release. I will try to hunt around for more details on that.


King-Tigers don't let Tiger-I's get over-run.
-
jamespcrowley
- Posts: 362
- Joined: Tue Jun 10, 2003 12:58 am
- Location: Chichester UK
RE: Status??
I can probably improve on those AARs in some way (suggestions?). I'll try to get even more out during next week.
Sean D. has re-sent me the finalized draft for the manual. Though I want to finish some more changes in a few places. Everything always takes much longer than anticipated but he should have it back on his desk before Monday. I think you guys at least deserve that info.
Sean D. has re-sent me the finalized draft for the manual. Though I want to finish some more changes in a few places. Everything always takes much longer than anticipated but he should have it back on his desk before Monday. I think you guys at least deserve that info.


King-Tigers don't let Tiger-I's get over-run.
RE: Status??
Been enjoying the AAR's as well Obsolete.
What about a Video of a few turns,or is that asking for too much..?
What about a Video of a few turns,or is that asking for too much..?
RE: Status??
I always hated videos due to the compression and how details such as text often become impossible to read, etc. However, I guess slowly through time quality of them should eventually improve. I had actually been thinking earlier I could maybe do a time-lapse as often I don't mind looking at some of those, but I'm not sure many would find those as useful. Unless of course you're curious to see how someone else is carrying about on the same sort of scenario that you're currently commanding on.
There was an old TOAW III time-lapse taken from an Israel scenario that I remember battling myself, and I somewhat liked it quite a bit:
Arab - Israel War
There was an old TOAW III time-lapse taken from an Israel scenario that I remember battling myself, and I somewhat liked it quite a bit:
Arab - Israel War


King-Tigers don't let Tiger-I's get over-run.
RE: Status??
The TOAW III time lapse was fine...yes a wee bit fuzzy.
But was still good enough...i liked it as well.
Maybe tech has come on enough to do the game justice.
If you can make a clear vid then that would be great!!!
Got the idea after watching Chris Merchants tutorial vids for Kharkov.
The vids he posted are clear as a bell....don't know what he used.
Yes...some games don't come across well in vids.
Thought it might help a idiot such as my self better understand the game.
But yeah the AARs do that anyway.
I like the idea of a vid showing the consequence of a bad decision.
Then one showing a better approach & it's outcome....but hey that's just me
Ok...so Chris M says in 1 post that he used Camtasia....Ouch!!!!
I just looked at the price....!!!
But was still good enough...i liked it as well.
Maybe tech has come on enough to do the game justice.
If you can make a clear vid then that would be great!!!
Got the idea after watching Chris Merchants tutorial vids for Kharkov.
The vids he posted are clear as a bell....don't know what he used.
Yes...some games don't come across well in vids.
Thought it might help a idiot such as my self better understand the game.
But yeah the AARs do that anyway.
I like the idea of a vid showing the consequence of a bad decision.
Then one showing a better approach & it's outcome....but hey that's just me
Ok...so Chris M says in 1 post that he used Camtasia....Ouch!!!!
I just looked at the price....!!!
RE: Status??
I've heard a bit about Camtasia, but I think most people using it just pirate it?
Anyhow, I should probably squeeze in one more ARR at least. I just skimmed through the small maps again, and there is one Italian scenario that looks difficult (San Pietro). Difficult because it seems the axis are greatly outnumbered, with the battle lasting a little over 48 hours in total. I'll try and see what I can pull off though.
Anyhow, I should probably squeeze in one more ARR at least. I just skimmed through the small maps again, and there is one Italian scenario that looks difficult (San Pietro). Difficult because it seems the axis are greatly outnumbered, with the battle lasting a little over 48 hours in total. I'll try and see what I can pull off though.


King-Tigers don't let Tiger-I's get over-run.
-
Hoplite1963
- Posts: 355
- Joined: Sun Jul 27, 2008 6:53 am
RE: Status??
Hi
I have owned this game for many years but only got to round looking at it in detail and playing it recently.
Having done so I think that it will make a very good modding platform to look at early 20th Century conflicts from the Russo Japanese War to the Spanish Civil War at the tactical level the next step down if you will from the HPS operational games and TOAOW.
I have started work on a France 1914 mod but it would be handy to know how the new revised game will differ from the “Danger Froward” in terms of the number of “nation slots” in the CC2Terrain – Zoom files and if now units types are going to be introduced such as cavalry and armoured trains.
For Cavalry I think all that would be needed would be to give them the option of assaulting in travel posture (they cold be given a weak attack & defence strength in the editor) while trains would of course need to have their movement restricted to rail lines which would have to be introduced as a terrain type.
The command control rules for this game mean that if HQ’s are made static (and in the case of attacker placed well back) the “clogged and stopped) aspect of many Great War battles could be simulated very well as attacking troops moving forward loose contact with their command and control chain and function less and less effectively.
Many thanks
Ian.
I have owned this game for many years but only got to round looking at it in detail and playing it recently.
Having done so I think that it will make a very good modding platform to look at early 20th Century conflicts from the Russo Japanese War to the Spanish Civil War at the tactical level the next step down if you will from the HPS operational games and TOAOW.
I have started work on a France 1914 mod but it would be handy to know how the new revised game will differ from the “Danger Froward” in terms of the number of “nation slots” in the CC2Terrain – Zoom files and if now units types are going to be introduced such as cavalry and armoured trains.
For Cavalry I think all that would be needed would be to give them the option of assaulting in travel posture (they cold be given a weak attack & defence strength in the editor) while trains would of course need to have their movement restricted to rail lines which would have to be introduced as a terrain type.
The command control rules for this game mean that if HQ’s are made static (and in the case of attacker placed well back) the “clogged and stopped) aspect of many Great War battles could be simulated very well as attacking troops moving forward loose contact with their command and control chain and function less and less effectively.
Many thanks
Ian.
RE: Status??
I like the look of this game, and I hope it's release is on the "soon" side of things.
Thanks for the AAR's Obsolete.
Thanks for the AAR's Obsolete.
Combat Command Matrix Edition Company, The Forgotten Few





