ORIGINAL: Bullwinkle58
I'd love for the official scenarios to incorporate this code.
There is something I would really love also, but, I am afraid that I would be banned for even hinting at it.
Moderators: wdolson, MOD_War-in-the-Pacific-Admirals-Edition
Post by Buck Beach »
ORIGINAL: Bullwinkle58
I'd love for the official scenarios to incorporate this code.
Post by Bullwinkle58 »
ORIGINAL: JWE
And that is what makes developers throw their hands up in disgust.
You have likely killed it, so there is no longer anything to worry your head about. And we ain't likely to say anything about nothing ever again, just to keep ya'll happy.
Post by Bullwinkle58 »
ORIGINAL: witpqs
ORIGINAL: Bullwinkle58
I know you can't change DB fields in an on-going game (right?)
In AE you can. Try it for yourself: Use the editor to make a new scenario (just read in scenario 1 and save it to '50' or something). Play a turn or two. Then, edit the scenario and make a few changes. When you next load the save game it should ask you if you want to incorporate the changes 'Y/N'.
ORIGINAL: Bullwinkle58
ORIGINAL: JWE
And that is what makes developers throw their hands up in disgust.
You have likely killed it, so there is no longer anything to worry your head about. And we ain't likely to say anything about nothing ever again, just to keep ya'll happy.
And to that I say "Bite Me." If that gets ME banned, so be it.
Post by pasternakski »
I beg your pardon. I am a "bard hoddie," just look at me.ORIGINAL: Nikademus
pasty fellows...not the kind of hard bodies you see on Reality TV. [:D]
Post by John Lansford »
ORIGINAL: pompack
It's amazing what one small green button does to the apperance of this thread
ORIGINAL: John Lansford
I'm playing an unmodded CG, and I thought for sure I've seen Allied subs firing only 2 torpedoes at a target. Do the Dutch subs have that ability right from the start?
Post by jwilkerson »
ORIGINAL: Bullwinkle58
And to that I say "Bite Me." If that gets ME banned, so be it.