Autumn Fog Playtesters Thread

Norm Koger's The Operational Art of War III is the next game in the award-winning Operational Art of War game series. TOAW3 is updated and enhanced version of the TOAW: Century of Warfare game series. TOAW3 is a turn based game covering operational warfare from 1850-2015. Game scale is from 2.5km to 50km and half day to full week turns. TOAW3 scenarios have been designed by over 70 designers and included over 130 scenarios. TOAW3 comes complete with a full game editor.

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larryfulkerson
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RE: Axis turn 23

Post by larryfulkerson »

Click on the link below for the Axis turn 26 AAR:

http://www.mediafire.com/file/zjonnmwmt ... 6 AAR.html

Here's the mini-map moves movie for turns 1 throu 26:

http://www.mediafire.com/file/oemmgtimy ... rou 26.gif
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RE: Axis turn 27

Post by larryfulkerson »

Click on the link below for the Axis turn 27 AAR:

http://www.mediafire.com/file/nqoeyyzyy ... 7 AAR.html
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RE: Axis turn 28

Post by larryfulkerson »

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Click on the link below to view the Axis turn 28 AAR:

http://www.mediafire.com/file/mgnzgwn3m ... 8 AAR.html


Here's a movie showing how the front lines changes from turns 7 throu 28: ( 11Meg bytes big )

http://www.mediafire.com/file/zbt3ydizz ... rou 28.gif
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RE: Axis turn 28

Post by Randy Collins »

x
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RE: Axis turn 28

Post by Randy Collins »

delete
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RE: Axis turn 28

Post by Randy Collins »

The Allied situation map at the end of turn 27:

http://www.mediafire.com/file/zlzgxdqynmm/Autumn Fog end Turn 27.jpg
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RE: Axis turn 28

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RE: Axis turn 28

Post by larryfulkerson »

The Allied side of Game 2 turn 1 is finished and if you want to download the AAR I've put together to view it on your hard drive just use this link:
http://www.mediafire.com/file/qzqw3ddj4 ... 1 AAR.zip

Use this link to view the AAR for the Allied turn 1 of game 2: (Warning:  it's about 5 Meg bytes big so it might take a minute to download.)
http://www.mediafire.com/file/zjzafikd2 ... 1 AAR.html

Randy says he's going to start an AAR for Game 2 so stay tuned.
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Telumar
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RE: Axis turn 28

Post by Telumar »

So, what are the changes in version 4.0 Randy and larry are playing?

Btw, i am still playing version 3 something you send me vs the PO, but didn't progress far (in game turns).
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RE: Axis turn 28

Post by sPzAbt653 »

The biggest change was redoing the southern area again. The German XC corp was on map at start (part of the 1.Armee garrison), but now it is not and will arrive much later in the scenario (when the Allies start attacking into the southern area). I also looked at the Nafziger stuff that Boonie posted and made some unit changes. Thanks Boonie! Also changed some objectives based on my current game against the Allied PO. And started eliminating some news strings that were not needed (troubleshooters).

Still pondering the German 150mm howitzer vs. gun issue that was pointed out in one of the D21 threads. The standard German 150 apparently had an historical range of 12km, but the howitzer used in the stock TOAW equipment list has a range of 6km. The TOAW 150 gun has a 16km range, so it's a bit too far for this scenario. The 'WWII database' has the exact '150mm sFH18' that the Germans used, so I have to decide if I want to use a modified equipment file for AF, or just leave it as is.
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RE: Axis Artillery

Post by sPzAbt653 »

The possible artillery change would allow the German Infantry Divisions' artillery to be combined into one unit. The 105's and 75's have a range of 5, while the 150's have a range of 6. This would make it easier to play the German side (many less artillery units), but would require better placement of the artillery units as they will now support attacks within 6 hexes.

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RE: Axis Artillery

Post by sapper32 »

ORIGINAL: sPzAbt653

The possible artillery change would allow the German Infantry Divisions' artillery to be combined into one unit. The 105's and 75's have a range of 5, while the 150's have a range of 6. This would make it easier to play the German side (many less artillery units), but would require better placement of the artillery units as they will now support attacks within 6 hexes.

Image

I see in the unit window there is a total of 54 assorted guns in the Arty unit but only a max of 26 horse teams and 14 trucks totaling 40 a shortfall of 14 teams? It says the unit has mixed transport is that truck/horse/foot or truck/horse just an observation regards Ian
The battle of Medjerda is almost forgotten,but was fought against highly disciplined German troops and blasted a route straight to Tunis it was a perfect infiltration battle and should be remembered as the best fought British battle of the war.
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RE: Axis Artillery

Post by sPzAbt653 »

a shortfall of 14 teams? It says the unit has mixed transport is that truck/horse/foot or truck/horse just an observation


Hi Ian. If you're not familiar wth the the scenario, the 'shortfall' is to represent German transport problems. The 'mixed' movement means it is in between 'motorized' and 'foot', which in this scenario means the equipment cannot be moved across many of the river hexes unless at an intact bridge.
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RE: Axis turn 28

Post by Telumar »

ORIGINAL: sPzAbt653

Still pondering the German 150mm howitzer vs. gun issue that was pointed out in one of the D21 threads. The standard German 150 apparently had an historical range of 12km, but the howitzer used in the stock TOAW equipment list has a range of 6km. The TOAW 150 gun has a 16km range, so it's a bit too far for this scenario. The 'WWII database' has the exact '150mm sFH18' that the Germans used, so I have to decide if I want to use a modified equipment file for AF, or just leave it as is.

I think the standard TOAW 150mm Howitzer represents the 15cm sIG 33 which was in use with the German infantry's regimental gun companoies.

So, you're using the WWII data base now? Derek Weichs (aka Panzer War)? Or did you just alter the guns in the standard toaw equipment database? Derek Weichs WWII dtabase works fine for my Anzio scenario, btw.
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RE: Axis turn 28

Post by sPzAbt653 »

I think the standard TOAW 150mm Howitzer represents the 15cm sIG 33 which was in use with the German infantry's regimental gun companoies.

Ahh, ok. I was wondering why the discrepency. Of course, different sources are always a wonder, but the 6km to 12km range difference seemed a bit much.
So, you're using the WWII data base now? Derek Weichs (aka Panzer War)? Or did you just alter the guns in the standard toaw equipment database? Derek Weichs WWII dtabase works fine for my Anzio scenario, btw.

The database was something I saved who knows when and without noting where it came from, so if it is Derek Weichs', thanks for the info, and many thanks to Derek. For Fog, I have used that database as a reference to add the German guns to the standard database (I just replaced some of the German fixed guns that aren't used in Fog with the ones from Dereks database).

Thanks again for the info !

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RE: Axis turn 28

Post by larryfulkerson »

Thanks for a copy of the newest version ( 5.0 ) of Autumn Fog Steve.  I've posted it on the file server and anybody can download it from here:

http://www.mediafire.com/file/i3finmmjt ... og 5_0.zip
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RE: Axis turn 28

Post by Abnormalmind »

Wooo hooo!!! v 5.0, congrats!
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RE: Axis turn 28

Post by larryfulkerson »

The folder named "autumn fog" goes in your graphics directory.  That way the program will be able to find the equipment file for autumn fog.  The scenario itself ( the .SCE file ) goes in your scenarios/west front          directory.  ( Or wherever you put your west front scenarios. )
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RE: Axis turn 28

Post by Telumar »

5.0 ? Again the usual question: What has been changed?
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RE: Axis turn 28

Post by sPzAbt653 »

ORIGINAL: Telumar

5.0 ? Again the usual question: What has been changed?

Mostly the German artillery units, now they have one per division instead of two. The equipment ranges are 5 and 6 hexes, so hopefully it will work out ok that all the 150's, 105' and 75's are in the same unit now. There are so many artillery units in the scenario, maybe this will also ease some pain.
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