Autumn Fog Playtesters Thread
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- larryfulkerson
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RE: Axis turn 23
Click on the link below for the Axis turn 26 AAR:
http://www.mediafire.com/file/zjonnmwmt ... 6 AAR.html
Here's the mini-map moves movie for turns 1 throu 26:
http://www.mediafire.com/file/oemmgtimy ... rou 26.gif
http://www.mediafire.com/file/zjonnmwmt ... 6 AAR.html
Here's the mini-map moves movie for turns 1 throu 26:
http://www.mediafire.com/file/oemmgtimy ... rou 26.gif
Trump's UN Speech Went Full DEMENTIA! - ft. Christopher Hitchens
https://www.youtube.com/watch?v=OTTiuJZeS0Q
https://www.youtube.com/watch?v=OTTiuJZeS0Q
- larryfulkerson
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RE: Axis turn 27
Click on the link below for the Axis turn 27 AAR:
http://www.mediafire.com/file/nqoeyyzyy ... 7 AAR.html
http://www.mediafire.com/file/nqoeyyzyy ... 7 AAR.html
Trump's UN Speech Went Full DEMENTIA! - ft. Christopher Hitchens
https://www.youtube.com/watch?v=OTTiuJZeS0Q
https://www.youtube.com/watch?v=OTTiuJZeS0Q
- larryfulkerson
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RE: Axis turn 28

Click on the link below to view the Axis turn 28 AAR:
http://www.mediafire.com/file/mgnzgwn3m ... 8 AAR.html
Here's a movie showing how the front lines changes from turns 7 throu 28: ( 11Meg bytes big )
http://www.mediafire.com/file/zbt3ydizz ... rou 28.gif
Trump's UN Speech Went Full DEMENTIA! - ft. Christopher Hitchens
https://www.youtube.com/watch?v=OTTiuJZeS0Q
https://www.youtube.com/watch?v=OTTiuJZeS0Q
- Randy Collins
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- Randy Collins
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- Joined: Mon Feb 22, 2010 3:34 pm
- Location: Virginia
- Randy Collins
- Posts: 23
- Joined: Mon Feb 22, 2010 3:34 pm
- Location: Virginia
RE: Axis turn 28
The Allied situation map at the end of turn 27:
http://www.mediafire.com/file/zlzgxdqynmm/Autumn Fog end Turn 27.jpg
http://www.mediafire.com/file/zlzgxdqynmm/Autumn Fog end Turn 27.jpg
"Scouts Out!"
- Randy Collins
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- larryfulkerson
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RE: Axis turn 28
The Allied side of Game 2 turn 1 is finished and if you want to download the AAR I've put together to view it on your hard drive just use this link:
http://www.mediafire.com/file/qzqw3ddj4 ... 1 AAR.zip
Use this link to view the AAR for the Allied turn 1 of game 2: (Warning: it's about 5 Meg bytes big so it might take a minute to download.)
http://www.mediafire.com/file/zjzafikd2 ... 1 AAR.html
Randy says he's going to start an AAR for Game 2 so stay tuned.
http://www.mediafire.com/file/qzqw3ddj4 ... 1 AAR.zip
Use this link to view the AAR for the Allied turn 1 of game 2: (Warning: it's about 5 Meg bytes big so it might take a minute to download.)
http://www.mediafire.com/file/zjzafikd2 ... 1 AAR.html
Randy says he's going to start an AAR for Game 2 so stay tuned.
Trump's UN Speech Went Full DEMENTIA! - ft. Christopher Hitchens
https://www.youtube.com/watch?v=OTTiuJZeS0Q
https://www.youtube.com/watch?v=OTTiuJZeS0Q
RE: Axis turn 28
So, what are the changes in version 4.0 Randy and larry are playing?
Btw, i am still playing version 3 something you send me vs the PO, but didn't progress far (in game turns).
Btw, i am still playing version 3 something you send me vs the PO, but didn't progress far (in game turns).
RE: Axis turn 28
The biggest change was redoing the southern area again. The German XC corp was on map at start (part of the 1.Armee garrison), but now it is not and will arrive much later in the scenario (when the Allies start attacking into the southern area). I also looked at the Nafziger stuff that Boonie posted and made some unit changes. Thanks Boonie! Also changed some objectives based on my current game against the Allied PO. And started eliminating some news strings that were not needed (troubleshooters).
Still pondering the German 150mm howitzer vs. gun issue that was pointed out in one of the D21 threads. The standard German 150 apparently had an historical range of 12km, but the howitzer used in the stock TOAW equipment list has a range of 6km. The TOAW 150 gun has a 16km range, so it's a bit too far for this scenario. The 'WWII database' has the exact '150mm sFH18' that the Germans used, so I have to decide if I want to use a modified equipment file for AF, or just leave it as is.
Still pondering the German 150mm howitzer vs. gun issue that was pointed out in one of the D21 threads. The standard German 150 apparently had an historical range of 12km, but the howitzer used in the stock TOAW equipment list has a range of 6km. The TOAW 150 gun has a 16km range, so it's a bit too far for this scenario. The 'WWII database' has the exact '150mm sFH18' that the Germans used, so I have to decide if I want to use a modified equipment file for AF, or just leave it as is.
RE: Axis Artillery
The possible artillery change would allow the German Infantry Divisions' artillery to be combined into one unit. The 105's and 75's have a range of 5, while the 150's have a range of 6. This would make it easier to play the German side (many less artillery units), but would require better placement of the artillery units as they will now support attacks within 6 hexes.


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RE: Axis Artillery
ORIGINAL: sPzAbt653
The possible artillery change would allow the German Infantry Divisions' artillery to be combined into one unit. The 105's and 75's have a range of 5, while the 150's have a range of 6. This would make it easier to play the German side (many less artillery units), but would require better placement of the artillery units as they will now support attacks within 6 hexes.
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I see in the unit window there is a total of 54 assorted guns in the Arty unit but only a max of 26 horse teams and 14 trucks totaling 40 a shortfall of 14 teams? It says the unit has mixed transport is that truck/horse/foot or truck/horse just an observation regards Ian
The battle of Medjerda is almost forgotten,but was fought against highly disciplined German troops and blasted a route straight to Tunis it was a perfect infiltration battle and should be remembered as the best fought British battle of the war.
RE: Axis Artillery
a shortfall of 14 teams? It says the unit has mixed transport is that truck/horse/foot or truck/horse just an observation
Hi Ian. If you're not familiar wth the the scenario, the 'shortfall' is to represent German transport problems. The 'mixed' movement means it is in between 'motorized' and 'foot', which in this scenario means the equipment cannot be moved across many of the river hexes unless at an intact bridge.
RE: Axis turn 28
ORIGINAL: sPzAbt653
Still pondering the German 150mm howitzer vs. gun issue that was pointed out in one of the D21 threads. The standard German 150 apparently had an historical range of 12km, but the howitzer used in the stock TOAW equipment list has a range of 6km. The TOAW 150 gun has a 16km range, so it's a bit too far for this scenario. The 'WWII database' has the exact '150mm sFH18' that the Germans used, so I have to decide if I want to use a modified equipment file for AF, or just leave it as is.
I think the standard TOAW 150mm Howitzer represents the 15cm sIG 33 which was in use with the German infantry's regimental gun companoies.
So, you're using the WWII data base now? Derek Weichs (aka Panzer War)? Or did you just alter the guns in the standard toaw equipment database? Derek Weichs WWII dtabase works fine for my Anzio scenario, btw.
RE: Axis turn 28
I think the standard TOAW 150mm Howitzer represents the 15cm sIG 33 which was in use with the German infantry's regimental gun companoies.
Ahh, ok. I was wondering why the discrepency. Of course, different sources are always a wonder, but the 6km to 12km range difference seemed a bit much.
So, you're using the WWII data base now? Derek Weichs (aka Panzer War)? Or did you just alter the guns in the standard toaw equipment database? Derek Weichs WWII dtabase works fine for my Anzio scenario, btw.
The database was something I saved who knows when and without noting where it came from, so if it is Derek Weichs', thanks for the info, and many thanks to Derek. For Fog, I have used that database as a reference to add the German guns to the standard database (I just replaced some of the German fixed guns that aren't used in Fog with the ones from Dereks database).
Thanks again for the info !

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- larryfulkerson
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RE: Axis turn 28
Thanks for a copy of the newest version ( 5.0 ) of Autumn Fog Steve. I've posted it on the file server and anybody can download it from here:
http://www.mediafire.com/file/i3finmmjt ... og 5_0.zip
http://www.mediafire.com/file/i3finmmjt ... og 5_0.zip
Trump's UN Speech Went Full DEMENTIA! - ft. Christopher Hitchens
https://www.youtube.com/watch?v=OTTiuJZeS0Q
https://www.youtube.com/watch?v=OTTiuJZeS0Q
- Abnormalmind
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- larryfulkerson
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RE: Axis turn 28
The folder named "autumn fog" goes in your graphics directory. That way the program will be able to find the equipment file for autumn fog. The scenario itself ( the .SCE file ) goes in your scenarios/west front directory. ( Or wherever you put your west front scenarios. )
Trump's UN Speech Went Full DEMENTIA! - ft. Christopher Hitchens
https://www.youtube.com/watch?v=OTTiuJZeS0Q
https://www.youtube.com/watch?v=OTTiuJZeS0Q
RE: Axis turn 28
5.0 ? Again the usual question: What has been changed?
RE: Axis turn 28
ORIGINAL: Telumar
5.0 ? Again the usual question: What has been changed?
Mostly the German artillery units, now they have one per division instead of two. The equipment ranges are 5 and 6 hexes, so hopefully it will work out ok that all the 150's, 105' and 75's are in the same unit now. There are so many artillery units in the scenario, maybe this will also ease some pain.