Manual

Distant Worlds is a vast, pausable real-time, 4X space strategy game which models a "living galaxy" with incredible options for replayability and customizability. Experience the full depth and detail of large turn-based strategy games, but with the simplicity and ease of real-time, and on the scale of a massively-multiplayer online game. Now greatly enhanced with the new Universe release, which includes all four previous releases as well as the new Universe expansion!

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RViener
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Manual

Post by RViener »

How many pages is the manual and in what format?
Bob Viener
RViener
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RE: Manual

Post by RViener »

Bump.
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EisenHammer
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RE: Manual

Post by EisenHammer »

It's most likely a PDF manual.
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drillerman
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RE: Manual

Post by drillerman »

Surely there is no harm in releasing the manual. It may even cement a few extra sales[:D]
Huh?
RViener
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RE: Manual

Post by RViener »

I guess I wasn"t clear enough. I just wanted an idea of how many pages were in the manual. Seeing as I usually print it out or get it printed. Armada 2526 has 48 half pages. I appreciate large detailed manuals.
Thanks in advance,
Bob Viener
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Erik Rutins
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RE: Manual

Post by Erik Rutins »

Hi,

The manual is 72 pages, full color PDF E-Book.
Erik Rutins
CEO, Matrix Games LLC


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For official support, please use our Help Desk: http://www.matrixgames.com/helpdesk/

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drillerman
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RE: Manual

Post by drillerman »

Where are the other 395 pages!!![:D] I need something to do at work!!!
Huh?
RViener
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RE: Manual

Post by RViener »

thanks Erik,
 Bob Viener
ypsylon
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RE: Manual

Post by ypsylon »

I firmly believe that real men never read manuals. [:D]

Only 72 pages. Cool, I was expecting at least 1500. Hmm or is that 72 pages with font size set to 4? [;)]
wozza
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RE: Manual

Post by wozza »

So there is no hard copy manual. I always prefer the hard copy.
Deto
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RE: Manual

Post by Deto »

ORIGINAL: ypsylon

I firmly believe that real men never read manuals. [:D]

Only 72 pages. Cool, I was expecting at least 1500. Hmm or is that 72 pages with font size set to 4? [;)]

No the common man doesn't read a manual, real men red it cause its way more rare :D
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Webbco
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RE: Manual

Post by Webbco »

Gotta save those trees, I'm glad it's PDF!
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EisenHammer
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RE: Manual

Post by EisenHammer »

Screw the trees!!! give me a manual!!!
Lord_Astraios
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RE: Manual

Post by Lord_Astraios »

We need to save the digital cybernetic trees.  Back in the days,  the games that brought 200+ pages manuals.  
*That* is the exploration that awaits you. Not mapping stars and studying nebulae, but charting the unknown possibilities of existence.
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Gargantou
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RE: Manual

Post by Gargantou »

ORIGINAL: Lord_Astraios

We need to save the digital cybernetic trees.  Back in the days,  the games that brought 200+ pages manuals.  
Manuals in the good old days were amazing, games that come to mind include Ultima 7 from Origin, I mean RPGs would come with a manual, a hintbook, a logbook etc, all sorts of awesomely detailed stuff.

I know some that even came with their own 'novels' etc set in the game universe.

Ah, shame those days are gone.
Darthcaboose
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RE: Manual

Post by Darthcaboose »

Out, out damned manuals!

What with games being heavily tutorialized or 'tip'ed or 'hint'ed out the wazzo, I think we are well past manuals (in an offline, paper version at least).
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Wade1000
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RE: Manual

Post by Wade1000 »

Many old time games were vey complex using many keyboard commands. Some were of a time when tutorials were not refined or common. Some were in a time when the internet was not widely popular/available to provide information via forums and other information sites. Some were of a time when CD's were not available to fit digital manuals onto.
 
Yeah, I enjoyed laying back and looking through some of those manuals. I suppose we could still enjoy using our fancy color printers to make the manuals ourselves now.
Wish list:population centers beyond planetary(http://en.wikipedia.org/wiki/The_Culture):Ships,Ring Orbitals,Sphere Orbitals,Ringworlds,Sphereworlds;ability to create & destroy planets,population centers,stars;AI competently using all advances & features.
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Webbco
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RE: Manual

Post by Webbco »

"Screw the trees"? Tut tut. The trees are already screwed thanks to unnecessary paper usage like manuals for games!! I'd rather learn about the game IN-game...the galactopedia looks concise and thorough.

....although I did used to like flicking through the chunky manuals of old, especially when there are those immersive little stories...[:)]
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Gargantou
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RE: Manual

Post by Gargantou »

Personally I these days far prefer digital manuals over 'physical' ones, my living space is cramped up enough with my console games and DVDs, I don't need even more physical stuff to add to that.

Thank God that pretty much all PC games these days are released via digital delivery systems as well, otherwise I would have to move to a bigger apartment.[:D]
rich12545
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RE: Manual

Post by rich12545 »

Will the manual be print friendly?
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