AltGraphics compilation

Norm Koger's The Operational Art of War III is the next game in the award-winning Operational Art of War game series. TOAW3 is updated and enhanced version of the TOAW: Century of Warfare game series. TOAW3 is a turn based game covering operational warfare from 1850-2015. Game scale is from 2.5km to 50km and half day to full week turns. TOAW3 scenarios have been designed by over 70 designers and included over 130 scenarios. TOAW3 comes complete with a full game editor.

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Huzar
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AltGraphics compilation

Post by Huzar »

http://dl.dropbox.com/u/4055585/H_AltGraphics.rar

It's a compilation of AltGraphics that I am using (waiting for new path and alpha graphics...) Most of the things in it are from great moders from this forum, and some - not many - things are modified by me, you must find it for yourself if you like.

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Silvanski
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RE: AltGraphics compilation

Post by Silvanski »

Nice job!
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Telumar
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RE: AltGraphics compilation

Post by Telumar »

Hey - forests, hills and tiles_misc are from my mod's graphics. I can't believe someone is actually still using them.[8|] I'm working on new stuff, something brighter, maybe i could call it the last mod before transparency [:D]
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Huzar
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RE: AltGraphics compilation

Post by Huzar »

ORIGINAL: Telumar
Hey - forests, hills and tiles_misc are from my mod's graphics. I can't believe someone is actually still using them.[8|]

Yes they're yours. I use them because they're great! [:D] Your tiles from tiles_misc (version on the picture) are the best!
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Telumar
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RE: AltGraphics compilation

Post by Telumar »

ORIGINAL: Huzar
ORIGINAL: Telumar
Hey - forests, hills and tiles_misc are from my mod's graphics. I can't believe someone is actually still using them.[8|]

Yes they're yours. I use them because they're great! [:D] Your tiles from tiles_misc (version on the picture) are the best!

Thank you very much. :) although i must say that i'm no more content with my forest terrain tiles. When i created them i still used a CRT monitor, and it looked great. But on a flat screen it's really totally different and simply doesn't look as good. I was most proud of the desert terrain i made (arid, sandy and r_sandy).
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Huzar
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RE: AltGraphics compilation

Post by Huzar »

Some changes:

http://dl.dropbox.com/u/4055585/H2_AltGraphics.rar

Image

- new harbour/airfield icons
- bigger attack arrows
- dark grey background tiles instead black - better for eyes
- new grid for africa maps and some other things from other modders
- I dont remember what else, there were some other small changes
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Huzar
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RE: AltGraphics compilation

Post by Huzar »

Small update for the great 3.4 patch. I think that with the new patch TOAW is very pleasing to the eye.

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In the archive you will find some small changes to some files - you must check it yourself if you wish, maybe you will find something that you will like. I don't take any credit for the original files, I made only small changes to the great work of other peoples.

http://dl.dropbox.com/u/4055585/AltGraphics.rar

(I forgot to add the Hexoutline.png - I'm using the "Hexoutline_OPACITY REDUCED.png", that is in the Graphics folder of 3.4 patch).
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RE: AltGraphics compilation

Post by PRUSSIAN TOM »

Great work...seems there a few closet DaVinci's or Rembrants among the troops![&o]
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RE: AltGraphics compilation

Post by Silvanski »

Nice job on those graphics. I use a mix of customized graphics, borrowed and tweaked myself. 
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Huzar
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RE: AltGraphics compilation

Post by Huzar »

And here is new counters graphics:

Image

I personally like the old pixelated graphics more, but who knows - maybe someone will like those. It's always good to have a choice.

You can use/modify/share it as you like.

http://dl.dropbox.com/u/4055585/h_counters.rar
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Panama
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RE: AltGraphics compilation

Post by Panama »

All of these pics are the bmp graphics, right?
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Huzar
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RE: AltGraphics compilation

Post by Huzar »

ORIGINAL: Panama
All of these pics are the bmp graphics, right?

The files in rar archives are in .png format. The counters could be in .bmp, because they don't contain any transparency, but it takes much more space without png compression, so I made them in png.
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RE: AltGraphics compilation

Post by sPzAbt653 »

I'd love to have these little guys, can they be had separately ?

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Huzar
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RE: AltGraphics compilation

Post by Huzar »

Oh, yeah, I forgot about those guys. They are connected to the tiles_misc.png (or .bmp) file, so you must copy/paste it to use it with another tiles_misc file.

Here is the original .png file, that I used to make it:
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http://dl.dropbox.com/u/4055585/minen.png

And here is quickly updated tiles_misc.png that I've made for myself:

Image

http://dl.dropbox.com/u/4055585/tiles_misc.png

I think it looks quite nice, much better for the mines than the biohazard thing:

Image
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RE: AltGraphics compilation

Post by berto »

Speaking for myself (I'm in the minority, most likely), I don't like the new 3.4 default graphics. (I know that 3.4 will give us the option of reverting to the old.) But parts of your AltGraphics compilation are a definite improvement over the old defaults, and I will be working them into my own personal set. Thanks for sharing these bits and pieces!
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RE: AltGraphics compilation

Post by sPzAbt653 »

I think it looks quite nice, much better for the mines than the biohazard thing

It does look very nice. I tried to make one myself but I'm no good at it [:(]. Can you turn it into a separate .bmp that can be used as an alternate place name thingy ? I tried but failed. That would make it easy for us to use. [&o]
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Huzar
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RE: AltGraphics compilation

Post by Huzar »

Can you turn it into a separate .bmp that can be used as an alternate place name thingy ? I tried but failed. That would make it easy for us to use.

For .bmp you can use a version of it contained in the old tiles_misc.bmp from the first post archive: http://dl.dropbox.com/u/4055585/H_AltGraphics.rar

It has worse quality, but this is the price for using bmp format.

(Maybe I didn't understood you good - I'm not sure what the "alternate place name thingy" is).
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sPzAbt653
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RE: AltGraphics compilation

Post by sPzAbt653 »

I'm not sure what the "alternate place name thingy" is.

In the AltGraphics Folder there are 'mapOptional' bmp's 1 thru 9. They are placed on the map by assigning them thru the placename. The 9 that are in the folder can be switched to something else, so the minen file you have could be used that way.
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RE: AltGraphics compilation

Post by sPzAbt653 »

I tried saving the minen file as a bmp and putting it in place of the original mapOptional7, but it has the black background and is a little too big so that when I put it on the map by typing '<7' in the placename for the hex, it doesn't look good.

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Huzar
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RE: AltGraphics compilation

Post by Huzar »

In the AltGraphics Folder there are 'mapOptional' bmp's 1 thru 9.

Ah, this thing. Here you have a bmp:

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http://dl.dropbox.com/u/4055585/mapOptional.bmp

It's pixelated, but it must be so if you do not wish to use the png format. I didn't know which color do you wish to have, and if it should be centered or not, so I've made it so as it is. Hope this will help.
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