CV Airgroup resize conditions?

This new stand alone release based on the legendary War in the Pacific from 2 by 3 Games adds significant improvements and changes to enhance game play, improve realism, and increase historical accuracy. With dozens of new features, new art, and engine improvements, War in the Pacific: Admiral's Edition brings you the most realistic and immersive WWII Pacific Theater wargame ever!

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Speedy Gonzales
Posts: 55
Joined: Thu Aug 06, 2009 9:33 am

RE: CV Airgroup resize conditions?

Post by Speedy Gonzales »

So the only way to use the carriers full potential is to add squadrons to a CV. I guess this is kind of historical. AFAIK Marine fighter squadron were sometimes based on carriers. It would have been nice though to find this piece of info somewhere, the manual for instance.

I am kind of surprised though that this topic is so difficult to answer. Surely others must have noticed that their carriers are low on aircraft and asked themselves, how do I get the full potential out of my flattops?
ckk
Posts: 1241
Joined: Wed Oct 18, 2000 8:00 am
Location: Pensacola Beach FL

RE: CV Airgroup resize conditions?

Post by ckk »

Twas always thus'
Putting extra squadrons on early allows greatter flexibility. Extra fighters works if you need one on cap and one on LRCap. Extra DB's if your going out looking for a fight or TBF's when available. Carrier capable can also become carrier trained, cutting down operational accidents. There is another resize in 1945 IIRC when VBF activate.
ORIGINAL: Speedy Gonzales

So the only way to use the carriers full potential is to add squadrons to a CV. I guess this is kind of historical. AFAIK Marine fighter squadron were sometimes based on carriers. It would have been nice though to find this piece of info somewhere, the manual for instance.

I am kind of surprised though that this topic is so difficult to answer. Surely others must have noticed that their carriers are low on aircraft and asked themselves, how do I get the full potential out of my flattops?
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