Well, it's only been two Game Weeks and the AI has already come up with a very strange NVBI. The KB has sailed off to the West, so I've sent out small transport TFs to provide supply to the various islands in the Eastern Pacific. One of those transport TFs – a single xAKL and an AM just reached Midway when I got an alert that an Enemy TF was spotted.
I assumed that the enemy TF was one of the typical small surface combat TFs that the AI sends out rather effectively early in the game. But when the Combat Animation appeared there was something quite different facing off with my transport TF – some long, non-combat looking ship. Was it some sort of PB? No, it turned out to be a lone, unescorted Japanese AO.
Huh? [&:] What is an AO doing all by itself at Allied Midway?
The two TFs looked at each other and went the opposite directions.
But I also had a DM arrive at Midway at the same time to drop off some defensive mines. The wayward AO once again confronted the US TF, but this time the two ships started to close in on each other.
Huh? [&:][&:][&:]
The AO started to shoot at the DM with its AA guns, and the DM started to shoot back with its 4 inch gun. Pretty soon the DM had hit the AO with a half dozen 4 inch shells, while the AO hit the DM with one AA shell.
At this point the DM's skipper decided that enough was enough and ordered the ship to break off combat.
BUT – the AO's skipper decided to chase the retiring DM!!!!!!!!! [X(][X(][X(]
HUH???????

The DM then turned around and put another half dozen 4 inch shells into the AO, and this time when the DM's skipper decided to go home, the AO's skipper did the same.
(I had a pecular vision of sea-borne remake of Monte Python's Holy Grail at all this.)
So alls well that ends well, but I do have to ask Andy Mac – why did the AI decide to try to use an AO as if it were a combat ship?
 
					 
					
 
 









