WitPTracker AE News

This new stand alone release based on the legendary War in the Pacific from 2 by 3 Games adds significant improvements and changes to enhance game play, improve realism, and increase historical accuracy. With dozens of new features, new art, and engine improvements, War in the Pacific: Admiral's Edition brings you the most realistic and immersive WWII Pacific Theater wargame ever!

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floydg
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RE: WitPTracker AE Release 1.4 Available

Post by floydg »

ORIGINAL: quantas

Thanks for the new version!

one question is open: Where can i find the upgrad informations for the ASK's, AP's etc.? In the upgrade function only combat ships are included.

The conversion stuff is in the Conversions tab. Or do you mean something else?
Delete the trackerdb.* files.
Copy the pwsdll.dll file from the game folder to the WitPTracker folder.
Try running the WitPTracker.bat again.
quantas
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RE: WitPTracker AE Release 1.4 Available

Post by quantas »

not the conversions. I'm missing the upgrades of the civilian ships...(like AK's and AP's) . These upgrades started in 1942.
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Grotius
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RE: WitPTracker AE Release 1.4 Available

Post by Grotius »

Hmm, I'm getting all sorts of error messages when I try to run Tracker 1.5. The instructions say:
If you have an earlier version of WitPTracker AE, you can just replace the witptracker.jar and WiTPTracker.bat files from the ZIP.

So I downloaded the new zip and just copied those two files into my existing tracker directory. But when I then run Tracker.bat, I see error messages like this. (Apologies for the screenshot, which doesn't fit all of the messages, just the final ones; I couldn't figure out how to cut-and-paste all the error messages from the DOS box.)

Edit: one reminder -- I did install an "interim" version of this new build to solve the "unit disruption" bug I reported earlier. Could that have affected this upgrade?

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floydg
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RE: WitPTracker AE Release 1.4 Available

Post by floydg »



Yeah, the interim version you have won't properly upgrade - you'll need to start over.

Moushiwake nai... (can't figure out to to write Japanese characters on this PC).

Floyd
ORIGINAL: Grotius

Hmm, I'm getting all sorts of error messages when I try to run Tracker 1.5. The instructions say:
If you have an earlier version of WitPTracker AE, you can just replace the witptracker.jar and WiTPTracker.bat files from the ZIP.

So I downloaded the new zip and just copied those two files into my existing tracker directory. But when I then run Tracker.bat, I see error messages like this. (Apologies for the screenshot, which doesn't fit all of the messages, just the final ones; I couldn't figure out how to cut-and-paste all the error messages from the DOS box.)

Edit: one reminder -- I did install an "interim" version of this new build to solve the "unit disruption" bug I reported earlier. Could that have affected this upgrade?

Image
Delete the trackerdb.* files.
Copy the pwsdll.dll file from the game folder to the WitPTracker folder.
Try running the WitPTracker.bat again.
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witpqs
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RE: WitPTracker AE Release 1.4 Available

Post by witpqs »


These errors came up during a Tracker v1.5 session. I did a lot of looking around at things and only noticed the errors when I exited so I don't know what I was accessing when these came up.

BTW a couple of turns previously I started with a new DB for the official v1.5 release.
=====================================
D:\My Games\Matrix Games\WITP AE - PBM #1\tools\Tracker>java -Xms384m -Xmx512m -
jar "WitPTracker.jar"
WitP Tracker AE tables loaded in 32 seconds
Exception in thread "AWT-EventQueue-0" java.lang.ClassCastException: java.lang.I
nteger cannot be cast to java.lang.String
at witptracker.AirPoolLossPanel.reCalcurate(AirPoolLossPanel.java:2242)
at witptracker.AirPoolLossPanel.Refresh(AirPoolLossPanel.java:2503)
at witptracker.GUIMain.propertyChange(GUIMain.java:551)
at java.beans.PropertyChangeSupport.firePropertyChange(Unknown Source)
at javax.swing.SwingWorker$SwingWorkerPropertyChangeSupport.fireProperty
Change(Unknown Source)
at java.beans.PropertyChangeSupport.firePropertyChange(Unknown Source)
at javax.swing.SwingWorker.firePropertyChange(Unknown Source)
at javax.swing.SwingWorker$4.run(Unknown Source)
at sun.swing.AccumulativeRunnable.run(Unknown Source)
at javax.swing.SwingWorker$DoSubmitAccumulativeRunnable.run(Unknown Sour
ce)
at sun.swing.AccumulativeRunnable.run(Unknown Source)
at javax.swing.SwingWorker$DoSubmitAccumulativeRunnable.actionPerformed(
Unknown Source)
at javax.swing.Timer.fireActionPerformed(Unknown Source)
at javax.swing.Timer$DoPostEvent.run(Unknown Source)
at java.awt.event.InvocationEvent.dispatch(Unknown Source)
at java.awt.EventQueue.dispatchEvent(Unknown Source)
at java.awt.EventDispatchThread.pumpOneEventForFilters(Unknown Source)
at java.awt.EventDispatchThread.pumpEventsForFilter(Unknown Source)
at java.awt.EventDispatchThread.pumpEventsForHierarchy(Unknown Source)
at java.awt.EventDispatchThread.pumpEvents(Unknown Source)
at java.awt.EventDispatchThread.pumpEvents(Unknown Source)
at java.awt.EventDispatchThread.run(Unknown Source)

D:\My Games\Matrix Games\WITP AE - PBM #1\tools\Tracker>pause
Press any key to continue . . .
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Grotius
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RE: WitPTracker AE Release 1.4 Available

Post by Grotius »

Yeah, the interim version you have won't properly upgrade - you'll need to start over.

I figured as much. No worries. :)
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n01487477
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RE: WitPTracker AE Release 1.4 Available

Post by n01487477 »

ORIGINAL: quantas

not the conversions. I'm missing the upgrades of the civilian ships...(like AK's and AP's) . These upgrades started in 1942.
What scenario? which side? which ships/classes ? As far as I've seen in most mods these don't upgrade but they do convert ...
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n01487477
Posts: 4764
Joined: Tue Feb 21, 2006 12:00 am

RE: WitPTracker AE Release 1.4 Available

Post by n01487477 »

ORIGINAL: witpqs


These errors came up during a Tracker v1.5 session. I did a lot of looking around at things and only noticed the errors when I exited so I don't know what I was accessing when these came up.

BTW a couple of turns previously I started with a new DB for the official v1.5 release.
=====================================

This error is finding fault when looking at the build column and trying to calculate the totals. So it is splitting the first number and the one in parenthesis ... hence it is finding a number it can't convert to an integer ...

Not sure I can do much without a save or CSV export of the AirFrame table.

[edit]actually just read the error again and it can't find a string (they are formatted that way) in that column ... hmmm
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witpqs
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RE: WitPTracker AE Release 1.4 Available

Post by witpqs »

ORIGINAL: n01487477
ORIGINAL: witpqs


These errors came up during a Tracker v1.5 session. I did a lot of looking around at things and only noticed the errors when I exited so I don't know what I was accessing when these came up.

BTW a couple of turns previously I started with a new DB for the official v1.5 release.
=====================================

This error is finding fault when looking at the build column and trying to calculate the totals. So it is splitting the first number and the one in parenthesis ... hence it is finding a number it can't convert to an integer ...

Not sure I can do much without a save or CSV export of the AirFrame table.

[edit]actually just read the error again and it can't find a string (they are formatted that way) in that column ... hmmm

Both are on the way.
quantas
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Location: Germany

RE: WitPTracker AE Release 1.4 Available

Post by quantas »

in scenario 2, playing the allieds
quantas
Posts: 94
Joined: Sat May 05, 2007 1:57 pm
Location: Germany

RE: WitPTracker AE Release 1.4 Available

Post by quantas »

ORIGINAL: n01487477

ORIGINAL: quantas

not the conversions. I'm missing the upgrades of the civilian ships...(like AK's and AP's) . These upgrades started in 1942.
What scenario? which side? which ships/classes ? As far as I've seen in most mods these don't upgrade but they do convert ...
in scenario 2, playing the allieds
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n01487477
Posts: 4764
Joined: Tue Feb 21, 2006 12:00 am

RE: WitPTracker AE Release 1.4 Available

Post by n01487477 »

ORIGINAL: quantas
ORIGINAL: n01487477

ORIGINAL: quantas

not the conversions. I'm missing the upgrades of the civilian ships...(like AK's and AP's) . These upgrades started in 1942.
What scenario? which side? which ships/classes ? As far as I've seen in most mods these don't upgrade but they do convert ...
in scenario 2, playing the allieds
quantas,
you are 100% correct, we seem to be reading the data, but then for some reason saying there are only 2000 max classes to upgrade to ... maybe this was something associated with scenario 1 - [&:]

I'll inform Floyd of the error and see what can be done...

Thanks for the report.
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Grotius
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RE: WitPTracker AE Release 1.4 Available

Post by Grotius »

Hey Damian and Floyd,

Version 1.5 is working nicely for me. I've had only one problem so far.

I loaded the first 23 turns without incident. When I first tried to load turn 24 (the December 30, 1941 turn), the program seemed to freeze during turn-processing. That's happened before, so I didn't think much of it. After 2-3 minutes of waiting, I closed Tracker (by hitting the X in the program window, not the DOS Box). Then I restarted Tracker and loaded the turn again. It did work -- but it took a LONG time to process. Like 4 or 5 minutes. I looked at the DOS Box, and it was scrolling so fast I couldn't read it. I thought maybe it was in a loop, so I tried again hitting the "X" on the Tracker window (not the DOS Box), but this time I got a message to 'wait' until the turn finished processing. Indeed it did finish processing, and all has been fine since then. I loaded the next two turns at a normal speed (about 15 seconds), without incident.

Anyway, other than that, it's all looking good for me. I'm just sorry to see the bad news about the HI costs of my pilot training, but better to know than not to know. :)
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floydg
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RE: WitPTracker AE Release 1.4 Available

Post by floydg »

Grotius -

Sounds like a database insert error was the cause of the slowdown. Some of it could be due to the same information being loaded since you did load the same turn twice.

I don't know why it took a long time the first attempt... We'd need to reproduce.

Floyd
Delete the trackerdb.* files.
Copy the pwsdll.dll file from the game folder to the WitPTracker folder.
Try running the WitPTracker.bat again.
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Grotius
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Location: The Imperial Palace.

RE: WitPTracker AE Release 1.4 Available

Post by Grotius »

Hi Floyd,

Thanks for your reply I'm not worried about it; Tracker seems to be working fine for me now. But if you want me to send you savegames or whatnot, I'm happy to help.
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Nomad
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RE: WitPTracker AE Release 1.4 Available

Post by Nomad »

Would it be possible to get supplies needed and supplies on hand for all of the LCUs on the main LCU page? the info is available if you select a LCU, but that takes a lot of time. It would be really nice if you could color code the supplies on hand as red( less than required ), green( more than required ).
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n01487477
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RE: WitPTracker AE Release 1.4 Available

Post by n01487477 »

ORIGINAL: Nomad

Would it be possible to get supplies needed and supplies on hand for all of the LCUs on the main LCU page? the info is available if you select a LCU, but that takes a lot of time. It would be really nice if you could color code the supplies on hand as red( less than required ), green( more than required ).
Hi Nomad,
Floyd's call ... but would a filter be enough or like I've done with LCUProduction where the ID number colour indicates supplies at base - but in this instance showing what you want be valuable or are the numbers really required?

I also saw a request for the dev's to do this too ...
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Nomad
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RE: WitPTracker AE Release 1.4 Available

Post by Nomad »

Even an alert would be very useful. As it stands, there is no place to find if you have LCUs that are low on supply unless you go through them one at a time. So any method that would tell a player he has an LCU that is low on supply would be great.
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n01487477
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RE: WitPTracker AE Release 1.4 Available

Post by n01487477 »

ORIGINAL: Nomad

Even an alert would be very useful. As it stands, there is no place to find if you have LCUs that are low on supply unless you go through them one at a time. So any method that would tell a player he has an LCU that is low on supply would be great.
Alerts will be overkill, there are just too many Lcu's that have less than the required, and a lot of those are at 0 supplies. (I've added a filter for testing for now)

I think the Dev's have a bit of a hiccup here ... this can't be WAD -- surely!

Have a good one - maybe there will be an interim release once there are enough bugs quashed
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Nomad
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RE: WitPTracker AE Release 1.4 Available

Post by Nomad »

I agree with the hiccup, strange that LCUs in a city can not get supplies but one in the country side can.
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