Stacking Limitations and Movement?

Gary Grigsby’s War in the East: The German-Soviet War 1941-1945 is a turn-based World War II strategy game stretching across the entire Eastern Front. Gamers can engage in an epic campaign, including division-sized battles with realistic and historical terrain, weather, orders of battle, logistics and combat results.

The critically and fan-acclaimed Eastern Front mega-game Gary Grigsby’s War in the East just got bigger and better with Gary Grigsby’s War in the East: Don to the Danube! This expansion to the award-winning War in the East comes with a wide array of later war scenarios ranging from short but intense 6 turn bouts like the Battle for Kharkov (1942) to immense 37-turn engagements taking place across multiple nations like Drama on the Danube (Summer 1944 – Spring 1945).

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Capt Cliff
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Stacking Limitations and Movement?

Post by Capt Cliff »

I assume this has been covered earlier but my question is whether a max'ed out stack of untis interference with movement? Can unit's still pass through a max'ed out stack?
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Apollo11
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RE: Stacking Limitations and Movement?

Post by Apollo11 »

Hi all,
ORIGINAL: Capt Cliff

I assume this has been covered earlier but my question is whether a max'ed out stack of untis interference with movement? Can unit's still pass through a max'ed out stack?

The stacking limit does not interfere movement... you can pass through... [:)]


Leo "Apollo11"
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RE: Stacking Limitations and Movement?

Post by ComradeP »

There's no traffic jam penalty like in TOAW?
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RE: Stacking Limitations and Movement?

Post by Montbrun »

ORIGINAL: ComradeP

There's no traffic jam penalty like in TOAW?

Different map scales...
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wiking62
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RE: Stacking Limitations and Movement?

Post by wiking62 »

What are the stacking limitations in this game, ie how many divisions etc per hex?
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Joel Billings
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RE: Stacking Limitations and Movement?

Post by Joel Billings »

The limit is 3 on map units per hex. Remember though, support battalions do not count against stacking and each German division or Soviet corps can have up to 3 of these (and HQs can have an unlimited number). The reserve rules allow units in the rear to participate in attack and defense, especially in battles in urban hexes. The soviet infantry corps in 1942 is more a game item that allows players to mass more Soviet soldiers in a hex. Pavel, our Soviet expert has told us that the Soviet Rifle Corps really didn't function as such until 1943. However, we felt the Soviets should be able to concentrate more men in a hex starting in the summer of 42, so we have created the rifle corps at that time to simply have an OB that is 3 times that of a rifle division.
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RE: Stacking Limitations and Movement?

Post by Zovs »

Nineteen hundred and forty three...
A Soviet Tank Corps it should be...
Ripping and tearing at the Germans...
KV-85s who needs Shermans...
Tigers, panthers and elephants burning...
A Soviet Guards Mech Corps keeps on churning...
Through the grain fields but were still learning...

Sorry, Nineteen hundred and forty three take twenty-three...
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RE: Stacking Limitations and Movement?

Post by ComradeP »

Different map scales...

Not all TOAW scenarios have the same scale obviously, the Barbarossa/WitE scenarios also have traffic jam penalties.

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So, as a theoretical example, the Soviets can put 108.000 men (three 1945 Guards Rifle Corps as per the TOE posted earlier) as well as support in a single hex and the Germans 51.000 men (3 divisions) as well as support?
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RE: Stacking Limitations and Movement?

Post by JJKettunen »

The lack of "traffic jams" is actually a blessing: less micromanagement needed. In an abstracted environment of hexes and igo-ugo system, traffic jam is a quite questionable concept anyway. Not so with stack limits, of course.
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RE: Stacking Limitations and Movement?

Post by Capt Cliff »

ORIGINAL: Apollo11

Hi all,
ORIGINAL: Capt Cliff

I assume this has been covered earlier but my question is whether a max'ed out stack of untis interference with movement? Can unit's still pass through a max'ed out stack?

The stacking limit does not interfere movement... you can pass through... [:)]


Leo "Apollo11"

Cool ... they included Military Police in the counter mix!![:D]

Oh, if you ever do a Ardennes version of this system you might have to rethink not having traffic jams.
Capt. Cliff
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