PT boats? What good are they?

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spartanwarrior
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PT boats? What good are they?

Post by spartanwarrior »

OK, i have tons of PT boats and every time i send them out to intercept japanese ships they avoid conflict? Are they any use and can someone tell me how best to use them? Ive tried day operations, night ops, setting them to human and computer controll and ive even had them intercept a CVl task force at night and both TF ran away from each other??
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RE: PT boats? What good are they?

Post by undercovergeek »

point them at an unloading IJN TF - messy
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LoBaron
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RE: PT boats? What good are they?

Post by LoBaron »

The perfect annoyances for anyone who wants to run Fast Transport TF´s to supply a base near enemy air/sea superiority. Nice to isolate the base or use as cheap defense in forward areas
as my honoured opponent Rob Brennan demonstrates so skillfully. [:D]

And as I read in some AAR you can scare the s*** out of CV TF commanders... [8D]

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RE: PT boats? What good are they?

Post by Canoerebel »

In separate PBEM games, both Q-Ball and I have been fortunate to have PT TFs really mess with Japanese carrier TFs in the confined waters of the DEI.  I also had PT TFs torpedo one or two BBs at Paramushiro Jima, damaging the TF badly enough that ultimately four BBs underwent attack and were destroyed. 
 
I've had many, many instances in which PT boats did nothing and were easily pushed aside or destroyed, but every now and then they can really deliver a punch to the Japanese.
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Wirraway_Ace
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RE: PT boats? What good are they?

Post by Wirraway_Ace »

I am having trouble creating them at forward bases. I can produce all I want at PH...Any tricks? the manual says simple create a transport TF at a friendly port, load it with supplies, and press activate PTs. It does not appear to work at many of the SOPAC bases.

In some ways I like the WITP system where I had to ship them (as supplies) to a forward base on a transport TF created at a main port.
spartanwarrior
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RE: PT boats? What good are they?

Post by spartanwarrior »

OK, i got it that PT boats can do some surprise damage. I had a situation where the jap CVL TF was in the DEI and I ran out like 8PT boats against them. they did nothing. They encountered the TF but both TF disengaged? Do I need to put the boats on a particular setting? I mean they should be suicidal given that they are cheap expenditures compared to a CV right? Even in real life a PT boat captian would most certain charge a carrier if they had the opportunity even knowing they would be destroyed in the process.
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Rob Brennan UK
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RE: PT boats? What good are they?

Post by Rob Brennan UK »

ORIGINAL: Wirraway_Ace

I am having trouble creating them at forward bases. I can produce all I want at PH...Any tricks? the manual says simple create a transport TF at a friendly port, load it with supplies, and press activate PTs. It does not appear to work at many of the SOPAC bases.

In some ways I like the WITP system where I had to ship them (as supplies) to a forward base on a transport TF created at a main port.


you still can as long as you have some in the PT Pools , or as i do just for flavour and non magic PT appearances. Create the PT's in a closeish but major port then attach as many DD's as needed (for speed/fuel) and send them to the new base. Refuel the DD's and return.

Used short range and in coastal waters they can be quite useful and very hard for japan to get rid of them with LBA too.
sorry for the spelling . English is my main language , I just can't type . and i'm too lazy to edit :)
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RE: PT boats? What good are they?

Post by Canoerebel »

ORIGINAL: Wirraway_Ace

I am having trouble creating them at forward bases. I can produce all I want at PH...Any tricks? the manual says simple create a transport TF at a friendly port, load it with supplies, and press activate PTs. It does not appear to work at many of the SOPAC bases.

Sometimes your stockpile of PT boats will run low when you've created as many as you're eligible for. Then you have to wait until more are in your stockpile. You'll also need a decent amount of supplies at a base to order PT boats. I don't know the exact amount, but I'm pretty sure that 20k is a good benchmark. It may be less than that, but I have no problems when bases have that much supply.
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RE: PT boats? What good are they?

Post by Wirraway_Ace »

ORIGINAL: Canoerebel
ORIGINAL: Wirraway_Ace

I am having trouble creating them at forward bases. I can produce all I want at PH...Any tricks? the manual says simple create a transport TF at a friendly port, load it with supplies, and press activate PTs. It does not appear to work at many of the SOPAC bases.

Sometimes your stockpile of PT boats will run low when you've created as many as you're eligible for. Then you have to wait until more are in your stockpile. You'll also need a decent amount of supplies at a base to order PT boats. I don't know the exact amount, but I'm pretty sure that 20k is a good benchmark. It may be less than that, but I have no problems when bases have that much supply.


Thanks for the tips guys! Yes my pools were low (though I don't recall creating more than 12 boats since the Day of Infamy), but I think the issue was the base HQ. When I paid the PPs to change to SWPAC, I had no problems. Apparantly there are not many Aussie, NZ or Free French MTBs in the Pacific in April of 42...maybe not a real surprise in retrospect...

One of the patches must have changed the process from the manual's description though. Now it is simply on the base screen.

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Wirraway_Ace
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RE: PT boats? What good are they?

Post by Wirraway_Ace »

ORIGINAL: Rob Brennan UK

ORIGINAL: Wirraway_Ace

I am having trouble creating them at forward bases. I can produce all I want at PH...Any tricks? the manual says simple create a transport TF at a friendly port, load it with supplies, and press activate PTs. It does not appear to work at many of the SOPAC bases.

In some ways I like the WITP system where I had to ship them (as supplies) to a forward base on a transport TF created at a main port.


you still can as long as you have some in the PT Pools , or as i do just for flavour and non magic PT appearances. Create the PT's in a closeish but major port then attach as many DD's as needed (for speed/fuel) and send them to the new base. Refuel the DD's and return.

Used short range and in coastal waters they can be quite useful and very hard for japan to get rid of them with LBA too.
Thanks Rob.
I had not thought of using DDs as the milk cows. What cruise speed are you getting (in hexes) during transit? Any historical examples to support this method of transport (i.e. were they ever loaded on DDs to be moved forward that you are aware of)?
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RE: PT boats? What good are they?

Post by crsutton »

When in 1942 do they start to show up in numbers?
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freeboy
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RE: PT boats? What good are they?

Post by freeboy »

I like to use them as poor man's barge escorts, subs tend to NOT surface and attack even PT boats.. otherwise they may surface and shot up the place. I also always station pt on new beacheads/bases, helps slow down the enemy raiders, even if all they do is engage and get shot up these are disposable assets as oposed to your high value transports, especially those with troops, and ocasionally you will even hit something...
usingthem to raid enemy fleets is tough due to their short legs.. possible but harder.. so, they are essentially free.. cost little, are slightly anoying in therelimitations but trust me, your oponent HATES them as they have the potential to threaten even the most stout Jap BB or CV!
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RE: PT boats? What good are they?

Post by USS Henrico »

Sometimes the PTs get lucky when they engage and fire at 2000 yards, sometimes they get surprised and blown away from 15k yards. There seems to be a good bit of randomness involved. But they are quite useful for annoying your opponent.

In my PBEM game, I recently had a courageous PT boat hit a Japanese BB with a torpedo off Java. As usual, the torpedo failed to explode...
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RE: PT boats? What good are they?

Post by derhexer »

As the Allied commander on a campaign game I've sent my PTs in Manila north to refuel at Lingayen, then attack the Japanese landing at Vigan. Got a couple of transports that way.

As the Japanese commander on a campaign game I've sometimes kept the KB from retiring after Pearl Harbor for a second day of airstrikes, and sent the Hiei and Kirishima in to shell PH. Sometime the PT boats come out and once the little buggers sank the Kirishimas
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RE: PT boats? What good are they?

Post by Misconduct »

PT boats are used tactically for close quarters combat against ships, For example I built up Port Moresby and put 2 task forces of 6 PT boats each since my warships went down to Sydney to get upgraded, sure enough the AI decides to send the Battleship Ise and a destroyer escort to rough up the place, 4 torpedoes up its butt later, I failed to see the Ise, probably sunk. I did manage to lose 4 PT boats, but at the cost of a battleship? no contest.
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AW1Steve
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RE: PT boats? What good are they?

Post by AW1Steve »

They really are good for "point defense". It gives an invader one more thing to have to deal with. Before he can take the base he should have to deal with indugenous LBA , subs,PT boats, mines, CD guns, and only then can he go after LCU's. And if the base is in straits,narrows or any other kind of restricted waters , the PT's become quite an effective harrassing machine.
 
 In real life the Japanese were very worried about PT's because of their own torpedo usage ability. [:)]
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RE: PT boats? What good are they?

Post by Chickenboy »

ORIGINAL: USS Henrico

Sometimes the PTs get lucky when they engage and fire at 2000 yards, sometimes they get surprised and blown away from 15k yards. There seems to be a good bit of randomness involved. But they are quite useful for annoying your opponent.

In my PBEM game, I recently had a courageous PT boat hit a Japanese BB with a torpedo off Java. As usual, the torpedo failed to explode...
I agree with my opponent. They do make the IJN (and to a lesser extent the USN / RN) keep it 'honest'. Invasion TFs in PT territory must be escorted or swept by SCTFs-preferably those heavy in DDs-prior to landing. This just makes ONE MORE thing that the invader has to keep in mind when working in areas with lots of PTs. Annoying always-occasionally more.
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Rob Brennan UK
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RE: PT boats? What good are they?

Post by Rob Brennan UK »

ORIGINAL: Wirraway_Ace

ORIGINAL: Rob Brennan UK

ORIGINAL: Wirraway_Ace

I am having trouble creating them at forward bases. I can produce all I want at PH...Any tricks? the manual says simple create a transport TF at a friendly port, load it with supplies, and press activate PTs. It does not appear to work at many of the SOPAC bases.

In some ways I like the WITP system where I had to ship them (as supplies) to a forward base on a transport TF created at a main port.


you still can as long as you have some in the PT Pools , or as i do just for flavour and non magic PT appearances. Create the PT's in a closeish but major port then attach as many DD's as needed (for speed/fuel) and send them to the new base. Refuel the DD's and return.

Used short range and in coastal waters they can be quite useful and very hard for japan to get rid of them with LBA too.
Thanks Rob.
I had not thought of using DDs as the milk cows. What cruise speed are you getting (in hexes) during transit? Any historical examples to support this method of transport (i.e. were they ever loaded on DDs to be moved forward that you are aware of)?

Happy to help wirraway, No historical examples i can think of its just a game thing for me. If you want to be more 'accurate' (and i've done this before) put the Pt's in a TF with 1 or more AK's to pretend they are on board and in transit. I just add DD's for the speed issue and i leave them on mission speed so long as the distance stays in the green (top left screen bit) so the Pt's arrive faster than with AK;s.

One small caveat when using them I only ever have one TF of PT boats (I havnt worked out any maximums to this yet as the issue hasnt emerged ) , this allows a Bombardment TF to actually make it through and hit the target (if it survives) as multiple TF's of 1-2 PT boats cause multiple surface engagements making the opponent use up all thier ammo and most likely ops points resulting in them not only failing to bombard but also leaving them closer to any LBA thats around. 1-2 PT TF's is a very gamey play imo.

As for breaking a PT 'blockade' I'd try the following in a game vs the AI first to see if it works. Send in a SC TF with retire orders (and make sure its faster than the Fast Transport TF btw) to the hex to fight it out with the Pt's , then (same turn) the slower FT TF 'might' get into the hex and unload. Putting the FT one on 'ignore the enemy' (the agresive setting in the waypoints bit) (after playing this game a lot you'd think i would remember the button names better [;)] ) might also stop them from backing off one hex and hovering to await the daylight air attacks. Bear in mind this is just off the top of my head and might or might not actually work.
sorry for the spelling . English is my main language , I just can't type . and i'm too lazy to edit :)
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DSwain
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RE: PT boats? What good are they?

Post by DSwain »

I just got very lucky in a PBEM; sent the Hong Kong MTB squadron to Takao on Dec 8/9th, managed to catch an amphibious TF loading up for PI. Lots of transports down! Next turn though my opponent knocked the stuffing out of my USN PBs off PI, which seems much more usual!
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RE: PT boats? What good are they?

Post by topeverest »

Always, always, always!!!! put your very best and most aggressive naval commander on those puppies, and keep at least a dozen in reserve ready to be built on a moments notive anywhere on the map.

In coastal waters, PT's are in their element and will get more than their share of enemy ships. They are a real pain in the behind for the Japs if deployed appropriately.
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