Fleet Tactics

Distant Worlds is a vast, pausable real-time, 4X space strategy game which models a "living galaxy" with incredible options for replayability and customizability. Experience the full depth and detail of large turn-based strategy games, but with the simplicity and ease of real-time, and on the scale of a massively-multiplayer online game. Now greatly enhanced with the new Universe release, which includes all four previous releases as well as the new Universe expansion!

Moderators: elliotg, Icemania

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lancer
Posts: 2963
Joined: Tue Oct 18, 2005 8:56 am

Fleet Tactics

Post by lancer »

Goodaye,

Given that you sort your navy into fleets I was wondering if you have any ability to control how your fleets act in combat?

Eg. Do they all just turn up and every ship simultaneously attacks the enemy or is there a measure of tactical finesse that can be exercised either directly or via preset orders/controls.

Cheers,

Lancer
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elliotg
Posts: 3974
Joined: Mon Sep 10, 2007 9:32 am

RE: Fleet Tactics

Post by elliotg »

Fleets can be directed as a single unit, just like individual ships - i.e. you can assign a mission to an entire fleet. But you can then give other missions to individual ships within the fleet too, if you wish.

Each ship design has a set of customizable tactics that define how it acts in combat. This is stuff like how it attacks targets (weaker targets vs stronger targets, use long-range weapons or move to close range with all weapons, etc) and when it will withdraw from combat (shield level, etc).
lancer
Posts: 2963
Joined: Tue Oct 18, 2005 8:56 am

RE: Fleet Tactics

Post by lancer »

Goodaye,

O.K, thanks Elliot.

Sounds good.

Cheers,
Lancer
Gertjan
Posts: 699
Joined: Wed Dec 09, 2009 12:05 pm

RE: Fleet Tactics

Post by Gertjan »

Can you autoque orders (with shift)? Do long range attack ships stay at the back? Can you quickly select all units of the same type in the screen?
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mbar
Posts: 481
Joined: Wed Mar 17, 2010 10:33 am

RE: Fleet Tactics

Post by mbar »

ORIGINAL: elliotg

Each ship design has a set of customizable tactics that define how it acts in combat. This is stuff like how it attacks targets (weaker targets vs stronger targets, use long-range weapons or move to close range with all weapons, etc) and when it will withdraw from combat (shield level, etc).

Customize tactics in game or edit file at desktop?
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Sarissofoi
Posts: 331
Joined: Mon Feb 01, 2010 12:05 am

RE: Fleet Tactics

Post by Sarissofoi »

BTW
Do you can customise private ships?
I mean frighters and mining ships?
Can you arm them with some weapons?
How look mechanism with buying them? Private money pay for them?

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