Max number of AI opponents, hardcoded?

Distant Worlds is a vast, pausable real-time, 4X space strategy game which models a "living galaxy" with incredible options for replayability and customizability. Experience the full depth and detail of large turn-based strategy games, but with the simplicity and ease of real-time, and on the scale of a massively-multiplayer online game. Now greatly enhanced with the new Universe release, which includes all four previous releases as well as the new Universe expansion!

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Mad Russian
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RE: Max number of AI opponents, hardcoded?

Post by Mad Russian »

The next question then is there a minimum number of empires that can be active at the start of a game? I'm needing 4 if I can set it up that way.

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MR
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hadberz
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RE: Max number of AI opponents, hardcoded?

Post by hadberz »

ORIGINAL: Mad Russian

The next question then is there a minimum number of empires that can be active at the start of a game? I'm needing 4 if I can set it up that way.

Good Hunting.

MR

You can play with 0 empires if you want, but where is the fun in that [:D]
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hadberz
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RE: Max number of AI opponents, hardcoded?

Post by hadberz »

ORIGINAL: rhohltjr
ORIGINAL: elliotg
[Yes, you need to replace an existing race when you add a new one.

FINALLY!!! OK. To do that involves ....what? You have to change a number of things I imagine.
Are these things you need to change text file based?

How do you replace an existing race, .... in detail. [8|] without giving[:-] anything away[8|][:D].....

Changing a race is explained in the customization guide, its a text file to change all the aliens stats.
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Mad Russian
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RE: Max number of AI opponents, hardcoded?

Post by Mad Russian »

ORIGINAL: hadberz

ORIGINAL: Mad Russian

The next question then is there a minimum number of empires that can be active at the start of a game? I'm needing 4 if I can set it up that way.

Good Hunting.

MR

You can play with 0 empires if you want, but where is the fun in that [:D]


I don't know. I do know where the fun will be in 4.

Good Hunting.

MR
The most expensive thing in the world is free time.

Founder of HSG scenario design group for Combat Mission.
Panzer Command Ostfront Development Team.
Flashpoint Campaigns: Red Storm Development Team.
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Gargantou
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RE: Max number of AI opponents, hardcoded?

Post by Gargantou »

ORIGINAL: Mad Russian


I don't know. I do know where the fun will be in 4.

Good Hunting.

MR
Yeah, just remember to use protection!

Oh wait.. I was thinking of something else, my bad!
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ASHBERY76
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RE: Max number of AI opponents, hardcoded?

Post by ASHBERY76 »

ORIGINAL: Duckfang

ORIGINAL: ASHBERY76

It seem like DW is kinda weak in modding terms when it comes to actual gameplay elements.The races seem to be the only things you can actually mod.

[8|]

Built-in Game Editor: fine-tune your own galaxy, adding or removing star systems, planets, asteroid fields, ships, star bases, space monsters or anything else. Modify the attributes of any empire in your game

Built-in Customization: modify all ship art, alien races, and much more. Switch between different customization sets with a couple of mouse clicks from the main game menu


http://codeforce.co.nz/features.asp

I am talking about actual gameplay settings like being able to mod the trade goods,ship sizes,starting empire numbers,troops,tech,planet sizes,etc.This is what you need for full conversions like in SpaceEmpires.
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Mad Russian
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RE: Max number of AI opponents, hardcoded?

Post by Mad Russian »

Yes, to do conversions the game editor would have to be pretty detailed. I hope it's fully designer controlled. I've been designing my own stuff since the 70's and this game would be no exception.

Good Hunting.

MR
The most expensive thing in the world is free time.

Founder of HSG scenario design group for Combat Mission.
Panzer Command Ostfront Development Team.
Flashpoint Campaigns: Red Storm Development Team.
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