Requested changes and Improvements

Armada 2526 continues the great tradition of space opera games. You guide your race from its first interstellar journeys, until it becomes a mighty galactic empire. Along the way, you'll explore the galaxy, conduct research, diplomacy and trade, found new colonies, maneuver mighty star fleets, and fight epic battles.

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pad152
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Requested changes and Improvements

Post by pad152 »

Armada 2526 Requested Game Changes


1. Change the color of warp connections, something different from blue for empire boundaries.

2. Ship/fleet movement paths, ships/fleet will try to move through an enemy planet or enemy ships/fleets try to move through your planets.

3. Research Names, change Shields to Defense to match Research facilities.

4. Tax rate, as a percentage giving the player more control.

5. Colony View will show what ships are there but, not witch ones are available, color code ships not available. Example: Colony Troy shows 4 Transports, but they are not available (part of multiple turn transport mission). You only find out they are not available when you try to move them.

6. Technology Descriptions (RM mouse click on Tech) don’t show any benefits (Happiness, Income, etc.)

7. Ability to sort Colonies by name.

8. Disable the Found Colony Button when you can’t found a colony.

9. Ability to set the Colony view tab to fleet and be able to go to the next/previous fleet.

10. Ability to identify enemy ships in combat with mouse over.

11. Research areas start to run out around turn 300-350.

12. Ability to set ships to return to their originating planet, transports on population missions.


New Features

End of Turn Result Screen
9. Add an End of Turn Result Screen, that show total ship loses, ship gains, planet lost, planet gains, tech gains, etc. It too hard to figure out what you lost when several battles occur during a single turn.

Satellites/Sensor
10. New Satellites/Sensor low cost technology, that can be dropped on unpopulated systems/planet/warp points to monitor enemy fleet movements. You can’t always see where enemies/empires are creating colonies within your empire. Placing a ship at every barren system is just too expensive.

Planet Blockade
11. Ability to have a fleet blockade that would not attack the planet just preventing reinforcements (attack incoming enemy ships/fleet.

Weapon Range Circles
12. Hotkey to show the range of different ship weapons (missiles, beam, etc.)

List of Planet/Systems
13. A list of un-colonized systems by type.

Upgrade Ships
14. Ability to upgrade ships (destroy to destroy II. etc.).

Sort by ship type/use
15. Add some new tabs to ship/fleet button, sort by ship type, sort my used/unused. In the later part of the large game around turn 300+, it get's hard to find specific ships types or unused transports.

2nd Updated:
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Ntronium
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RE: Requested changes and Improvements

Post by Ntronium »

Thanks for the suggestions.

7, 12 and 13 should show up in the next patch

Re 8. It is disabled

Re 5. Even if ships are on a multi turn shuttle mission, or under auto control, you can still cancel it and send them somewhere else.
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Anguille
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RE: Requested changes and Improvements

Post by Anguille »

I was about to suggest 13...great news it's going to be in the next patch.

12 sounds great too...will damage on ships also be shown?

Cheers
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Ntronium
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RE: Requested changes and Improvements

Post by Ntronium »

You can see the damage by the color and brightness of the shield
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Anguille
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RE: Requested changes and Improvements

Post by Anguille »

ORIGINAL: Ntronium

You can see the damage by the color and brightness of the shield

Oh...and i should be able to guess from this if a ship is heavely damaged? i'll have to take a closer look.

Cheers and thanks

Edit: page 42 from the manual
As ships take damage their shields will go from invisible to an increasingly darker shade of
purple. The more purple and visible a ships shield, the closer it is to failure. When a ship’s
shield fails it only needs minimal damage to be completely destroyed. Shields can recover to
full strength over time
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Shark7
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RE: Requested changes and Improvements

Post by Shark7 »

ORIGINAL: Anguille
ORIGINAL: Ntronium

You can see the damage by the color and brightness of the shield

Oh...and i should be able to guess from this if a ship is heavely damaged? i'll have to take a closer look.

Cheers and thanks

Edit: page 42 from the manual
As ships take damage their shields will go from invisible to an increasingly darker shade of
purple. The more purple and visible a ships shield, the closer it is to failure. When a ship’s
shield fails it only needs minimal damage to be completely destroyed. Shields can recover to
full strength over time

Yep, watch all the units, they have a colored orb around them as they are hit. When the orb turns bright blue, the unit is about to be destroyed.
Distant Worlds Fan

'When in doubt...attack!'
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Ntronium
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RE: Requested changes and Improvements

Post by Ntronium »

The shields actually go through the black body radiation spectrum as they absorb energy and get hotter. So they go from red to yellow to white to blue to ultra violet (which would give you sun burn, so I show it as purple), though some of the colors are little hard to distinguish when blended with the background.

Anyway, I don't suppose anyone cares about physics :(
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Anguille
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RE: Requested changes and Improvements

Post by Anguille »

ORIGINAL: Ntronium

The shields actually go through the black body radiation spectrum as they absorb energy and get hotter. So they go from red to yellow to white to blue to ultra violet (which would give you sun burn, so I show it as purple), though some of the colors are little hard to distinguish when blended with the background.

Anyway, I don't suppose anyone cares about physics :(

E.E Doc Smith it seems [;)]
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Ntronium
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RE: Requested changes and Improvements

Post by Ntronium »

Yes E.E Doc Smith was my introduction to Sci Fi when I was about 10 or 11, and his descriptions of space battles made an impression that lasted.
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