Adding pics

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hermanhum
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Question

Post by hermanhum »

ORIGINAL: fulcrum28

For example:"AAA guns are not limited by the altitude of the target and can even shoot down satellites."...that is too much. I wonder why they do not solve the bugs witn one or two patches as i think these problems can be easily solve by debugging properly the software.
Actually, I would consider this issue one of the "irritating but tolerable" variety since gun range is usually so short that you very rarely see this problem. I tried to come up with a "Top 10 List" of problems but could not. The best I could do was a "Top 39 List". [;)]

fb.asp?m=2141395

I agree that most of the problems in ANW could likely be solved within a patch or two if AGSI would conduct serious and competent testing, IMO.
ORIGINAL: fulcrum28

Based on your experience on HC/ANW, do you think that these games improve the FC' simulation?
Sorry, I never played FC so have no basis for a comparison.
ORIGINAL: fulcrum28

I used edit countries option and I was surprised that no ships are assigend to ITaly, and Spain does not have F-100 Frigates, R-11 P.Asturias aricraft carriers, no F-18 wings etc..
The USNI database is incomplete in this regard. Not all databases are indexed according to country and date. Most of them are, but USNI is only partially complete in this regard. As well, not every plane/sub/ship is available in every database.

The good news is that you are able to utilize this function and now can learn how to add an image to the USNI database.

The first step of the image addition process is to select a unit that does not currently have an associated image. For example:

ID: Name
239 Kfir C7

has no current image assigned to it. We can use it for our example or you can select another unit.

[Edit: fixed link and changed plane suggestion]
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rsharp@advancedgamin
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RE: Question

Post by rsharp@advancedgamin »

ORIGINAL: fulcrum28

Certainly, some of the bugs I read from ANW are important for the game dynamics.
For example:"AAA guns are not limited by the altitude of the target and can even shoot down satellites."...that is too much. I wonder why they do not solve the bugs witn one or two patches as i think these problems can be easily solve by debugging properly the software.

3.10 introduces the ability to limit the altitude a weapon can target. It can also be relative to the target so weapon systems mounted at high altitudes can still behave correctly.
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hermanhum
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Question

Post by hermanhum »

To add the image of the Kfir,
[ol][*] Start up your Reimer Editor (with the USNI database already pre-loaded/imported by you)

[*] Select Aircraft table entry

[*] Go to the Kfir record (ID# 239)

[*] The current PicRef field value is probably 94. [This is a generic black box] Change it to 106 (because the last number used in the USNI database is 105).

[*] Go to the folder where you installed your ANW 3.9.4 demo

[*] Locate the Plane sub-folder. i.e. C:\Harpoon_Demo_394\Resource\DBPics\Plane

[*] You should see a collection of numbered sub-folders

[*] Create a new sub-folder and name it 106

[*] Place the Kfir.PNG file taken from fb.asp?m=2403803 inside the 106 sub-folder. [I think that images must be in *.PNG format][/ol]You have now finished the 'easy part' of adding images to a database. Unfortunately, this is as far as you can proceed with your version of the 3.10 Reimer Editor. If you export the database, it will not work with the USNI Demo 3.9.4 because it is only 3.9.4 format and cannot read the *.DAT files for 3.10 format.

Also, the Demo you are using is hard-wired to only work with the USNI database that originally came with the demo package. Any changes to that database and your demo will not function. So, at this point, you are stuck.

These problems (the hard part of the addition process):
[blockquote]Editing entries in the PlayersDB
tm.asp?m=2027517

Aircraft ready times
tm.asp?m=2270369 [/blockquote]will not appear until you purchase a copy of the game (if you still think that it is worth your $50).
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hermanhum
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Question

Post by hermanhum »

Here is a copy of the revised USNI database from the demo. (It has been separated into two zip files in order to fit the size limit set by the forum software). All that was modified was changing PicRef# 94 to 106. If you switch these 19 files(17 *.DAT files + others) with the similarly named files currently in your demo's database folder, you will see that the demo will not even start.
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Nebogipfel
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RE: Question

Post by Nebogipfel »

Hi all, hi fulcrum,

I was in the same situation. Shall I buy ANW or HCE? If´d buy both, I wouldnt know what to play.
 
I decided to buy the ANW (simply, I prever the ANW interface and style), though I have the listed issues in mind.
(And the tough discussion about them [:)])

I´m a naval warfare noob and some of these issues I won´t recognize while playing.
Its a great game. I´m confident, AGSI will fix the major bugs some day and so I ordered it yesterday.

Greetings Nebogipfel
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hermanhum
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Harpoon 3 [ANW] scenarios for the PlayersDB

Post by hermanhum »

Welcome aboard, shipmate. [8D]

Don't forget to install the latest patches. Here is the order I recommend as the minimum requirements:

ftp://ftp.matrixgames.com/pub/Harpoon3A ... 80-Inc.zip
ftp://ftp.matrixgames.com/pub/Harpoon3A ... 3900DR.zip
ftp://ftp.matrixgames.com/pub/Harpoon3A ... 2bComp.zip
ftp://ftp.matrixgames.com/pub/Harpoon3A ... e-v394.zip
http://www.harplonkhq.com/forum/downloa ... php?id=744

I suggest switching over to the PlayersDB for the least number of problems.

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Nebogipfel
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RE: Harpoon 3 [ANW] scenarios for the PlayersDB

Post by Nebogipfel »

thx hermanhum, [;)]

the version I got is 3.92. Shall I take the 3.92bcomp fix too, or shall I start patching with 3.94.
What about 3.93 ?

greetings

Nebogipfel
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hermanhum
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Harpoon 3 [ANW] scenarios for the PlayersDB

Post by hermanhum »

In that case, I think that you will be fine with just:

ftp://ftp.matrixgames.com/pub/Harpoon3ANW/Harpoon3ANW-HotfixRelease-v394.zip
http://www.harplonkhq.com/forum/download/file.php?id=744

I just hope that you do not run into problems like these:

tm.asp?m=2066136

tm.asp?m=1870190

Those two problems were caused by missing files that were included in one of the 3.8.0 or 3.9.0 patches.
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Nebogipfel
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RE: Harpoon 3 [ANW] scenarios for the PlayersDB

Post by Nebogipfel »

thanks for the help.

Ok, I´ll start now with 3.94.

Hope, it will work.

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fulcrum28
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RE: Harpoon 3 [ANW] scenarios for the PlayersDB

Post by fulcrum28 »

Thank you for your replies. I understood the procedure to change the pics. It is very similar to that of HCE.
But in ANW, thet procedure you explainned seems to be for the HNW picture display system. Does the old system have different procedure?

Last night I was playing again the demo for HCE and now I feel even closer to buy HCE. I like the display of the pictures, the organization of the information is also clearer. Gun firing sound at least exists. I like that grounded forces have the ability to move thought the battle field. Perhaps ANW contains more details like Magazine in ships and airbases (I think HCE does not contain magazines for ships/airbases, am i correct?). Each ANW icon facility can consist of several buildings, and it is a good point. Just hope the map could keep the resolution for coastlines..maybe in near future. Bugs seem less severe than the ones for ANW. However, ANW in general and the adds on included in the next coming patch 3.10 are very promising...difficult to choose. I basically do not have too much time to play, so from the beginning I would like to focus on only one game. Otherwise, I would spend too much time playing ....
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hermanhum
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Harpoon 3 [ANW] scenarios for the PlayersDB

Post by hermanhum »

ORIGINAL: fulcrum28

But in ANW, thet procedure you explainned seems to be for the HMW picture display system. Does the old system have different procedure?
Image

Yes, the procedure I explained is for the newer HMW system. The older *.RES system (shown above) employed by Harpoon 2 uses a different editing procedure that is complicated and involves the use of (yet another) special third-party editor written specifically for that purpose. This complication is in addition to the problems that will be found with:

Editing entries in the PlayersDB
tm.asp?m=2027517

Aircraft ready times
tm.asp?m=2270369
ORIGINAL: fulcrum28

I like that grounded forces have the ability to move thought the battle field. Perhaps ANW contains more details like Magazine in ships and airbases (I think HCE does not contain magazines for ships/airbases, am i correct?).
Keep in mind that the Mobile Land Units [MLU] in HCE are not exact representations. They add a nice flavour to the game, but the tanks are not individual tanks and you cannot build up an entire tank division by adding a thousand tanks. They just try simulate generic land forces.

ANW has magazines for ships, bases, and subs. HCE has magazines for ships and subs. Aircraft ordnance is unlimited for air bases and aircraft carriers in HCE so your planes can fire a million missiles or drop a zillion bombs.
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Nebogipfel
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RE: Harpoon 3 [ANW] scenarios for the PlayersDB

Post by Nebogipfel »

The ground warfare thing is interesting indeed, I had a look at this yesterday (before I ordered ANW).
My dream would be a simulated ground war in which you could throw in your air and maybe naval forces.
Ok the only thing I have to compare are the HCE demo scenarios. I couldnt find a battle getting in that direction.
At the first look its like Hermanhum says, they add a nice flavour to the game. (Maybe there are other scens in the full version, going a bit deeper with the ground staff). On the other hand ANW seems to manage ground strikes in a deeper way, so I went to ANW. I thought at the end of the day its regardless, if the ground targets move or not as long as they dont fight real battles.

If it was possible to simulate ground warfare in HCE, the next thing for me was to order it too.[:D]
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CV32
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RE: Harpoon 3 [ANW] scenarios for the PlayersDB

Post by CV32 »

ORIGINAL: hermanhum
Keep in mind that the Mobile Land Units [MLU] in HCE are not exact representations. They add a nice flavour to the game, but the tanks are not individual tanks and you cannot build up an entire tank division by adding a thousand tanks. They just try simulate generic land forces.

Not quite true. There certainly can be individual tanks in HCE, as well as groups of tanks, for example, but the scale of the game isn't great for modeling vast armies or whole armored divisions. Plinking a company of tanks dug in around an installation is more easily accomplished. It is, as you say, better described as 'flavour', as Harpoon was intended to be a naval warfare game firstly.
Brad Leyte
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Author of HCDB official database for HCE
Harpgamer.com Co-Owner
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hermanhum
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Harpoon 3 [ANW] scenarios for the PlayersDB

Post by hermanhum »

ORIGINAL: Nebogipfel

My dream would be a simulated ground war in which you could throw in your air and maybe naval forces.
Don't worry. At least the subs can go over land in ANW. [;)]

[*]Subs go over land
    Subs go over island instead around it.
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Nebogipfel
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RE: Harpoon 3 [ANW] scenarios for the PlayersDB

Post by Nebogipfel »

        [:D]

so we can start creating ground warfare scenarios............
Assaulting a dug in enemy with torpedos and supressing him with sonar, should be no problem.
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* Known Harpoon [ANW] Issues

Post by hermanhum »

Looks like Harpoon does simulate real life, after all!  [:D]
[blockquote]The failure of the Army’s Non Line-of-Sight-Launch System (NLOS-LS) Precision Attack Missile (PAM) to hit its intended targets in a recent series of live fire tests might not just be an Army problem. See, the NLOS-PAM system, also called “missiles-in-a-box,” is also supposed to outfit the Navy’s Littoral Combat Ships (LCS), giving the ships a much needed long-range strike weapon.

http://defensetech.org/2010/03/18/nlos- ... navys-lcs/[/blockquote]


Weapon never hits in 394 II
    Weapons that hit in 3.9.3 will never hit target in 3.9.4 (Originally reported by Juramentado) http://www.matrixgames.com/forums/tm.asp?m=2010076

At least the real life weapons hit sometimes (while this ANW weapon never does).
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