Arty and HQ bombard ranges - way to keep them on?

Norm Koger's The Operational Art of War III is the next game in the award-winning Operational Art of War game series. TOAW3 is updated and enhanced version of the TOAW: Century of Warfare game series. TOAW3 is a turn based game covering operational warfare from 1850-2015. Game scale is from 2.5km to 50km and half day to full week turns. TOAW3 scenarios have been designed by over 70 designers and included over 130 scenarios. TOAW3 comes complete with a full game editor.

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Major SNAFU_M
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Joined: Thu Nov 03, 2005 4:36 pm

Arty and HQ bombard ranges - way to keep them on?

Post by Major SNAFU_M »

Hi all,

Is there a way to have these default to the on state at the beginning of each turn?

Thanks,

SNAFU
"Popular Opinion? What I suggest you do with 'Popular Opinion' is biologically impossible and morally questionable." -

"One ping to find them all,
One ping to link them;
One ping to promote them all,
and in the darkness sink them"
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Raver508
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RE: Arty and HQ bombard ranges - way to keep them on?

Post by Raver508 »

Dunno, but for some things like unit visibility if you open a new game, save it with the settings you want and then save and exit, you will find that those settings become the default.
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Major SNAFU_M
Posts: 585
Joined: Thu Nov 03, 2005 4:36 pm

RE: Arty and HQ bombard ranges - way to keep them on?

Post by Major SNAFU_M »

Thanks,

I'll try that.

SNAFU
"Popular Opinion? What I suggest you do with 'Popular Opinion' is biologically impossible and morally questionable." -

"One ping to find them all,
One ping to link them;
One ping to promote them all,
and in the darkness sink them"
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