Convoys crash ToW

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Chocolino
Posts: 2095
Joined: Sat Feb 14, 2009 2:32 pm

Convoys crash ToW

Post by Chocolino »

Because the game overwrites the port designation in "cities.csv" from (port+supply=2) to (normal=1)

Investigated the following error:
*****************************
* FINISHED LOADING EVENTS *
*****************************
Otwieram plik z konwojami ze sciezka...
data\pbem\one point seven 39\convoys.csv
Otwarcie OK
ERROR: Convoy at line 3 (convoys.csv) has destination city which is NOT a port city!

checked convoys.csv line 3 (new convoy from Sevastopol to Istanbul)
3;0;0;189;115;180;129

and found to my shock that Istanbul has changed form port to no-port in one turn:
#Name;Hex X;Hex Y;Type [0=supply 1=normal 2=supply+port 3=port 4=resources];Victory Points;Production Points;Supply;Production Points Losses In Strategic Bombardment

before:
Istanbul;180;129;2;1;3.000000;15;0

after:

Istanbul;180;129;1;1;3.000000;15;0

This convoy is essential. How to continue the game as the error is consistent and happens repeatably. Thank you.

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doomtrader
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RE: Convoys crash ToW

Post by doomtrader »

Are you sure this is with 1.70a ?
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Chocolino
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Joined: Sat Feb 14, 2009 2:32 pm

RE: Convoys crash ToW

Post by Chocolino »

Pretty sure. See screen shot if I try to update the V1.7 HotFix version again. Is there another way to double check?

Image
Attachments
updateTOW.jpg
updateTOW.jpg (35.98 KiB) Viewed 198 times
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doomtrader
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RE: Convoys crash ToW

Post by doomtrader »

I was sure I corrected that. :|

I'll post file tomorrow.
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Chocolino
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RE: Convoys crash ToW

Post by Chocolino »

Thank you.

I reinstalled everything fresh - just in case and will in the meanwhile try to mod Istanbul back to "port".
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doomtrader
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RE: Convoys crash ToW

Post by doomtrader »

Please unzip this file into your /data/events/ folder
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capital_falls.zip
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Chocolino
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RE: Convoys crash ToW

Post by Chocolino »

Thank you for your quick help.

I will ask my opponent to use this as well.
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